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Found 9 results

  1. Taking into account that the majority of players update modifications after the release of the next version of the game, we decided to combine the changes described below with the release of update 1.5.1. Thus, the transition to new modifications and assemblies of modifications that do not contain prohibited ones will be as painless as possible. The actual change in the list of prohibited modifications will take place on the day of update 1.5.1. Tankers! We always follow your feedback in order to keep abreast of the frequently discussed topic of the community – game modifications, usually called simply mods. They give the user an unfair advantage that can spoil the game to other combatants. For the last three years, we have carefully monitored the use of mods in World of Tanks and punished it during campaigns to block violators. Fair play will always be our priority, and today we are ready to take new measures to keep it that way. Updating the list of prohibited modifications Thanks to constant monitoring and your feedback, we have identified several new game modifications that give the user an advantage over other players. This is definitely not fair, so we decided to add to the list of prohibited game modifications: 1. Mods showing the direction of the guns on the mini-map. Modifications that display the direction of the guns in some way (for example, as a line or sector) on the minimap. 2. Mods pointing to the closest opponents. Modifications that indicate in some way the direction of the nearest opponents who are out of the player’s field of view. 3. Mods that indicate the location of the enemy further than draw distance. Modifications that indicate in any way (for example, labels, objects, or indicators) the location of the enemy on the playing field abroad. For now these game modifications are not prohibited – the new fair play policy will take effect with the release of update 1.5.1. However, taking advantage of the moment, we want to notify you in advance: if you use these mods, delete them. Soon there will be another campaign to block the accounts of violators on the basis of the current (not updated) fair game policy. Even if it happens after the release of update 1.5.1, you will not be blocked for using the above modifications. But in subsequent campaigns, an updated list of prohibited modifications will be taken into account. Those who, despite our warnings, will continue to use the above mods, will be punished. What mods are prohibited? New edition We also decided to clarify some criteria by which a game modification is considered forbidden, malicious and undesirable. Therefore, we have changed some formulations and made them more accurate. It is in our common interest that the violators do not have a single chance to spoil the game to honest tank crews. So, here is the updated list of criteria for prohibited modifications (changes in the wording in bold). Players found to use them will be penalized. Modifications denoting the position of the enemy in a manner different from the game implemented in the client. Mods that mark destroyed objects on the playing field or mini-map, change the way of displaying the tracers of artillery projectiles, or calculate and display the position of the enemy’s artillery according to its tracers, show illuminated cars, even if the player does not aim at them and does not direct the sight. Modifications that facilitate the evasion of enemy shots by determining the enemy’s aiming point or projecting the projected flight path of the projectile onto the playing field, for example, using a beam emanating from its model area. Modifications that report reloading enemy machines and display their reload timers. “Smart” sights, which offer more features than the standard target capture functionality implemented in the client. Including sights, which are automatically aimed at weakly armored or vulnerable places of the machines or at the enemy’s vehicles as a whole, and also fix the sight at the target behind the obstacle or count ahead of the player. Modifications that allow you to automatically use the standard (non-premium) equipment before the announcement of the result of the battle. Modifications that change the transparency of objects on the map. Modifications that display any tags or indicators on the playing field in the place where the opponent was seen by someone from the player’s team. Any modifications that change the parameters of the equipment or game objects, affect the gameplay and violate the rules of the game. What will be the repercussions? Let’s take the rules seriously and play fair! Remember: players found to use prohibited mods for the first time will receive a warning and account blocking for 7 days. Accounts of players caught using the prohibited game modifications again, will be blocked forever. Mods portal is still the only place to download game modifications, officially approved by Wargaming. Using them, you can not worry about the violation of the rules of the game. If you are in doubt whether a modification is forbidden, just visit the mods portal to familiarize yourself with all the proven, as well as new mods for World of Tanks. View the full article
  2. List of Prohibited Mods Changes Note: The new Fair Play Policy rules take effect tomorrow, June 1. Which Modifications Will Be Penalized? A New Wording We also decided to clarify some criteria according to which we consider mods as cheating, harmful and unwelcome. To this end, we’ve rephrased some of the wording in our Fair Play Policy to make it more accurate and precise. We all need it to ensure that cheaters have no chances to spoil your mood and make the game less enjoyable for responsible Commanders. So, here is an updated list of criteria for prohibited modifications. Players found using them will be penalized (the modified wording is in bold): Revealing the positions of enemies in a way not included in the vanilla client. Marking objects destroyed on the playing field, altering the display of shell flight tracers or calculating and displaying the position of enemy artillery with tracers, as well as those that keep spotted vehicles displayed, even when a player is not aiming at them and isn’t in their line of sight Making it easier to block an enemy’s shell by indicating their exact aiming