Jump to content

Search the Community

Showing results for tags 'wot'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Donatorov
  • Ragnarocek's Workshop
    • Mods & Addons by Ragnarocek
  • Carlosuv koutek
    • Carlosův balík módů
  • DeepJazzyD
    • DeepJazzyD mods
  • Public Forum
    • Poradna
    • World Of Tanks
    • FTR & Ritas Status Report & The Armored Patrol
    • PlazmaKeks AddOns

Categories

  • Articles
    • Forum Integration
    • Frontpage
  • Pages
  • Miscellaneous
    • Databases
    • Templates
    • Media

Categories

  • WoT Modifications by Ragnarocek
    • Techtree Colored Ribbons [Riskynet's colors]
    • Carousel Colored Ribbons [Riskynet's colors]
    • Colored Contour Icons [Riskynet's Colors]
    • Upravene pobitkove sumare v garazi Win/Loss/Draw
    • SpeedScroll v servisnom kanali
    • Better Lag Indicator by Ragnarocek
    • Ragnastats v Servisnom Kanali
  • Carlosuv Modpack
  • DeepJazzyD

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Skype


Interests


Birthday

Between and

Found 2,425 results

  1. Commanders! It’s December again, and with it comes plenty of great offers and exciting events, starting with this one: the First Week of Festivities special! Enjoy this series of missions from December 3 at 06:00 through December 10 at 06:00 CET (UTC+1) to gain some Personal Reserves, consumables, and emblems with which to paint your favourite tanks. Missions First Week of Festivities #1 Rewards 1 Personal Reserve: +50% XP for 1 hour 1 token for the mission “First Week of Festivities #2” Objectives Play 10 battles A battle counts towards the progress if you’re in the top 10 of your team by base XP earned Restrictions Only in Random Battles Once per account Only using Tier IV to X vehicles First Week of Festivities #2 Rewards 3 “Circle 1” emblems 1 Token for the mission “First Week of Festivities #3” Objectives Earn 5,000 base XP over any number of battles The XP counts towards the progress if you’re in the top 10 of your team by base XP earned Restrictions Only in Random Battles Once per account Only using Tier IV to X vehicles You must have the token from the mission “First Week of Festivities #1” First Week of Festivities #3 Rewards 3 Personal Reserves: +200% Crew XP for 1 hour 3 Personal Reserves: +300% Free XP for 1 hour 1 Token for the mission “First Week of Festivities #4” Objective Deal 25,000 damage over any number of battles Restrictions Only in Random Battles Once per account Only using Tier IV to X vehicles You must have the token from the mission “First Week of Festivities #2” First Week of Festivities #4 Rewards 1 Coated Optics 6 “Ghost” emblems 5 Large Repair Kits 5 Large First Aid Kits 5 Automatic Fire Extinguishers Objectives Play 10 battles A battle counts towards the progress if you’re in the top 3 of your team by base XP earned Restrictions Only in Random Battles Once per account Only using Tier IV to X vehicles You must have the token from the mission “First Week of Festivities #3” View the full article
  2. Click to view slideshow. While the new discounts aren’t as good as the ones on RU server were, it’s still a fantastic opportunity to pick up some great tier 8 premium tanks (if you don’t have them yet) for cheap. If you are interested, here are our recommendations: Heavy tanks: M4 Mle. 49 – Released in the time period of Defenders, Skorpions and Patriots, it follows the same trend of being better than anything else released before it. The tank is very sturdy with strong armor and a decent main gun, just watch out for that turret cupola weakspot. Medium tanks: M4A1 Revolver – an M4 Sherman platform with a really punchy high velocity 105mm cannon. This is right up in your valley if you prefer big punchy cannons with decent reload time and gun handling. Light tanks: German M41 Bulldog “Black dog” – While it’s not the best tier 8 light tank anymore like it used to be and it’s quite outclassed by the EBR 75 or LT-432, it still holds up quite well with a decent 90mm cannon and very useful high penetration HE shells. Tank destroyers: WZ-120-1G FT – If you ever played the SU-122-44, this tank is very similar to that, but simply better in everything. The tank’s armor is pretty good in the front and can even hold up against some premium shells if angled correctly, while the cannon has respectable high damage paired with good enough reload time. This list has been assembled in regards of how strong the vehicle is. However, if you prefer a crew trainer instead rather than just a strong tier 8 tank, then consider other tanks of the nation and class you are grinding. View the full article
