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Found 93 results

  1. There have been some small nerfs in this latest round. Changes are from the original. View the full article
  2. Today we are starting the Supertest for the Object 752, a Tier IX Soviet heavy. An oscillating turret and a gun with an autoloader (a quite uncommon combination for a Soviet) are the signature features of this vehicle. The autoloader is a fast one: three shells, 2.75 seconds between shots, and 21.8 seconds for a complete reload. As for the other stats, the gun dispersion is 0.4 m per 100 m, and the aiming time amounts to 3 seconds. The basic AP round can penetrate 256 mm of armor, and the special APCR can pierce 318 mm. The gun’s one-time damage is 440 points, and the vehicle’s view range is 380 m. The protection of the Object 752 is adequate for a heavy: up to 330 mm of armor at the front of the turret and up to 180 mm at the front of the hull. Yet keep in mind that there’s a weakly armored oscillating part behind the turret’s frontal plate, so you better engage your enemies at mid-range. Keeping the distance between your opponents and yourself is not a problem with a power-to-weight ratio of 17.4 hp per tonne and a top speed of 50 km/h. A gun depression of -8 degrees lets you use terrain folds to your advantage. The Object 752 combines the aggressiveness of the Soviets with the cautiousness of the French. The dynamics allows it to take advantageous positions first, and its firepower lets it dish out lots of damage over a short period of time. Still the tank’s operator should think beforehand of a place to wait out the reload time (while covering the weakly armored parts). The key to efficient play on this tank is reacting quickly to changes in the tactical environment, while making use of the vehicle’s strong sides. View the full article
  3. IS-3-II. Initial parameters: Tier: HT-9, USSR, standard HP: 1 800 Engine: 750 hp Mass: 55,464 t Maximum load: 58,00 t Power-to-weight: 13,52 hp / t Max speed/Min speed: 38 / -15 km / h Hull turning speed: 28,00 °/s Turret turning speed: 22,9 °/s Terrain resistance values: 0,959 / 1,055 / 1,822 View range: 380 m Radio range: 625 m Hull armor: 130 145 / 90 / 60 mm Turret armor: 250 280 / 150 / 130 mm Gun: 122 mm BL-9-SD Alpha Damage: 390 / 390 / 530 Penetration: 243 / 292 / 68 mm Rate of fire: 5,848 rounds/minute Damage per minute: 2 280,6 Reload time: 10,7 / 10,7 s; Time needed to prepare a double shot: 3.0 s 2.5 s (simultaneous fire from both guns); Blocking of guns after firing a double shot: 7.0 s 4.0 s (After a double shot both guns are blocked and do not reload for some time. After unlocking, they start reloading alternately); Automatic reload time: 3.5 s 5.0 s (You shoot from the first (active) gun. Immediately after the shot, the gun begins to reload and the second becomes active. You can shoot from the second after a short interval); Accuracy at 100 m: 0,384 Aiming time: 2,88 s Depression/Elevation: -8 ° / +20 ° Guns: Crew- 5 members: Commander, Driver, Gunner and 2 Loaders. Aim spread: after firing: 2,877; during turret rotation: 0.077; while the vehicle is moving: 0.153; during vehicle rotation: 0.153; during turret rotation at maximum speed: 1.69; at the maximum vehicle speed: 5.83; at the maximum vehicle rotation speed: 4.3. Camouflage Values: immobile tank camouflage: 11.9%; tank camouflage during motion: 6.0%. More pictures: View the full article
  4. M18 (90). Initial stats: Tier: TD-7, USA, premium HP: 800 Engine: 460 hp 550 hp Mass: 19,54 t Maximum load: 22,00 t Power-to-weight: 23,54 hp / t Max speed/Min speed: 72 / -20 km / h Hull turning speed: 35,46 °/s Turret turning speed: 20,00 °/s Terrain resistance values: — / — / — View range: 370 m Radio range: 595 m Hull armor: 12 / 12 / 12 mm Turret armor: 76 / 31 / 127 mm Gun: 90 mm AT Gun M3T Alpha Damage: 240 / 240 / 320 Penetration: 167 / 203 / 45 mm Rate of fire: 7,82 6,73 rounds/minute Damage per minute: 1 877 1 615 Reload time: 7,67 s 8,92 s Accuracy at 100 m: 0,34 0,32 Aiming time: 1,63 s Depression/Elevation: -10 ° / +17 ° Crew – 5 members: Commander, Driver, Gunner, Radio operator, Loader. Aim spread during turret rotation: 0,16 0,10; during vehicle rotation: 0,23 0,16. Camouflage values: Camouflage for the stationary vehicle: 20,18 / 5,04 % (stationary vehicle / stationary vehicle after firing); Camouflage for the moving vehicle: 12,08 / 3,02 % (moving vehicle / moving vehicle after a shot has been fired). View the full article
