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Found 10 results

  1. Click to view slideshow. It is interesting that with the release of the 3rd iteration of patch 1.6.1 Common Test the developers already added it openly to the game files in addition to the supertest. You understand how much they are in a hurry to add it to the base game. Therefore, most likely there will be few tests and the tank will soon be in release. We are waiting for the release in one of the micropatches after 1.6.1, if not in patch 1.6.1 itself (October). The technical characteristics of the supertest version of this machine differs from the characteristics of the public test version greatly. In the public test, the tank is nerfed and its performance characteristics are very similar to those of the Kirovets-1 (Unreleased tier 8 soviet premium) – New performance characteristics in the game (not the final version!): • reload time of guns; • Preparation time for a double shot; • Recharge lock time; • Gun change time. For Object 703 Option II, they amounted to: [CT3 1.6.1]: • Gun reload time (1/2): 10/8 sec. • Double shot preparation time: 4 sec. • Recharge lock time: 7 sec. • Changing guns: 5 sec. For Object 703 Option II they amounted to: [Supertest]: • Gun reload time (1/2): 13/13 sec. • Double shot preparation time: 3.5 sec. • Recharge lock time: 7 sec. • Changing guns: 5 sec. After firing with a doublet (immediately from 2 guns), it will be necessary to wait for the blocking time of 7 sec + 13 sec of reloading of 1 gun. * Crew: 5 people on ST and 4 on CT. ** The armor of the tank also differs between CT3 1.6.1 and ST. View the full article
  2. We have the usual stat screen shot and pics of the model. Description: “Object 777” is a unique design of a heavy tank. Design work was carried out at the Kirov plant in Chelyabinsk. By 1953, sketch drawings were prepared and the layout was made. The project involved the manufacture of a cast body and a streamlined turret. It was planned to mount a 122 mm M-62-T2 cannon on the tank. However, work on the tank was stopped at the design stage. “Object 777” was not put into series production and was not adopted for service. Crew: 4 people. Price in gold: 5. View the full article
  3. Object 777 II. Initial parameters: Tier: HT-9, USSR, special HP: 1 850 Engine: 850 hp Mass: 49,80 t Maximum load: 53,50 t Power-to-weight: 17,07 hp / t Max speed/Min speed: 50 / -15 km / h Hull turning speed: 28 °/s Turret turning speed: 27,1 °/s Terrain resistance values: 1,151 / 1,342 / 2,493 View range: 380 m Radio range: 850 m Hull armor: 132 / 115 / 45 mm Turret armor: 258 / 225 / 90 mm Gun: 122 mm M62-T2 Alpha Damage: 440 / 440 / 530 Penetration: 258 / 340 / 68 mm Rate of fire: 4,74 rounds/minute Damage per minute: 2 085,7 Reload time: 12,658 s Accuracy at 100 m: 0,384 Aiming time: 2,4 s Depression/Elevation: -5 ° / +18 ° Crew – 4 members: Commander, Gunner, Driver, Loader. Gun/Ammo: Aim spread: after firing: 3,836; during turret rotation: 0.096; while the vehicle is moving: 0.192; during vehicle rotation: 0.192; during turret rotation at the maximum speed: 2.49; at the maximum vehicle speed: 9.59; at the maximum vehicle rotation speed: 5.37. Camouflage values: still tank camouflage: 12.1%; tank camouflage during motion: 6.1%; camouflage of the still tank shooting: 2.18%; camouflage of the tank shooting during movement: 1.1%. More pictures: View the full article
  4. Frpm the Wot Forum. The Object 777 Version II, a Soviet tier IX heavy non-researchable tank, is now entering the Supertest. The most attentive players probably know that this vehicle has been around in World of Tanks since 2015 and is a non-researchable Tier X heavy tank. Okay, so what is the Object 777 Version II at Tier IX, what is it like?It’s a mobile tank with a low profile, well-sloped side armor, and a menacing 122-mm gun, the М62-Т2. You’d think it has everything to dominate the battlefield! However, The Object 777 Version II has poor accuracy, low hull traverse, and turret traverse speed, mediocre gun depression angles (-5° and low DPM. In addition, due to the small size of the vehicle, penetrating shells can cause serious damage to Crew members and its modules. Given all of the above, The Object 777 Version II is best suited for close combat, in the thick of battle, on locations with more or less flat terrain. Note: the characteristics of the vehicle are not final and are subject to change after the Supertest. The tank is still being tuned. View the full article
