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Found 22 results

  1. Tier 9 reward for the Ranked Battles mode. Release should be right after 1.6.1 with the return of Ranked Battles mode. View the full article
  2. From the Forum. The Kampfpanzer 50 t, aka the main Ranked Battles mode reward. This Tier IX German medium tank carries a 105-mm Rheinmetall V1 gun. Among the strong sides of the latter are: Accuracy (the dispersion is 0.33 m per 100 m) Armor penetration (268 mm with the basic APCR round and 310 mm with the special HEAT round) Aiming time (2 seconds) View range (400 m) The gun’s single shot damage is 320 points, and it may seem not much at first sight. Yet good stabilization, a barrel depression of -8 degrees, and high armor penetration make the 50 t an efficient fighter at any distance, able to damage every opponent. The Kampfpanzer 50 t also has decent survivability. It possesses 1,750 hit points, a 120 mm thick upper glacis plate sloped at an impressive angle and bears up to 250 mm of armor at the front of its turret. Still there’s a couple of weak points, namely the gunner’s sights and the machine gun cupola at the rear. Also, the side armor is pretty thin (just 40 mm) so angling this tank’s hull is not recommended. Less armor means more mobility. The Kampfpanzer 50 t can boast a top speed of 60 km/h and a specific power of 18 hp per ton. This German can reach a key position on a map fast, provide fire support for an attack from there, and then return to the base just in time to defend it (if needed). A nice feature of this tank is its status of an event vehicle: you may place any suitable Crew in it, without the need to retrain. The Kampfpanzer 50 t is a medium/heavy tank hybrid combining the best of both worlds (and paying very little for that). Good mobility, a gun allowing for comfortable play, an armor which is exquisite for a medium—these are the strong sides or this German newcomer. View the full article
  3. From the Portal. In Update 1.5.1, medium tanks from Japanese and German technical trees have undergone significant changes. With these tweaks, the Leopard 1 and the STB-1 got a whole new life. Let’s roll! Leopard 1: A Mobile Sniper Since its introduction in World of Tanks, we’ve been considering the Leopard 1 as a long-distance sniper, quickly adapting to changes in the combat situation and providing support to allies from a distance. But a good sniper needs a suitable weapon, so we focused on improving it. Through two iterations of closed testing, we improved the following characteristics of this tank: Accuracy Armor penetration Shell velocity Gun stabilization By default, it will fire armor-piercing shells, which will remain standard, at a speed of 1480 m/s. During the tests, we concluded that we should keep AP shells as standard because they better suit the nature of the vehicle, designed as it is for long-range combat. As we stated previously, the APCR shells will be special, but their armor penetration will be further improved to 323 mm. Their speed will reach 1613 m/s, which puts them among the fastest shells in the game. The vehicle’s gun dispersion during movement and suspension rotation will be 0.13, and this is ~ 24% lower than its current value. This tweak, complemented by a very short aiming time (1.7 seconds), will allow the Leopard 1 to prepare for the shot much faster. In addition, the rotation speed of the suspension will be improved to 50 degrees/s, and the maximum reverse speed will increase to 23 km/h. These changes make the Leopard 1 a very mobile and deadly sniper. Tier VIII-IX vehicles from this branch will be subject to similar changes. We’ll also increase shell velocity for the Leopard Prototyp A, its armor penetration and alpha-damage, while decreasing the gun dispersion during suspension movement and improving as well as the rotation speed of the suspension itself. We will also improve aiming time and increase DPM. There will also be a slight increase in engine power. The Indien-Panzer will receive improved gun dispersion and aiming time, as well as a slight increase in armor penetration and gun damage, so it’s easier to deal damage. We also improved the following characteristics of the Premium medium tank, the Panzer 58 Mutz, and its derived vehicles: accuracy shell velocity damage per shot (from 240 to 250 points) HP pool (up to 1350 points) View range (from 380 to 390 meters) STB-1: A Versatile Support Vehicle The major change after testing in Supertest for the STB-1 is the addition of a hydropneumatic suspension. Thanks to this new mechanic, the STB-1 will be able to incline its hull, increasing its gun depression angles. Hydropneumatic suspension activates automatically – it’s like the one available in top-tier Swedish medium tanks. Its overall gun depression angle will increase to -12 degrees, which is two degrees higher than the current value. To better represent