  5. Source: EU Forums What is going to change? -The courts behind the “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“The People’s Deeds Are Immortal” ) buildings have been opened. -The map setting has been changed to fall — the foliage has been removed from the trees. Some shrubbery has been added in the park. -The riverbed has been drained and turned into a playable zone. Several exits from the riverbed have been added in various parts of the map. -The white fence along the central avenue has been removed and substituted with hills. -Some covers have been added along the street on line 9. -The map size has been slightly increased, and a passage has been added behind the buildings along line K. -The encounter area at the “small town” has been completely redesigned—a subway construction site has been added. -The red border line has been shifted—the remote passage along line 1 has been removed. -Additional covers along the upper part of the street on line 2 have been added. -The alternative variant differs by an additional passage in the “small town”. The decision as to whether the changes made to the Minsk map will be preserved depends on the test results. View the full article
  6. ST-II. Initial stats: Tier: HT-10, USSR, standard HP: 2 500 Engine: 800 hp Mass: 69,298 t Maximum load: 71,50 t Power-to-weight: 11,54 hp / t Maximum / minimum speed: 40 / -13 km / h Hull turning speed: 26,00 °/s Turret turning speed: 16,7 °/s Terrain resistance values: 1,151 / 1,534 / 2,589 View range: 390 m Radio range: 730 m Hull armor: 150 / 140 / 100 mm Turret armor: 250 / 160 / 160 mm Gun: 122 mm M62-SD Alpha Damage: 440 / 440 / 530 Penetration: 258 / 340 / 68 mm Rate of fire: 5,334 rounds/minute Damage per minute: 2 347,1 Reload time: 11,7 / 11,7 s; Time needed to prepare a double shot: 2.5 s (simultaneous fire from both guns); Blocking of guns after firing a double shot: 5.0 s (After a double shot, both guns are blocked and do not reload for some time. After unlocking, they start loading alternately); Automatic reload time: 3.0 s (You shoot from the first (active) gun. Immediately after the shot, the gun begins to reload and the second gun becomes active. You can shoot from the second after a short interval); Accuracy at 100 m: 0,384 Aiming time: 2,78 s Depression/Elevation: -8 ° / +20 ° Gun: 5 man crew: Commander, Driver, Gunner and 2 Loaders. Aim spread: after firing: 3.356; during turret rotation: 0.058; during vehicle movement: 0.134; during vehicle rotation: 0.134; during turret rotation at maximum speed: 0.92; at the maximum vehicle speed: 5.37; at the maximum vehicle rotation speed: 3.49. Camouflage values: immobile tank camouflage: 11.7%; tank camouflage during movement: 5.9%; camouflage during shooting while standing still: 2.11%; tank camouflage during shooting while in motion: 1.06%. More pictures: View the full article
  7. Double-barrelled vehicles can shoot in two different ways: Sequential: allows you to fire the guns one after another. This works just like Italian autoreloaders, just with a two-shot clip. After firing the first gun, it reloads and the second one activates. You don’t need to wait for the first gun to reload and can shoot as soon as the guns have switched. If you do, however, the reload progress of the first gun will be reset. Double shot: as it says, both guns fire at the same time. Wait until both are loaded, then hold the left mouse button for a few seconds to prepare and trigger the double shot. After that, both guns are locked and will not reload for some time. Then they will reload one after another. IS-3 II (Tier IX) The main appeal of all the vehicles with double-barrelled guns is obviously firepower. The maxed-out IS-3 II boasts two 122mm guns, each dealing 390 points of damage. One well-placed salvo can blast off ~800 hit points. The gun takes 10.7 seconds to reload and 3.5 s to switch guns. A double shot is prepared in 3 s locked for seven seconds after. Aside from top-notch stabilisation, the accuracy is 0.4 m at 100 m. Its standard AP shells penetrate 243 mm of armour, the special APCR ones 292 mm. However, it has rather mediocre armour and just 1,800 hit points, so be cautious on the battlefield. Only the turret offers some protection, with 250 mm frontally and up to 130 mm on the sides. In terms of mobility, the top speed is fine with 38 km/h, the power-to-weight ratio of 12.5 hp/t is average, and the IS-3 II doesn’t turn that fast. Its view range is 380 m. ST-II (Tier X) Of course, it’s only fair to place the real-life project of a double-barrelled tank at the top of the new branch. The ST-II is armed with two 122mm guns, each dealing 440 points of