  3. RU server has received the M54 in their premium shop, and a start of the marathon. People who do not want to bother with the marathon stages (wait for our guide later today ) can pay for the tank outright, and it’s more expensive than it has ever been (For the EBR 75 marathon, you could buy it instantly for 50 €). On the RU server, the tank along with rewards of every stage retails for 65€. To my knowledge, this is by far the most expensive initial price for the package of any marathon. View the full article
  4. 100mm gun changes: • Aiming time from 2.68 to 2.4 sec, • Spread over 100 m from 0.38 to 0.36. View the full article
  5. On November 27th, a small update will be released that will fix some technical errors. Mods won’t die. View the full article
  6. Shells for SPGs rebalanced starting from Tier VI. If the gun of an SPG is not used on vehicles above Tier V, or the gun does not have a standard stunning HE shell, the gun will not be rebalanced (no shells will be added). If the gun uses a special HE shell, then it simply loses the stun effect. All other parameters of such shells will remain unchanged, but at the same time the average damage per shot will increase by about 15% in comparison to the damage per shot of the standard shell. In other words, the previous special HE shell will be brought into line with the new concept (it will no longer stun and receives increased damage per shot). The special ammo of the Premium SPGs are represented by HEAT (for the 105 leFH18B2) and AP (for the Sexton I) shells. The parameters of these shells will remain unchanged. The Battle Results are displayed in fullscreen. The Personal Score tab has been renamed to Battle Results, and a Personal Score section has been added. This section contains the total values of the following parameters: Damage caused with your assistance Damage caused Damage blocked by armor Enemy vehicles destroyed The Battle Performance section has been moved from the Personal Score tab to the Team Score tab. Now, when you open the Team Score tab, a screen consisting of two sections (Our Team and Battle Performance) will be displayed by default. The Statistics and Time sections have been removed from the Detailed Report tab. The tab itself has been renamed to Financial Report and will contain only finance-related information. The content of the Statistics and Time sections is available only in the Statistics section of the Team Score tab. The interface for applying the Manageable bonus has been changed. The interface for Reward for Merit progression has been changed. The team score can now be sorted according to the following parameters: Damage caused Enemy vehicles destroyed Experience View the full article
  7. Commanders, the Sandbox server will be launched on November 25 to continue testing the global shell rebalance, and will be up until December 9. In previous iterations, we assessed the changes to all shell types for non-SPG vehicles. Now it’s time to move forward; in the upcoming version, we will keep all the changes from previous iterations and Thank you to all those who participated in the previous test. The data we received and your perceptions have proved to be extremely valuable. The new test iteration will include changes to SPGs. In this Sandbox iteration, we will not change the parameters of the economy, Personal Missions, or the display of players’ statistics. We will get to them only after finishing the work on shell rebalancing. Our Plans for the Test Under the conditions that have been previously tested on the Sandbox, the parameters of SPGs became completely irrelevant. The results of the previous tests support this conclusion. Thus, they require changes. The main goals of