this new mechanism, this value will be divided between the hull and the gun in the following proportions: -6 degrees when the hull is inclined -6 degrees when the gun is inclined. This will make the most of the relief during the battle, allowing the STB-1 to hit the enemy from extreme angles and unexpected directions. Another important change is the reinforcement of its turret armor. To make the tank more competitive in close combat, we’re going to: Remove weak points in the gun mantletmask armor Additionally, increase the total mantletmask protection Generally, increase the turret armor in its frontal zone Finally, the STB-1 will do less damage per shot, but its DPM will increase even more compared to the first iteration of the Supertest. We will shorten the reload time of its gun from 8 seconds to 7.1 seconds, allowing its damage per minute value to go to 3042 points, the second-highest among all medium Tier X tanks in our game. Gun stabilization was already significantly improved in the first round of tests, so combined with these tweaks, the STB-1 will be able to shoot more often and become a true menace on the battlefield. To maintain a balance in combat performance, an increase in the rate of fire is be compensated by reducing alpha damage to 360 points. A few words about reducing the speed of shells. For Supertests, we usually replace APCR with AP shells, which reduces overall shell velocity. But after the first iteration, we decided to reduce it less significantly – from 1478 m/s to 1185 m/s. Thus, both shells – standard and special – have become slower. However, after enhancing the role of the STB-1, high shell velocity won’t be such a crucial factor for this vehicle. It will instead take advantage of its new hydropneumatic suspension, improved turret armor, increased DPM and significantly increased gun stabilization. Lastly, armor-piercing shells will be better normalized, which will increase the chance of penetration. In addition to the changes toin the STB-1, we also improved its predecessors, Tier VIII-IX vehicles. The Type 61 received a more powerful gun with improved stabilization. Its ““top”” researchableing gun received changes similar to the STB-1: we increased its rate of fire by ~ 18% and reduced its damage per shot. As for the STA-1, its rate of fire has also increased (without loss when causing alpha-damage), and the tank has a similar improvement in gun stabilization. Together with these vehicles, the Premium tank STA-2 was also improved. Its shells became faster (the velocity of standard AP shells was increased by 34%!), and the tank is now more mobile. Conclusion You can find all detailed performance changes of the above vehicles in the release patch note. If you have questions or thoughts to share about balance tweaks, please join the discussion over on the forum. We welcome your feedback, Commanders! View the full article
  4. Update 1.5.1 brings a host of significant changes for medium tanks Leopard 1 and STB-1. Let’s find out more about the impact these changes will make on their current roles in battle! Leopard 1: A Mobile Sniper Since its introduction in World of Tanks, we’ve been considering the X Leopard 1 as a long-distance sniper, quickly adapting to changes in the combat situation and providing support to allies from a distance. But a good sniper needs a suitable weapon, so we focused on improving it. Through two iterations of closed testing, we improved the following characteristics of this tank: Accuracy Armour penetration Shell velocity Gun stabilization By default, it will fire armour-piercing shells, which will remain standard, at a speed of 1480 m/s. During the tests, we concluded that we should keep AP shells as standard because they better suit the nature of the vehicle, designed as it is for long-range combat. As we stated previously, the APCR shells will be special, but their armour penetration will be further improved to 323 mm. Their speed will reach 1613 m/s, which puts them among the fastest shells in the game. The Leopard 1’s gun dispersion during movement and suspension rotation will be 0.13, and this is ~ 24% lower than its current value. This tweak, complemented by a very short aiming time (1.7 seconds), will allow it to prepare for the shot much faster. In addition, the rotation speed of the suspension will be improved to 50 degrees/s, and the maximum reverse speed will increase to 23 km/h. Together, these changes will make the Leopard 1 a very mobile and deadly sniper. Tier VIII – IX vehicles from this branch will be subject to similar changes. We’ll also increase shell velocity for the IX Leopard Prototyp A , its armour penetration and alpha damage, while decreasing the gun dispersion during suspension movement and improving the rotation speed of the suspension itself. In addition, we will improve aiming time and increase DPM, together with a slight increase in engine