damage. The gun takes 11.7 seconds to reload and 3 s to switch guns. A double shot takes 2.5 s to prepare and is locked for five seconds after. It boasts a dispersion of 0.4 m, an aiming time of 2.9 s, and incredible stabilisation. Its standard AP shells penetrate 258 mm of armour, the special HEAT rounds 340 mm. As for its survivability: the turret front is up to 250 mm thick, whereas the hull boasts 150 mm frontally and 140 mm on the sides. With 2,500 hit points it is more resilient than the previous vehicles. The view range is 390 m, and its mobility compares to other heavies. While the top speed reaches 40 km/h, the power-to-weight ratio of 12.2 hp/t is average at best. Beware of the turret traverse speed, it’s only 16 °/s. Overall, these heavy tanks feature strong turrets and fair mobility. In battle, play just like other tanks. But when an opportunity arises, take advantage of the sequential or double shot option to finish off the enemy . Note: The above-mentioned characteristics for both vehicles are subject to change. View the full article
  8. IS-3-II. Initial stats: Tier: HT-9, USSR, standard HP: 1 800 Engine: 750 hp Mass: 55,464 t Maximum load: 58,00 t Power-to-weight: 13,52 hp / t Max / minimum speed: 38 / -15 km / h Hull turning speed: 28,00 °/s Turret turning speed: 22,9 °/s Terrain resistance values: 0,959 / 1,055 / 1,822 View range: 380 m Radio range: 625 m Hull armor: 130 / 90 / 60 mm Turret armor: 250 / 150 / 130 mm Gun: 122 mm BL-9-SD Alpha damage: 390 / 390 / 530 Penetration: 243 / 292 / 68 mm Rate of fire: 5,848 rounds/minute Damage per minute: 2 280,6 Reload time: 10,7 / 10,7 s; Time needed to prepare a double shot: 3.0 s (simultaneous fire from both guns); Blocking of guns after firing a double shot: 7.0 s (After a double shot both guns are blocked and do not reload for some time. After unlocking, they start loading alternately); Automatic reload time: 3.5 s (You shoot from the first (active) gun. Immediately after the shot, the gun begins to reload and the second gun becomes active. You can shoot from the second after a short interval); Accuracy at 100 m: 0,384 Aiming time: 2,88 s Depression/Elevation: -8 ° / +20 ° Guns: 5 man crew: Commander, Driver, Gunner and 2 Loaders. Aim spread: after firing: 2,877; during turret rotation: 0.077; during vehicle movement: 0.153; during vehicle rotation: 0.153; during turret rotation at maximum speed: 1.69; at the maximum vehicle speed: 5.83; at the maximum vehicle rotation speed: 4.3. Camouflage values: tank camouflage when standing still: 11.9%; tank camouflage during motion: 6.0%. More pictures: View the full article
  9. A branch of researchable heavy tanks has been added. The new heavy tank branch will start with the Tier VII KV-3 tank and include the following vehicles: Tier VIII: Object 703 II (premium); Tier VIII: IS-2-II (standard); Tier IX: IS-3-II (standard); Tier X: ST-II (standard). It is estimated that ~ 65,000 XP will be needed for researching the tier VIII. View the full article
  10. Remember Pearl River? Indeed, it’s one of the older maps in World of Tanks. We removed it from the game a couple of years ago because it was too linear and maze-y. Since then we continuously received requests from many of you to bring it back into Random Battles. Now, we are happy to have a prototype ready for testing, let’s see what do you think about the map. The following changes have been introduced to the map: • The flanks for the medium tanks were reworked as they were, as said above, too linear and maze-y. That was one of the main points for criticism. • A safe passage has been added for the team starting from the lower base. Now it roughly corresponds to the upper base passage. Before, there were two approaches from the upper base, but only one from the lower base. View the full article
  11. In game stats and pics. And Garage pics. Original images WoT Express View the full article
  12. Tank Festival is in full swing for you to cheer up as the summer is about to wave goodbye. But here is a completely different piece of news: The AMR, a French Tier II light tank, will be supertested in the short run. Let’s take a quick look at the upcoming “testee”, starting with its weak sides. Its survivability reaching 140 HP doesn’t allow the AMR to stand out against the same-tier vehicles. The poor armor and mediocre dynamics prevent the tank from either withstanding the damage or avoiding it. On the other hand, due to its small sizes, the AMR can take surprisingly unexpected positions. Moving to its strong sides, let’s consider the gun: with its hire rate of fire and the reload and aiming time of 1.8 s, the AMR 35 can almost shower the enemy with shells when firing from a halt. Summing up, the AMR 35 is a quintessential representative of low-tier light tanks. It’s a universal vehicle that performs consistently well in a variety of gameplay situations. View the full article