  5. The Object 777 Version II, a Soviet tier IX heavy non-researchable tank, is now entering the Supertest. The most attentive players probably know that this vehicle has been around in World of Tanks since 2015 and is a non-researchable Tier X heavy tank. Okay, so what is the Object 777 Version II at Tier IX, what is it like? It’s a mobile tank with a low profile, well-sloped side armor, and a menacing 122-mm gun, the М62-Т2. You’d think it has everything to dominate the battlefield! However, The Object 777 Version II has poor accuracy, low hull traverse, and turret traverse speed, mediocre gun depression angles (-5° and low DPM. In addition, due to the small size of the vehicle, penetrating shells can cause serious damage to Crew members and its modules. Given all of the above, The Object 777 Version II is best suited for close combat, in the thick of battle, on locations with more or less flat terrain. Note: the characteristics of the vehicle are not final and are subject to change after the Supertest. The tank is still being tuned. Source: Forums View the full article
  6. In celebration of 1 year of Relhax, we hosting a special give-away event! All you need to do is complete a 30 second survey, and you are entered for a chance to win GOLD! PLEASE NOTE that we can only give gold to the NA and EU servers. The fastest WoT modpack installer in the world. A refresh of OMC modpack. This project is in dedication of the RELIC Gaming Community, as well as the OMC modpack dev. team (which includes me, :P). A big thank you to them and their original work, especially to grumpelumpf. The work done on the modpack over the years will not be forgotten. 1.4.1.0 RelhaxModpack Version 0.28.2.18 By Willster419 Read more about it here: https://relhaxmodpack.com/1-year-anniversary/ URL for the survey give-away: https://docs.google.com/forms/d/e/1FAIpQLSefe80k4ApfzuVcgbha2VnyJJpBN9XP5XBQo370ur3xj1wpUg/viewform Version 28.0.4 (04/17/2018) https://www.virustotal.com/#/file/f4e7b13d8e188fff7e604802a96acc43842394cf5d7d94ad82ffce0d20e86b6e/detection -Fixed bug with logicalDependency being installed when the triggering object is disabled -Fixed issue with expand all and collapse all buttons in mod selection list not wrapping the text for some languages -Renamed “clean” uninstall mode to “quick”, since it is quick, while the other is clean/complete -Added database version to stored config files -Fixed naming of mods at initialisation time (shows the mod version instead of “{version}” macro text) -Fixed bug where in default view, the dropdown list would throw exception if nothing in the dropdown -In database editor, moved mod and config lists and update display to package -Fixed issues with truncation of the log file -Log files will now use carriage return (\r) as well as line feed (\n) so they look readable in notepad and wordpad -Corrected spelling in the log file -Updated a missing German Translation Why would you use this modpack over Aslain’s/OMC’s/any other inno setup template modpack? Improved UI: Instead of a giant unscrollable list of hard-to-find mods to select from, the mods are presented in tabs, each tab page being a mod catagory. Xvm has a tab page, garage stats have a page, damagelogs have a page, etc. Mods per tab are sorted alphabetically Each Window can have it’s font type changed. The font size, regardless of type you choose, can be increased as well. The Mod selection window and mod preview window are resizeable. The Mod preview window picture viewer has been re-designed, while keeping the familiar user interface. Pictures load asynchronously. This means that The UI does not lock up waiting for the picture to load. The picture viewer is web-based. You hard drive won’t become cluttered with pictures. Mod selections can be saved: Like omc, you can save and load your mod selections to and from a file. You can even use this file to automate the install process (See “Automation Section”) Performance: The loading and installation times of this modpack vs. other major modpacks have been reduced by up to 86% and 60% respectively(1), on a standard hard drive, and make finding the configurations you like much quicker. Automation: The modpack and be set at command line with a “/auto-install config_file_name.xml” switch to automatically install the modpack, with your preference of mods selected. In this situation, you could install without any interaction, and update all your mods in seconds. Source Link Download Link DOWNLOAD LINK IS AD-BLOCK PROTECTED, YOU WILL HAVE TO DISABLE AD-BLOCK IN ORDER TO DOWNLOAD THE FILE View the full article