power. The VIII Indien-Panzer will receive improved gun dispersion and aiming time, as well as a slight increase in armour penetration and gun damage, making it easier to hurt enemies. In addition, the Premium medium VIII Panzer 58 Mutz and its derivative vehicles will see improvements in the following characteristics: Accuracy Shell velocity Damage per shot (from 240 to 250 points) HP pool (up to 1350 points) View range (from 380 to 390 meters) STB-1: A Versatile Support Vehicle The major change after testing in Supertest for the X STB-1 is the addition of a hydropneumatic suspension. Thanks to this new mechanic, the STB-1 will be able to incline its hull, increasing its gun depression angles. Hydropneumatic suspension activates automatically – it’s like the one available in top-tier Swedish medium tanks. Its overall gun depression angle will increase to -12 degrees, which is two degrees higher than the current value. To better represent this new mechanism, this value will be divided between the hull and the gun in the following proportions: -6 degrees when the hull is inclined -6 degrees when the gun is inclined. This will make the most of the relief during the battle, allowing the STB-1 to hit the enemy from extreme angles and unexpected directions. Another important change is the reinforcement of its turret armour. To make the tank more competitive in close combat, we’re going to: Remove weak points in the gun mantlet armour Additionally increase the total mantlet protection Generally increase the turret armour in its frontal zone Finally, the STB-1 will do less damage per shot, but its DPM will increase even more compared to the first iteration of the Supertest. We will shorten the reload time of its gun from 8 seconds to 7.1 seconds, allowing its damage per minute value to go to 3042 points, the second-highest among all medium Tier X tanks in our game. Gun stabilization was already significantly improved in the first round of tests, so combined with these tweaks, the STB-1 will be able to shoot more often and become a true menace on the battlefield. But to maintain balance in combat performance, its increased rate of fire will be compensated by reducing alpha damage to 360 points. A few words about reducing the speed of shells. For Supertests, we usually replace APCR with AP shells, which reduces overall shell velocity. But after the first iteration, we decided to reduce it less significantly – from 1478 m/s to 1185 m/s. Thus, both shells – standard and special – have become slower. However, after enhancing the role of the STB-1, high shell velocity won’t be such a crucial factor for this vehicle. It will instead take advantage of its new hydropneumatic suspension, improved turret armour, increased DPM and significantly increased gun stabilization. Lastly, armour-piercing shells will be better normalized, which will increase the chance of penetration. The STB-1’s Tier VIII – IX predecessors have received enhancements as well. Just like with the STB-1, the IX Type 61 now has a more powerful gun with better stabilization and increased rate of fire (~ 18%), but reduced damage per shot. As for the VIII STA-1 , its gun stabilization and rate of fire have also improved, though its alpha damage has not decreased. And last but not least, the Premium tank VIII STA-2 is now more mobile, with faster shells (the velocity of standard AP shells has been increased by 34%!). All detailed performance changes of the above vehicles may be found in the release patch notes. If you have questions or thoughts to share about balance tweaks, please join the discussion over on the forum. We welcome your feedback, Commanders! View the full article
  5. Thanks to AgramerHR Iteration 2 (Comparison with 1st Iteration) STB-1 ( Japan, MT-10) – Reload time from 7 to 6.808 (current – 7.671) – DPM from 3085.7 to 3172.6 (current – 3050.4) – ROF from 8.571 to 8.813 (current – 7.821) – Shell velocity (AP) from 1050 to 1185 (current: 1478) – Shell velocity “gold” from 1050 to 950 (current: 1173) – Front of the turret armour from 195 to 222 mm – Increased armour of cupola of the tank > Removed weakspots from the gun-mantlet > Additionaly increased total armour of gun-mantlet > Increased armour of front of cupola Leopard 1 ( Germany, MT-10) – Standard shell (AP) replaced from armour piercing composite rigid to armour piercing, is now canceled, the shell will remain as it is current – Shell velocity (APCR) from 1380 to 1480 (current: 1478) – Penetration “gold” from 315 to 323 (current: 330) – Dispersion during vehicle movement 0.153 to 0.125 (current – 0.173) – Dispersion during vehicle rotation from 0.153 to 0.125 (current – 0.173) – Dispersion during the turret rotation at the maximum speed from 3.07 to 2.68 (current – 2.76) – Dispersion at the maximum vehicle speed from 10.74 to 8.73 (current – 11.22) – Dispersion at the maximum vehicle rotation speed from 7.36 to 