  13. Only new thing are these screen caps of the current model. So far not final and only in SD. We have the stats just to remind you. WoT Express. View the full article
  14. World of Warships Development Blog Back in 2018 many of you have participated in the operation called ‘Terror of the Deep’. This event allowed everyone to try a new class in our game — submarines. By the end of the event, it became clear that our players are highly interested in submarines and we should be engaged in full development. And now, we are happy to announce that the first stages of closed testing will begin shortly, where the new gameplay of submarines will be tested. The American and German submarines will be the pioneers of the new class. After the SuperTest submarines will be available for players to try on a special server, before being added to the main game client. Once introduced, the new class will initially be available in a special separate battle type only and this final configuration stage will last for several months. This will allow us to make additional changes to the new class under the conditions of the live server. We will be sharing more details with you shortly. Follow our official game channels for more news! From the WoWs Forum View the full article
  15. Commanders! Today, it’s time to test multiple versions of the ‘Minsk’ map on the Supertest. The first two were revealed on a previous occasion. However, we have also added a completely different, alternative version. Also, we are going to test a couple of tweaks to the Berlin map. Minsk Click to view slideshow. A short overview at what changes have been introduced to the Minsk map: Version 1 The terrain and base positions were changed. Multiple hills were added to the center of the map. Version 2 A pedestrian tunnel under the avenue was added. The river lost significant amounts of water, and large parts have become accessible. Plus, it’s easier to get from the riverbed to the embankment through newly added routes. The alternative version (without previously made changes) The courtyard behind the buildings topped with huge red letters reading “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“The People’s Deeds Are Immortal” is accessible. The season changed to autumn. The river has lost significant amounts of water, and large parts are now accessible. Plus, routes from the riverbed have been added throughout the entire map. The white fence along the central part of the avenue has been removed. Instead, bushes were added on either side of the avenue. Berlin Click to view slideshow. We increased the size of the bunker for more tactical opportunities. More positions to seek cover behind were added. Each of the versions mentioned above is subject to change. View the full article
  16. Wargaming have called the the new British Tier VIII TD Turtle NO that’s the American name it’s a British tank so it’s Tortoise. Today, we have big news: the Turtle Mk. I, a British Tier VIII TD, is about to hit the Supertest. It’s similar to the British assault tank line spearheaded by the FV217 Badger, both in appearance and stats. Its survivability reaches 1,400 HP, and the frontal armour is 228 mm thick, which is quite impressive. However, everything has its price. The Turtle Mk. I suffers from low mobility, like most vehicles of its line. With a top speed of 20 km/h, we recommend choosing your flank during the countdown and sticking to it until the end of the battle. That said, the Turtle Mk. I has an ace up its sleeve: its gun. It reloads in 6.6 s with an average damage per shot of 330 points. So, its DPM reaches 3,000, one of the highest values in the entire game! The accuracy and aiming time are decent as well: 0.34 m at 100 m and 1,7 s, respectively. Dealing with enemy armour won’t be much of an issue: the standard shells (AP) penetrate 217 mm and the special rounds (APCR) 245 mm of effective armour. One more thing: the gun depression angle is -10° and the horizontal gun arc is 20° each to the left and the right. The screnshots. Let’s sum up: though the Turtle Mk. I fires much faster than it rolls! Its survivability and firepower help you to destroy the enemy before they know what’s going on. If protected from a rear attack, the Turtle Mk. I can succeed in keeping the enemy at bay and breaking their defences. View the full article