point (for example, with a laser beam) Alerting you when spotted vehicles are reloading, including displaying an enemy’s reloading timer Auto-aim – or “aimbots” – that provide more functionality than the “aim lock” in the vanilla client, including those that aim at the enemy’s weak spots, or at weakly armored vehicles/at enemy vehicles in general, and also fix the sight on the target behind an obstacle or calculate the lead instead of the player Enabling automatic use of non-Premium consumables before the results of the battle have been announced Aiding in finding enemies by letting you adjust the transparency of objects on the map Leaving any tags or indicators located on the playing field where the opponent was spotted by someone from the player’s team Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game, or otherwise subverting the game rules Let’s take the game seriously and play fair! Just remember: players who are caught using forbidden mods for the first time, will receive a warning and a suspension of 7 days. Players found using them for the second time will be permanently banned. NOTE: The Mod Hub is still the only place to download various mods officially approved by Wargaming, without worrying about policy violations. So if you are in doubt whether any modification is a cheat or not, just visit the Mod Hub to discover all the verified and newest mods for World of Tanks. View the full article
  3. If you currently use any of the mods in this article you have till June to remove them. From the Portal. We’re constantly studying your feedback in order to keep abreast of the most discussed topics within the community — mods. One of your biggest concerns is Fair Play and the use of so-called “cheat mods”. These unauthorized third-party modifications give those who use them an unfair advantage and spoiling your fun in battles. Over the past three years, we’ve been carefully monitoring the use of unfair World of Tanks modifications and punishing cheaters during massive ban waves. Ensuring Fair Play will always be our top priority, and today we’re ready to take new measures to keep the play dynamics as fair as possible. Updating the List of Prohibited Software Thanks to your feedback and continuous monitoring, we’ve identified several new modifications that give those players who use them some advantages over the rest. These are obviously unfair, so we decided to add the following types of mods to the list of prohibited software: 1. Showing the direction of guns on the minimap 2. Displaying arrows to the closest opponents 3. Marking adversaries beyond the draw distance (using red columns, spheres, etc.) So far, these modifications are not forbidden yet – the new Fair Play Policy rules will come into force on June 1. However, we’re taking this opportunity to notify you in advance, so if you’re currently using these mods, please remove them. NOTE: In the near future, we’ll initiate another massive ban wave, based on the current (non-updated) version of our Fair Play Policy. However, the following ban wave will take into account the updated list of cheats, and we’ll definitely penalize those who continue to use the above-mentioned unfair mods, contrary to our warnings. Which Modifications Will Be Penalized? A New Wording We also decided to clarify some criteria according to which we consider mods as cheating, harmful and unwelcome. To this end, we’ve rephrased some of the wording in our Fair Play Policy to make it more accurate and precise. We all need it to ensure that cheaters have no chances to spoil your mood and make the game less enjoyable for responsible Commanders. So, here is an updated list of criteria for prohibited modifications. Players found using them will be penalized (the modified wording is in bold): Revealing the positions of enemies in a way not included in the vanilla client. Marking objects destroyed on the playing field, altering the display of shell flight tracers or calculating and displaying the position of enemy artillery with tracers, as well as those that keep spotted vehicles displayed, even when a player is not aiming at them and isn’t in their line of sight Making it easier to block an enemy’s shell by indicating their exact aiming point (for example, with a laser beam) Alerting you when spotted vehicles are reloading, including displaying an enemy’s reloading timer Auto-aim – or “aimbots” – that provide more functionality than the “aim lock” in the vanilla client, including those that aim at the enemy’s weak spots, or at weakly armored vehicles/at enemy vehicles in general, and also fix the sight on the target behind an obstacle or calculate the lead instead of the player Enabling automatic use of non-Premium consumables before the announcement of results of the battle Aiding in finding enemies by letting you adjust the transparency of objects on the map Leaving any tags or indicators located on the playing field where the opponent was spotted by someone from the player’s team Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game, or otherwise subverting the game rules Let’s take the game seriously and play fair! Just remember: players who are caught using forbidden mods for the first time, will receive a warning and a suspension of 7 days. Players found using them for the second time will be permanently banned. NOTE: The Mod Hub is still the only place to download various mods officially approved by Wargaming, without worrying about policy violations. So if you are in doubt whether any modification is a cheat or not, just visit the Mod Hub to discover all the verified and newest mods for World of Tanks. We rely on your support in this battle against cheaters, so don’t hesitate to leave your feedback and suggestions. Be responsible and play fair! View the full article