these changes are: Adjusting this vehicle type in accordance with the global shell rebalance. After all the changes to non-SPG vehicles, the parameters of SPGs became completely irrelevant, necessitating a proper rebalance. Adding gameplay variability to this vehicle type. The current SPG shell types actually duplicate each other, which doesn’t provide new tactical opportunities when choosing between them. We want to remedy this situation. Decrease the total duration of the stun. Decrease the damage share caused by SPGs. Planned Changes to SPGs To achieve the stated goals, the SPG shells need to be rebalanced. There will be three types of shell for the test, and the changes will be tested on SPGs of Tier VI and higher. Each shell type will have its own purpose: stun, high damage, or high penetration value. Standard shells: HE shells that stun and cause a relatively small amount of damage. The damage values are taken from the live server. It does not consider the increased HP pool of vehicles on the Sandbox server. That means in terms of the percentage of the total HP pool, such shells will cause less damage. Special shells: HE shells that have increased damage per shot in comparison to standard shells, but without the stun effect. They have a higher penetration value and a large burst radius. Nominal damage per shot is increased by approximately 15% in comparison to standard shells. The percentage of damage caused by such shells is supposed to be the same as the percentage caused by SPGs on the live server. Alternative shells: These shells have a high penetration value and significantly lower, but predictable, damage if the shell penetrates. Basically, they will be like AP shells, but a small share of them can be HEAT shells. These shells will not stun. This time we are assessing the statistical results of the changes, as well as your feedback regarding the SPG rebalancing that we have suggested with this iteration. Therefore, your feedback will be extremely important for us. We would really like you to play and personally assess the idea of the rebalance, considering all the changes that are being tested on the Sandbox server. Our Expectations We want players to have a choice. Depending on the situation in battle, players should choose between the ability to stun enemies, cause more damage, or penetrate enemy armor. The possibility of choosing between a shell that causes lower damage and stuns, and a shell that causes more damage but does not stun, should together decrease the share of both parameters: stun and damage. The player’s performance using SPGs will directly depend on the ability to choose a shell type that best suits the current game situation. In short: The share of damage caused by SPGs should decrease or remain the same, but the total stun duration should significantly decrease. Additional Features of the Rebalanced SPGs Shells for SPGs will be rebalanced starting from Tier VI. If the gun of an SPG is not used on vehicles above Tier V, or the gun does not have a standard stunning HE shell, the gun will not be rebalanced (no shells will be added). If the gun uses a special HE shell, then it simply loses the stun effect. All other parameters of such shells will remain unchanged, but at the same time the average damage per shot will increase by about 15% in comparison to the damage per shot of the standard shell. In other words, the previous special HE shell will be brought into line with the new concept (it will no longer stun and receives increased damage per shot). The special ammo of the Premium SPGs are represented by HEAT (for the 105 leFH18B2) and AP (for the Sexton I) shells. The parameters of these shells will remain unchanged. Other shell parameters (penetration value, burst radius, shell velocity) will not be changed. SPGs will keep the current mechanics of causing damage with HE shells. We want to keep the current HE shell mechanics for SPGs in this Sandbox iteration. Why? The testing of HE shells for other vehicle types is still ongoing and changing these parameters for SPGs will definitely affect the entire testing stage due to the considerable difference between the HE shells