  17. Today, we have big news: the Turtle Mk. I, a British Tier VIII TD, is about to hit the Supertest. It’s similar to the British assault tank line spearheaded by the FV217 Badger, both in appearance and stats. Its survivability reaches 1,400 HP, and the frontal armour is 228 mm thick, which is quite impressive. However, everything has its price. The Turtle Mk. I suffers from low mobility, like most vehicles of its line. With a top speed of 20 km/h, we recommend choosing your flank during the countdown and sticking to it until the end of the battle. That said, the Turtle Mk. I has an ace up its sleeve: its gun. It reloads in 6.6 s with an average damage per shot of 330 points. So, its DPM reaches 3,000, one of the highest values in the entire game! The accuracy and aiming time are decent as well: 0.34 m at 100 m and 1,7 s, respectively. Dealing with enemy armour won’t be much of an issue: the standard shells (AP) penetrate 217 mm and the special rounds (APCR) 245 mm of effective armour. One more thing: the gun depression angle is -10° and the horizontal gun arc is 20° each to the left and the right. Let’s sum up: though the Turtle Mk. I fires much faster than it rolls! Its survivability and firepower help you to destroy the enemy before they know what’s going on. If protected from a rear attack, the Turtle Mk. I can succeed in keeping the enemy at bay and breaking their defences. View the full article
  18. The predecessor of engineering vehicles, created on the basis of the American medium tank of the first post-war generation M48. Equipped with the M8A1 bulldozer blade, these vehicles began their service in the tank engineering companies of the Bundeswehr and were later used until the end of the 90s in the territorial troops, albeit with the guns removed. The numbers in service with the FRG was 53 vehicles. Now the usual stat and compare screens with some “In the wild shots” Original Russian images WoT Express. View the full article
  19. The fuller stats of the TL-1 LPC, or T95E2 LPC from the first edition of the Recruitment Program; it may replace the previous version or may be sold as another premium tank. First the Stat screens with the current reward the T95E2 and Comparison shot. View the full article
  20. The last of the three Tier VIII vehicles that are about to enter the Supertest. Let’s take a glimpse at what each of them are like before they hit the proving ground. E 75 TS Here, we have a Tier VIII heavy ready to bolster the German tech tree. Its name—the E 75 TS. This vehicle is a fusion of all the brightest examples of German heavy tank engineering: the Tiger II, the E 75 and the Löwe. The classic King Tiger layout has been enhanced with the armor of the E 75 and the rounded turret borrowed from the Löwe. In addition, the sides have been reinforced with screens and the commander’s cupola isn’t large. All this combines to give the E 75 TS impressive protection in the front and on the sides. As for its HP, well at 1600 it’s one of the highest for its tier. And the weapon’s not lagging behind either! This heavy carries a 105-mm cannon with an armor penetration of 227 mm with a standard AP shell and 282 mm with an APCR. It’ll take 12.3 seconds to reload, offering 360 damage with each shot. The accuracy is fine at 0.35 m at 100 m. You might think that none of these stats stand out at first glance. You’d be right looking at them individually, but together they come together to make one of the most effective weapons at this tier. As for tank mobility, there’s no surprises here. Its max speed is 30 km/h, but this heavy picks up pace quite quickly. This means you can support an attack and get back to defend when needed. The E 75 TS isn’t full of surprises in terms of its playstyle; this is a German heavy tank, which can both absorb hits and return fire. In fact, the solid weapon and armor will help you cope with any situation, or enemy, you encounter View the full article