  4. Source: EU Portal We’re constantly studying your feedback in order to keep abreast of the most discussed topics within the community — mods. One of your biggest concerns is Fair Play and the use of so-called “cheat mods”. These unauthorized third-party modifications give those who use them an unfair advantage and spoiling your fun in battles. Over the past three years, we’ve been carefully monitoring the use of unfair World of Tanks modifications and punishing cheaters during massive ban waves. Ensuring Fair Play will always be our top priority, and today we’re ready to take new measures to keep the play dynamics as fair as possible. Updating the List of Prohibited Software Thanks to your feedback and continuous monitoring, we’ve identified several new modifications that give those players who use them some advantages over the rest. These are obviously unfair, so we decided to add the following types of mods to the list of prohibited software: 1. Showing the direction of guns on the minimap 2. Displaying arrows to the closest opponents 3. Marking adversaries beyond the draw distance (using red columns, spheres, etc.) So far, these modifications are not forbidden yet – the new Fair Play Policy rules will come into force on June 1. However, we’re taking this opportunity to notify you in advance, so if you’re currently using these mods, please remove them. NOTE: In the near future, we’ll initiate another massive ban wave, based on the current (non-updated) version of our Fair Play Policy. However, the following ban wave will take into account the updated list of cheats, and we’ll definitely penalize those who continue to use the above-mentioned unfair mods, contrary to our warnings. Which Modifications Will Be Penalized? A New Wording We also decided to clarify some criteria according to which we consider mods as cheating, harmful and unwelcome. To this end, we’ve rephrased some of the wording in our Fair Play Policy to make it more accurate and precise. We all need it to ensure that cheaters have no chances to spoil your mood and make the game less enjoyable for responsible Commanders. So, here is an updated list of criteria for prohibited modifications. Players found using them will be penalized (the modified wording is in bold): Revealing the positions of enemies in a way not included in the vanilla client. Marking objects destroyed on the playing field, altering the display of shell flight tracers or calculating and displaying the position of enemy artillery with tracers, as well as those that keep spotted vehicles displayed, even when a player is not aiming at them and isn’t in their line of sight Making it easier to block an enemy’s shell by indicating their exact aiming point (for example, with a laser beam) Alerting you when spotted vehicles are reloading, including displaying an enemy’s reloading timer Auto-aim – or “aimbots” – that provide more functionality than the “aim lock” in the vanilla client, including those that aim at the enemy’s weak spots, or at weakly armored vehicles/at enemy vehicles in general, and also fix the sight on the target behind an obstacle or calculate the lead instead of the player Enabling automatic use of non-Premium consumables before the announcement of results of the battle Aiding in finding enemies by letting you adjust the transparency of objects on the map Leaving any tags or indicators located on the playing field where the opponent was spotted by someone from the player’s team Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game, or otherwise subverting the game rules Let’s take the game seriously and play fair! Just remember: players who are caught using forbidden mods for the first time, will receive a warning and a suspension of 7 days. Players found using them for the second time will be permanently banned. RESPECT AND FAIR PLAY Say “No” to cheating, and earn your stripes. 7 DAY SUSPENSION First-timers will be issued a warning and banned from the game for seven days. PERMANENT BAN Accounts found to be cheating for the second time will be banned from the game for good. NOTE: The Mod Hub is still the only place to download various mods officially approved by Wargaming, without worrying about policy violations. So if you are in doubt whether any modification is a cheat or not, just visit the Mod Hub to discover all the verified and newest mods for World of Tanks. We rely on your support in this battle against cheaters, so don’t hesitate to leave your feedback and suggestions. Be responsible and play fair! View the full article
  5. Hello Tankers! Based on your feedback, which we collected, after the “Mercenaries” event, we decided to make some changes to the map pool in Stronghold mode. From February 20 these maps will be added, or removed from the rotation: (note, only the underlined ones are added, the rest are removed) Tier VI: Karelia, Prokhorovka, El Halluf, Studzianki, Overlord, Glacier Tier VIII: Mannerheim Line, Minsk, Studzianki, Overlord, Pilsen, Glacier Tier X: Mannerheim Line, Overlord Advance (Landings): Monastery, El Halluf, Overlord Advance (Random Map): El Halluf, Westfield, Redshire, Live Oaks, Serene Coast On February 20, another event will appear. You will be able to get 50% more industrial raw materials for playing Strongholds. Use the acquired resources to expand your fortresses, and get ready for the upcoming Global Map season! Source: WoT EU Polish forums View the full article
  6. Good day everyone, So some updated stats for the unholy cross-Atlantic hybrid T95/FV4201 Chieftain Tier X. So far looking to be another clan reward tank. So lets look at the stats: And some screenshots, including some with an apparent “Veteran” style: View the full article
  7. This is how many folks have completed the respective campaigns in the last 45 days or so. Keep in mind this data only reflects those players who have played at least one battle in the tank. Folks are still very slowly progressing to earn these tanks… This data is taken from Wotcharts.Eu as of 1/14/2019. Enjoy View the full article
  8. Good day/evening/way too early everyone, Some updated stats to the T-103 Soviet tank destroyer (with a turret that looks like an ST-I forgot to get deflated): New Old For those who don’t remember which of the multitude of Soviet tanks this is, here are some images: View the full article
  9. If you haven’t already – see this https://thearmoredpatrol.com/2018/10/31/data-new-mission-reward-tank-population-eu/ This is how many folks have completed the respective campaigns in the last month. Keep in mind this data only reflects those players who have played at least one battle in the tank. Seems like it’s still going, and not a lot of people have obtained these special tanks (yet). You can see the people who own the tanks are also high skill players that are performing well in these tanks. This data is taken from Wotcharts.Eu as of 12/1/2018. View the full article
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