of SPGs and those of other vehicle types. Our immediate goal is to check how shell type variety will affect the statistics of SPGs without changing their HE shell mechanics. It is assumed that such a change could not be applied along with the existing changes to other vehicles. The burst radius of HE shells used by SPGs is much bigger, so the focus is not on the damage caused by these shells. Therefore at this stage of testing, new HE shell mechanics for SPGs would not be appropriate. Nevertheless, it is still possible that it will be implemented for SPGs, but will require additional testing in the future. Test Format The test will be held on the separate Sandbox server. All players can participate in the test. You just need to download the test client via the link or in WGC. The server will have accelerated progression and special missions that will additionally speed up your progression through the Tech Tree. The final stage of the shell rebalance will be tested when we assess these complex changes, taking into account all vehicle types. Your participation and feedback will be extremely important for the future of World of Tanks. We ask you to download the client and personally check out the revised characteristics of vehicles and the rebalanced SPGs in particular. We’d also like to know what you think of the new Battle Results interface. Battle Results The revised Battle Results interface will also be available on the Sandbox server. View the full article
  8. The holidays are approaching: Special offers, missions, events, and much more await the tanking community…yes, there will be surprises! IMPORTANT: THE FOLLOWING EVENTS ARE SUBJECT TO CHANGE WITHOUT NOTICE. December Premium Shop Offers Noteworthy sales! Great deals are headed to the Premium Shop in December— check back for these and other offers throughout the month: Dec. 1-Jan. 1, 2020: “Steal of a Deal” — Buy 30 Days WoT Premium Account, and get the Soviet T-29 Tier III light tank, a Garage Slot, and 100% Crew — free! Dec. 3-16: FCM 36 Pak 40 — French Tier III tank destroyer Dec. 10-23: Loza’s M4-A2 Sherman — Soviet Tier VI medim tank Dec. 17-29: SU-85I — Soviet Tier V tank destroyer Dec. 24-Jan. 6, 2020: T28E with F-30 — Soviet Tier IV medium tank December Special Events Long-term missions and other happenings! Dec. 1-Jan. 1, 2020: Play Your Tank Class Right — A series of challenges to help you master tank destroyers, light, medium, and heavy tanks; success rewards consumables, XP, and equipment! Dec. 1-Jan. 1, 2020: Tournament Missions — We’ve got rewards (Boosters, emblems, and Garage Slots) for completing specific objectives during November Tournament matches! December Weekend Events It’s the end of the week — unwind and earn XP and other goodies! Dec. 6-9: ×1.5 XP Weekend Dec. 13-16: ×2 Crew XP Weekend Dec. 20-23: ×2 XP Weekend Dec. 24-25: ×5 XP for the first Victory Dec. 27-30: ×3 Crew XP Weekend Dec. 1-Jan. 1, 2020: Advent Calendar A new deal each day! Time for our annual Advent Calendar! We kick things off on Dec. 1 with something special, and starting Dec. 2 every day brings a new surprise in the form of a 24-hour Premium vehicle offer! Most offers are available for purchase with in-game Gold! Dec. 2-26: Tank Rewards — Jingle Shells Have you been naughty or nice? Complete as many missions as possible, rack up Tank Rewards tokens, and redeem one of five rewards tiers. You could earn a U.S. M56 Scorpion Tier VII tank destroyer! Tank Rewards Dec. 6-Jan. 3, 2020: Tank Mastery Missions Are you an “Ace Tanker?” Get an “Ace Tanker” Mastery Badge on featured vehicles to unlock six (6) special emblems! WHAT ARE TANK MASTERY MISSIONS? Dec. 11-30: On Track Missions Earn the German light tank! We show you the way to work up the German Tech Tree to earn a powerhouse Tier X light tank: The Rheinmetall Panzerwagen! WHAT ARE ON TRACK MISSIONS? View the full article