  21. Three Tier VIII vehicles are about to enter the Supertest. Let’s take a glimpse at what each of them are like before they hit the proving ground. TL-1 LPC Up first is the TL-1 LPC, the American Tier VIII medium. Let’s start with the strengths. The mobility—it’s pretty good: a power-to-weight ratio of 18 hp per ton allows for a top speed of 50 km/h. Next, the front armor—it’s good, too, with the plates’ thickness reaching up to 177 mm for the turret and up to 88 for the hull. Plus, the plates are sloped at an impressive angle. As for the other characteristics: the cupola is rather small; the gun’s depression angle is 9 degrees; the hit points amount to 1,400. Another strength of this vehicle is its 90-mm gun, with an aiming time of 2.1 seconds, dispersion of 0.35 m at 100 m, and a rate of fire of 7.14 rounds per minute. The alpha has been increased to 280 points which is outstanding for its caliber and allows to leave cover less often. The armor penetration is 208 mm for a standard armor-piercing round and 280 mm for a special HEAT round. In battle, the TL-1 LPC performs just as a medium should: fire support and flanking. However, the decent armor and hit points allow for more daring actions. While the gun, that is nothing short of excellent for a medium, performs effectively in any given situation, be it from its alpha or shooting at a vulnerable enemy. And what are the weak sides, you might ask? Well, nothing is perfect in this world, and this tank is no exception. But they aren’t that emphatic to be worth mentioning. View the full article
  22. Three Tier VIII vehicles are about to enter the Supertest. Let’s take a glimpse at what each of them are like before they hit the proving ground. And finally, a new German medium tank, M48A2 Räumpanzer, is ready for the proving grounds of the Supertest. A variant of the American Patton, this German boasts excellent frontal armor for a medium (up to 254 mm in the turret and 152 mm in the hull). In addition, its most noticeable feature, the shovel in front of the lower glacis plate, is in fact a screen which further improves the armor of this vehicle. Another of its strengths is survivability, all thanks to its 1450 HP. But for such great armor and HP, a price must be paid; this price is in its mobility. This German medium has a max speed of 40 km/h and a power-to-weight ratio of 13 hp per ton. On top of this, the tank has a traverse speed of 35 deg/s and a turret traverse speed of 30 deg/s. Now let’s get down to the gun. This 90-mm armament boasts good penetration: 205 mm for a standard shell and 255 for an APCR. You’ll be able to get off 6.9 shots per minute dealing 240 damage per shot. The weapon stabilization is pretty decent, the aiming time is just 2 seconds and has a dispersion of 0.44 m at 100 m. What else are we forgetting? Oh yes, its gun depression is 9 degrees. The M48A2 Räumpanzer behaves like a hybrid of a medium and a heavy on the battlefield. If necessary, this medium can survive a blow that would put another ally vehicle out of action. Plus, its gun allows for dealing regular damage (instead of high one-shot damage) and can be used to immobilize enemies, turning them into sitting Credit and XP piñatas. View the full article
  23. The upcomeing British tier IX First we have the official blurb without any stats. Then stat, compare and tech tree screen shots and to finish in the wild pics. Today, our Supertest server will see a brand-new challenger: a British Tier IX light tank with a complex name — GSOR3301 AVR FS. It has all the distinctive features of the new UK branch of light tanks, including small dimensions and high concealment. As for its firepower, the top configuration of the vehicle has a 90-mm gun and that is why you’ll love it: Very decent penetration rates: 232 mm for a standard shell and 254 mm for an APCR shell Great stabilization when the vehicle is stationary Accuracy matching the vehicle’s peers (dispersion at 100 meters: 0.36) Good aiming time: 1.9 seconds However, there are two factors that might eclipse your joy: moderate rate of fire (6.32 rounds per minute) and mediocre stabilization when firing on the move. Moreover, the armor of the vehicle is far from being sturdy, which is typical of all light tanks. The GSOR3301 AVR FS has 1,250 HP and is handled by three crew members. Just as its Tier X successor, this vehicle will shine when used for passive spotting and fire support, as it has everything it needs for this role: small dimensions, a spotting range of 390 meters, and high specific power (37.2 h.p./t). The GSOR3301 AVR FS can quickly change position on the battlefield and arrive precisely when you need its recon powers or fire support. Original pics WoT Express. View the full article
  24. We have a screen cap with fuller but not full stats and an in-game Compare screen plus some more in the wild pics. Original images WoT Expres. View the full article