  7. PS: The recent lack of news was caused by the Russian New Year. I also have a funeral to attend tomorrow and exams in the following 3 weeks, therefore I cannot focus as much on the blog. After the tests, it was decided to introduce changes and corrections to the first French premium wheeled vehicle at tier VIII . These changes will be already introduced in the public test of update 1.4 and it is possible that they will be subject to further changes. Changes in brief: Engine power increased by 5%. Increased braking efficiency. Change to driving mode shortened from 0.2 to 0.1s. Reduced debuff caused by wheel damage. Increased maneuverability in travel mode at low speeds. Magazine reload time reduced from 10.3 to 9.5s. Exact changes: Dynamics: Engine power changed from 500 to 525HP (+ 5%). The braking efficiency and – to some extent – the acceleration efficiency (as a side effect) have been improved. Change to driving mode shortened from 0.2 to 0.1s. Players complained that the vehicle lacked dynamics in specific cases. At the same time, however, some emphasized the large inertia of the vehicle (brakes too weak). Increasing the power of the engine has a rather cosmetic effect, while the braking force has been improved noticeably. The time needed to change between driving modes has been shortened, which allows you to lose less speed when changing the mode during movement. Wheel damage: Debuff (increased resistance, decreased speed) from the damaged wheel has been reduced. The level at which the wheels are repaired automatically has been set to 100%. The speed of automatic wheel repair has been reduced. Players complained about a drastic decrease in vehicle dynamics even when only two wheels were damaged. In fact, damage to one or two wheels did not have much impact during fast driving. Meanwhile, acceleration even with one damaged wheel was too slow. Debuff reduction from single wheel damage has an almost imperceptible effect at high speeds, while it effectively improves acceleration when one or two wheels are damaged. Setting automatic wheel repair to some extent reduces the chance of damage to the wheel, thereby increasing the severity of damage to each of the vehicle’s wheels. Maneuverability: Steering speed of the wheels increased. The maximum angle of tilting of the wheels when the forward drive key is not pressed is increased. The degree of throttle opening during turning at low speeds (using the A and D keys, without W-red.) Increased. The maximum speed for which the above effect happens is set to 20km / h. The vehicle required better maneuverability at low speeds in the travel mode. At speeds greater than 20km / h, the base maneuverability remained almost unchanged except by increased responsiveness to turns (due to accelerated wheel rotation) and the possibility of tighter turning after releasing the forward key. Maneuverability in the fast mode remained unchanged. Thus, we achieved greater separation between driving modes. Battle performance: Magazine reload time reduced from 10.3 to 9.5s (-8%) Adding the third round to the magazine, as asked by many players, seemed inappropriate. The current configuration of the magazine encourages players to play all-in, firing both rounds at once and retreating to a safe position for reloading. Therefore, the efficiency of the magazine has been slightly improved by reducing the reload time. Increasing the view range also seemed illogical, because the combat potential of this vehicle is rather big at the moment, because it combines in a cheerful way the characteristics that help in achieving an active gameplay. Other: The engine parameters have been adjusted (not perceptible to players). The suspension stiffness parameters have been increased (this will reduce the damage from falls when the vehicle lands on the wheels). The grip has been improved (reducing the chance of slipping at high speeds). View the full article
  8. Release of version 1.3 will be on the night 10-11. December on RU server, so it will probably come to EU next night. Curious thing is that RU is getting a micro patch the next day so the same thing will happen on EU probably. Micro patch should enable Christmas “Miracles”. View the full article
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