  9. Click to view slideshow. As part of the upcoming Black Friday specials, RU server has decided to discount nearly everything turning what used to be overpriced offers into truly great steals. Hopefully this offer comes to EU server aswell. Furthermore, RU server has received something called a prize box. It’s a currently RU exclusive reward program where everyone receive a free week of premium time and 3 missions with decent rewards (10k free XP, credits and etc.). However, transforming the page into links from other servers lead into a “page under maintenance” error on NA, which means the special might arrive onto other servers aswell. View the full article
  10. Last night the IS-2-II received 2nd iteration. The developers realized that the tank was far too bad for the tier. However, for now only the top gun is being worked on and it’s unknown if the stock grind is going to be miserable aswell (stock gun is an 85mm gun with 120mm of penetration standard and the stock stats are not that different from a fully upgraded KV-1, and this is at tier 8). 100 mm S-34D changes: • Gun reload time (1/2): from 9.5 / 9.5 to 8.5 / 8.5 sec • Preparation time for a double shot: from 2.5 for 2 sec. • Recharge lock time: 4 seconds (didn’t change) • Weapon switch time: 5 sec (didn’t change) • Average damage per minute: from 1277 to 2209 View the full article
  11. Commanders! Our second season of the revamped Ranked Battles is now drawing to a close. You fought like lions, and your names have been written in the Hall of Fame. Check your results and performance on our leaderboard. TO THE LEADERBOARD Stay tuned for the rewards which will be distributed in the next 14 days, and for more info on the next iteration of Ranked Battles! NOTE: Tickets regarding the positions in the leaderboard and rewards will be accepted only within 30 days of the season closing. Rewards for Leagues Reaching any prize league will bring you a special reward that will help you stand out on the battlefield. The higher the league, the more prestigious the reward: A special badge for each league A unique style for Tier X vehicles, different for each league Bronze league Silver league Golden league There is a special reward for sprinters—the first 100 players that complete all Divisions and reach any league. No matter what league they reach, they will be rewarded with the prizes of the Golden league. Sprinters are marked with a special icon on the Season Leaderboard. Note: once you get a reward for a league at the end of the Season, you will have to confirm your rank during the next Seasons. If you stay in the same league by the end of the next Season, you preserve your badge and vehicle style. If you reach another league, your previous badge and vehicle style will be withdrawn and replaced by ones for the new league. If you do not make it to any league, you lose your badge and vehicle style. View the full article
  12. Earn some sweet XP and consumables this weekend! ×1.5 XP & Tier Challenge Missions MISSIONS BEGIN: Friday, Nov. 22, 03:20 PT | 05:20 CT | 06:20 ET MISSIONS END: Monday, Nov. 25, 03:20 PT | 05:20 CT | 06:20 ET Important — to access the following missions, please activate the Redemption Code: ACTIVATE REDEMPTION CODE Mission: ×1.5 XP Weekend Rewards: ×1.5 XP Conditions: Be one of the top 10 XP earners on your team in a Victorious battle Restrictions: First daily Victory does not count Random Battles, Grand Battles, Skirmishes, and Advances Repeatable Tier IV-X vehicles only Mission: Tier II-V Challenge Rewards: 3×Small Repair Kits Conditions: Be one of the top 10 XP earners on your team in three (3) battles Restrictions: Random Battles, Grand Battles, Skirmishes, and Advances Tier II-V vehicles only Twice per day Mission: Tier VI-VII Challenge Rewards: 3×Small First Aid Kits Conditions: Be one of the top 10 XP earners on your team and damage 10 vehicles over any number of battles Restrictions: Random Battles, Grand Battles, Skirmishes, and Advances Tier VI-VII vehicles only Twice per day Mission: Tier VIII-X Challenge Rewards: 2×Automatic Fire Extinguisher 2×Large First Aid Kit 2×Large Repair Kit Conditions: Be one of the top 10 XP earners on your team and destroy 10 vehicles over any number of battles Restrictions: Random Battles, Grand Battles, Skirmishes, and Advances Tier VIII-X vehicles only Twice per day View the full article