  25. Forum announcement the official pitch. It’s a matter of days that British high-tier light tanks will crash into World of Tanks, with stealth and surprise being their element. As you know, all high-tier light tanks are born scouts. But the role can be played differently. As for the British, they do it by leveraging their small dimensions, a good view range and outstanding guns. So, the very combination gives you a clear clue how to use these vehicles to the best result: nothing is better than to recon the enemy’s position while firing them from the least expected places. Let’s take a closer look at the newcomers! New Vehicles… All in all, four vehicles will be added to the British Tech Tree, all researchable from the Cromwell, a Tier VI medium tank. So, the complete branch goes as follows: GSR 3301 Setter (Tier VII) LHMTV (Tier VIII) GSOR3301 AVR FS (Tier IX) Manticore (Tier X) It’s too early to reveal the specs of Tier VII to IX vehicles as their fine-tuning is in its full swing. We have come up with a concept for the entire of batch of British tanks and now want to test it on the top vehicle. What is known for sure is that all tanks will sport small dimensions (e.g. the LHMTV is smaller than the Bat-Chat 12t, while the profile AVR FS can be compared to that of the AMX 13 90), as well as imposing concealment abilities and a decent view range. …And Its Jewel in the Crown… The branch is topped by the Manticore, a X Tier light tank. The name fits it perfectly as it is nothing short of a controversy of a vehicle. Despite being quite small (the Manticore is smaller than the T-100LT), it manages to bear a huge 105mm gun with excellent characteristics. Imposing armor penetration (248 mm with the standard AP round and 268 mm with the special APCR round), the alpha strike of 390 points, decent stabilization (when firing from a stationary position)—the vehicle’s got everything to be sought after. But let’s face it: it’s not perfect. Its DPM is far from impressive (4.29 shots per minute). Its stabilization when firing on the move is low. Its ammunition is so precious that you’ll have to think over each shot you are about to make. The branch is topped by the Manticore, a X Tier light tank. The name fits it perfectly as it is nothing short of a controversy of a vehicle. Despite being quite small (the Manticore is smaller than the T-100LT), it manages to bear a huge 105mm gun with excellent characteristics. Imposing armor penetration (248 mm with the standard AP round and 268 mm with the special APCR round), the alpha strike of 390 points, decent stabilization (when firing from a stationary position)—the vehicle’s got everything to be sought after. But let’s face it: it’s not perfect. Its DPM is far from impressive (4.29 shots per minute). Its stabilization when firing on the move is low. Its ammunition is so precious that you’ll have to think over each shot you are about to make. The Manticore is predator that can wait, while opting for the best place to perform the best. Once the battle begins, it takes a beneficial position to scout and inform its team on the enemy positioning. It doesn’t have to run about the map—other light tanks will do it for the Manticore. Instead, it moves from one position to another, while gradually gaining its tactical advantage. Yes, the tank can play as a scout (and this is where its small dimensions will come in handy). But it’s passive scouting while providing fire support from a distance where its talents shine the brightest. Each moment, you have to assess the situation and make decisions: is it safe to move further? Is it worth taking a shot to finish off the enemy? Or will your shot just give you away? Because, on the one hand, it’s a shame to keep such a gun idle. But on the other hand, one shouldn’t neglect the tank’s key role (that of a scout). This is where the zest of playing the Manticore lies. You have to grasp its controversial nature and, having found the perfect balance between the passive scouting and active firing, tame this steel beast. Yes, it’s a challenge, but be sure, you will be rewarded with the thrilling feeling of unique power, that other light tanks can’t get their hands on! You can also check size comparison in the Spoiler below: Almost There! At the moment, the vehicles are in the closed test phase. As was said, we have chosen the branch’s top tank, the Manticore, to verify whether our gaming concept will work out. Once we’ve found the perfect balance between the fire power, concealment abilities and mobility within the given playing role, we’ll proceed to fine-tuning the rest of the vehicles of VII to IX tiers. NB: The above characteristics are not final and can be changed during the testing. View the full article
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