  13. You “master” a tank when you earn more Base XP in a single battle than the highest average Base XP earned in a single battle by 99% of players of that same tank within the past seven (7) days. Simply put, just try and beat the average — doing so earns you 6×Tank Mastery emblems! If you attain mastery in one of the tanks below while the Tank Mastery mission is active, you also get a Personal Reserve for +100%Free XP (2 hours)! REWARDS: CONDITIONS: RESTRICTIONS: 6×Tank Mastery emblems 1× Personal Reserve: +100%Free XP (2 hours) Earn more Base XP in a single battle than the highest average Base XP earned in a single battle by 99% of players of that same tank within the past seven (7) days. All Battle types Must be in the vehicle for which you want to earn the emblem Once per account Vehicle must be in an active Mastery Wave Tank Mastery Missions: November 2019 MISSIONS BEGIN: November 1, 04:20 PT | 06:20 CT | 07:20 ET MISSIONS END: December 6, 04:20 PT | 06:20 CT | 07:20 ET Important Mission Activation Information! To play Tank Mastery Missions for a vehicle during its Mastery Wave, you must use it’s redemption code (one per vehicle) by clicking the “ACTIVATE” button. The codes are only valid during the live Mastery Wave, and they appear in the in-game client when activated. WAVE: VEHICLE: ACTIVATE: Wave 1: MISSIONS BEGIN: Nov. 1, 04:20 PT | 06:20 CT | 07:20 ET MISSIONS END: Nov. 8, 03:20 PT | 05:20 CT | 06:20 ET VII LTG ACTIVATE IV Lago ACTIVATE IX VK 45.02 (P) Ausf. B ACTIVATE VIII SU-101 ACTIVATE WAVE: VEHICLE: ACTIVATE: Wave 2: MISSIONS BEGIN: Nov. 8, 03:20 PT | 05:20 CT | 06:20 ET MISSIONS END: Nov. 15, 03:20 PT | 05:20 CT | 06:20 ET VI T37 ACTIVATE VI Type 58 ACTIVATE IX Emil II ACTIVATE X T110E4 ACTIVATE WAVE: VEHICLE: ACTIVATE: Wave 3: MISSIONS BEGIN: Nov. 15, 03:20 PT | 05:20 CT | 06:20 ET MISSIONS END: Nov. 22, 03:20 PT | 05:20 CT | 06:20 ET IX T-54 ltwt. ACTIVATE IX E 50 ACTIVATE VIII T32 ACTIVATE X Object 268 ACTIVATE WAVE: VEHICLE: ACTIVATE: Wave 4: MISSIONS BEGIN: Nov. 22, 03:20 PT | 05:20 CT | 06:20 ET MISSIONS END: Nov. 29, 03:20 PT | 05:20 CT | 06:20 ET X Rheinmetall Panzerwagen ACTIVATE IX Bat.-Châtillon 25 t AP ACTIVATE IX ST-I ACTIVATE X FV4005 Stage II ACTIVATE View the full article
  14. Click to view slideshow. Along with the rest of fictional 3D styles, comes the “Graphite”, this one is the odd one out of all of them. Unlike the rest, this one is also for 907, which is getting the “Charred” skin aswell, and the new skin functions as a historical visual “upgrade” for the tank rather than than a plain skin. “Graphite” – The machine was developed by VNII-100. A preliminary design was presented in February-March 1954. The tank was put into service and after 25 years underwent a thorough modernization: it acquired mine trawls, additional fuel tanks, dynamic protection units, a smoke grenade launch system and the most advanced gun guidance systems. The Oplot-MO missile defense system was installed on the machine’s tower. In addition, the tank was equipped with underwater driving equipment (ATV). Historical, technical price of 4,000 gold. Exclusively for the Object 907. View the full article
  15. Commanders! Sometimes, raw damage isn’t enough, nor the best move. The most experienced tankers may know it already, but let’s remember that destroying or damaging precious modules can be just as good as reducing the HP pool of your adversaries with this special. From November 23 at 06:00 CET through November 26 at 06:00 CET (UTC+1), we have three missions to practice your trick shots. Check them out below. Crippling Blow Missions Disabling Manoeuvres Reward x2 Crew XP for the battle Objective Damage or destroy at least 5 enemy modules in a battle Restrictions Only in Random Battles Only aboard Tier IV to X vehicles Repeatable Field Repairs Reward 1 Large Repair Kit Objectives Play a battle A battle counts towards your progress if you deal at least 750 HP of damage Restrictions Only in Random Battles Only aboard Tier IV to X vehicles Three times per day Crippling Blow Reward 1 Personal Reserve: +300% Crew XP for 1 hour Objectives Damage or destroy at least 30 enemy modules over any number of battles Restrictions Only in Random Battles Only aboard Tier IV to X vehicles Three times per day View the full article
  16. Main Changes Added the Anonymizer function In the game client, an option was added that allows players to conceal their nicknames in battle. This option works in Random Battles (including Assault, Encounter Battle, and Grand Battle types), Frontline battles, Ranked Battles, as well as in some temporary events. This option will not work in Team Training, Bootcamp, on the Global Map, in Skirmishes and Advances, or tournaments. A player who has enabled the option will be displayed as an unknown player to other participants of the battle (except for the members of your Platoon), which includes: A unique name (that will change each battle) will be created and displayed instead of the player’s actual nickname. If the player belongs to a clan, the clan tag and the clan emblem on the vehicle will not be displayed. It will not be possible to receive additional information about the player in battle. Badges of anonymized players will still be displayed. Members of Platoons that were created both in the Garage and in battle will see only the real nicknames of each Platoon member. The player continues to see their actual nickname (however, they can see their generated nickname too). When the battle is over, the actual nicknames of all players will be displayed in Battle Results. Please note this option cannot be used to violate Game Rules and will not affect the technical facilities of moderation. A player who conceals their name and violates Game Rules will not avoid punishment. Fixed Issues Fixed some technical issues. View the full article
  17. Public Test has received a new iteration, and with it, a new main feature. Servers will be open within an hour of this post. They added a feature – anonymizer. Time to ruin XVM. It’s likely that double barreled vehicles (if they are still planned with the 1.7 Mainline and not 1.7.1) will have to wait further iterations, though it seems likely with the balance patches being applied to double barreleds’ in the Supertest and little time for testing until the release of 1.7 in early December that they won’t come in the immediate feature. Wait for January or February at the latest after the festive period is over. View the full article
  18. Today a new micropatch got released, and along with it some changes for the Object 703 Variant II (122mm version) were released. The another version of the tank with a 100mm gun was not touched. It doesn’t seem that WG are ready for the release of either versions yet, as right before release price in gold tends to be updated aswell, not in this case. • Gun reload time (1/2): from 11/11 to 12.5 / 12.5 sec • Preparation time for a double shot: from 3.5 for 3 sec. • Reload lock time: from 7 to 4 seconds • Gun swap time: 5 sec (did not change) • Average damage per minute: from 2.219 to 1.952 View the full article
  19. Click to view slideshow. • New unique commander Aleksey Kharlamov. Only for USSR tanks, can keep him forever. * The rich international experience in fighting has turned Kharlamov into an experienced commander who can lead any crew. • Unique emblem: “Red Car”. • New medal: “Power Reception”. * Medal given to the participants of the “Live” campaign. • Other goodies as always • Rental tanks of the Kilo package are currently unknown. 2. Until November 30, you can recruit the commander of Der Käfer Scott from the 7th set of Twitch Prime, the month of August (Golf). Otherwise, he will simply disappear forever. The commander is used by German vehicles. * This can be done in the game client ==> Barracks ==> Recruits. 3. If you connect right now for the Kilo package, with it you will also additionally receive some more bonuses in the form of 9 reserves, 6 emblems and 6 inscriptions in the framework of “World of Tanks Starter Packs: Veteran Players” from Twitch specifically for active WOT players. View the full article
  20. On Track Missions: Object 705A MISSIONS BEGIN: November 20, 03:20 PT | 05:20 CT | 06:20 ET MISSIONS END: December 9, 03:20 PT | 05:20 CT | 06:20 ET Important — to activate the Object 705A On Track Missions, please click the following button: ACTIVATE Note: Activation not required to get the 50% and 30% Credit discounts on listed vehicles. Mission: On Track to Tier X Rewards: 1×Automatic Fire Extinguisher 1×Large First Aid Kit 1×Large Repair Kit 1×Manual Fire Extinguisher 1×Small First Aid Kit 1×Small Repair Kit Conditions: Earn at least 10,000 Base XP over any number of battles Restrictions: Advance, Grand, Random, and Skirmish Battle modes Limit 10 times per account Must be in one of the following vehicles: II T-26 III T-46 IV T-28 V KV-1 V KV-1S VI KV-85 VII IS VIII IS-M IX Object 705 X Object 705A Mission: Equip Your Tank Part I Rewards: 1×Improved Ventilation Class 3 Conditions: Complete “On Track to Tier X” four (4) times Play a battle Restrictions: Once per account Mission: Equip Your Tank Part II Rewards: 1×Large-caliber Tank Gun Rammer Conditions: Complete “On Track to Tier X” eight (8) times Play a battle Restrictions: Once per account Mission: This Track Leads to the Armory Rewards: II T2 Light Tank Note: 300,000 Credit compensation if you already own the vehicle 50% Crew for the T2 Light Tank 1×Garage Slot 2× Personal Reserves: +25%Credits (1 hour) Conditions: Complete “On Track to Tier X” 10 times Play a battle Restrictions: Once per account Mission: Rushing Down the Line Rewards: +30%XP Conditions: Damage two (2) or more enemy vehicles in a single battle Restrictions: Advance, Random, and Skirmish Battle modes Must be in one of the following vehicles: II T-26 III T-46 IV T-28 V KV-1 V KV-1S VI KV-85 VII IS Repeatable Mission: Getting Your Crew On Track Rewards: ×2Crew XP Conditions: Damage two (2) or more enemy vehicles in a single battle Restrictions: Advance, Grand, Random, and Skirmish Battle modes Must be in one of the following vehicles: VIII IS-M IX Object 705 X Object 705A Repeatable 50% Discount on Regular Vehicles Get a 50%Credit discount on the following Regular Vehicles: II T-26 III T-46 IV T-28 V KV-1 V KV-1S 30% Discount on Regular Vehicles Get a 30%Credit discount on the following Regular Vehicles: VI KV-85 VII IS VIII IS-M IX Object 705 X Object 705A View the full article
  21. Commanders! Sometimes, less is more. But sometimes, more is simply too good to not be enjoyed, and our latest initiative falls directly into this category. What happens when you’re mixing the epicness of armoured combat and that of football matches together? Well, you’re about to find out. Introducing Matchday Matchday is a brand-new platform where all our football-loving commanders can place their prediction about the upcoming matches of Germany’s top football league, and win great rewards for it. How does it work? Well, it’s pretty simple. By default, all commanders will get one prediction a week and need to complete an in-game mission to activate it before the match kicks off. If your prediction turns out to be right, you will receive a nice set of in-game rewards! This set of rewards will change every week, and each successful prediction grants the full set of in-game rewards. So don’t wait any longer, and look up the Matchday website to place your first prediction and check out the full list of rewards. MATCHDAY View the full article
  22. Tier VIII Soviet Heavy Double-Barreled tank IS-2-II Full stats Firepower: Main armament: 100mm S-34D; Alpha damage 300/300/360; Penetration values – 221/256/50; Damage per minute – 1277; Rate of fire – 4,26; Reload time (for each gun) – 9,5 s / 9,5 s; Charge time for a double shot – 2,5 s; Reload lock time – 4 s; Gun change time – 5 s; Gun accuracy – 0.4; Aim time – 2.8 s. Stock armament: 85mm D-5TD; Alpha damage 160/160/280; Penetration values – 120/161/43; Damage per minute – 2043; Rate of fire – 12,77; Reload time (for each gun) – Unknown for now. Gun accuracy – 0.44; Aim time – 2.8 s. Gun depression – 7 degrees; Spotting: View range – 350; Camouflage values – Stationary 6,38 %; On movement 3,19 %; During shooting while stationary 1,4 %; On movement while shooting – 0,7 %; Mobility: Engine power – 750; Vehicle traverse speed – 30; Specific power ratio – 14 hp/t; Maximum speed – forwards 34 km/h; backwards 12 km/h; Armor: Hull front / side – 110 mm / 90 mm; Turret front / side – 235 mm / 140 mm; View the full article
×
×
  • Create New...