5.98 (current – 9.32) ​ AMX 30 B ( France, MT-10) In this iteration tank didn’t receive any changes. It will remain as from the beginning. The tests will follow. ​ Objekt 430U and Objekt 430 – There won’t be any changes in 1.5.1 patch. Developers canceled all edits. ​ NEW, iteration 1: Type 61 ( Japan, MT-9) – Standard shell was replaced from armour piercing composite rigid to armour piercing – AP damage from 390 to 360 – gold damage from 390 to 360 – HE damage from 480 to 440 – DPM from 2440.3 to 2747 – Reload time from 9.589 to 7.863 – ROF from 6.257 to 7.631 – Shell velocity (AP) from 1478 to 1185 – Shell velocity (“gold”) from 1173 to 950 – Dispersion 0.345 to 0.364 – Aim time from 2.21 to 2.01 – Power from 604 to 750 – Specific power from 17.26 to 21.43 – Turning speed from 48 to 50 – Max. speed from 47.6 to 45 – Max. reverse speed from 20 to 23 – Health (HP) from 1700 to 1750 – Armour side of hull from 35 to 45 – Armour of the front of the turret from 70 to 85 – Armour of the sides of the turret from 60 to 80 – Dispersion during turret rotation from 0.134 to 0.105 – Dispersion during vehicle movement from 0.134 to 0.096 – Dispersion during vehicle rotation form 0.134 to 0.096 – Dispersion during the turret rotation at the maximum speed from 5.64 to 4.43 – Dispersion at the maximum vehicle speed from 6.39 to 4.32 – Dispersion at the maximum vehicle rotation speed from 6.44 to 4.79 ​ STA-1 ( Japan, MT-8) – Penetration from 218.7 to 219 – DPM from 2002.3 to 2310.3 – Reload time from 7.192 to 6.233 – ROF from 8.343 to 9.626 – Shell velocity (AP) from 914 to 1080 – Dispersion from 0.345 to 0.364 – Aim time from 2.21 to 2.11 – Specific power from 16.73 to 19.07 – Dispersion during vehicle movement from 0.153 to 0.134 – Dispersion during vehicle rotation from 0.153 to 0.134 – Dispersion at the maximum vehicle speed from 6.9 to 6.04 – Dispersion at the maximum vehicle rotation speed from 6.75 to 5.91 ​ STA-2 ( Japan, MT-8, Premium) – DPM from 2002.3 to 2145.3 – Reload time from 7.192 to 6.712 – ROF from 8.343 to 8.939 – Shell velocity (AP) from 853 to 988 – Shell velocity “gold” from 853 to 988 – Power from 570 to 700 – Specific power 16.76 to 20.59 – Max. reverse speed from 20 to 23 ​ Leopard Prototyp A ( Germany, MT-9) – “Gold” shell replaced from high explosive anti tank to armour piercing composite rigid – “High explosive” shell replaced from HEP-T M393 to DM11 – AP damage from 390 to 420 – “gold” damage from 390 to 420 – penetration “gold” from 330 to 315 – HE damage from 480 to 510 – HE penetration from 53 to 105 – DPM from 2369.2 to 2551.5 – Shell velocity AP from 1478 to 1380 – Shell velocity “gold” from 1173 to 1613 – Dispersion from 0.307 to 0.297 – Aim time from 2.01 to 1.821 – Max. reverse speed from 23 to 20 – Turning speed from 42 to 40 – Dispersion during turret rotation from 0.134 to 0.096 – Dispersion during vehicle movement from 0.173 to 0.153 – Dispersion during vehicle rotation form 0.173 to 0.153 – Dispersion during the turret rotation at the maximum speed from 4.97 to 3.55 – Dispersion at the maximum vehicle speed from 11.22 to 9.97 – Dispersion at the maximum vehicle rotation speed from 7.25 to 6.14 ​ Indien-Panzer ( Germany, MT-8) – Changed description – AP damage from 240 to 250 – Penetration form 212 to 218 – “gold” damage from 240 to 250 – HE damage from 320 to 350 – HE penetration from 45 to 90 – DPM from 2085.7 to 2172.60 – Dispersion from 0.326 to 0.307 – Aim time form 2.21 to 1.92 – Dispersion during vehicle movement from 0.211 to 0.192 – Dispersion during vehicle rotation form 0.211 to 0.192 – Dispersion at the maximum vehicle speed from 11.6 to 10.55 – Dispersion at the maximum vehicle rotation speed from 8.02 to 7.29 Panzer 58 Mutz / Panzer 58 FL / Panzer 58 / Schwarzpanzer 58 (Black) ( Germany, MT-8, Premium) – AP damage from 240 to 250 – “gold” damage from 240 to 250 – HE damge from 320 to 330 – HE penetration from 45 to 90 – DPM from 1877.1 to 1955.4 – Shell velocity (AP) from 1000 to 1150 – Shell speed “gold” from 1250 to 1478 – View range from 380 to 390 – Dispersion form 0.345 to 0.326 – Health (HP) form 1300 to 1350 View the full article
  6. These are the second iteration stat changes. STB-1 – Reload time from 7 to 6.808 (current – 7.671) – Damage per minute from 3085.7 to 3172.6 (current – from 3050.4) – Rate of fire from 8.571 to 8.813 (current – 7.821) – Standard AP shell speed from 1050 to 1185 (current 1478) – Premium shell speed from 1050 to 950 (current 1173) – turret armor increased from 195mm to 222mm Leopard 1 – The APCR is the standard ammo again, as it is currently – Standard shell speed increased from 1380 to 1480 (currently – 1478) – Premium shell penetration increased from 315mm to 323mm (currently – 330mm) – Aiming circle spread on hull movement reduced from 0.153 to 0.125 (currently – 0.173) – Aiming circle spread on hull traverse decreased from 0.153 to 0.125 (currently – 0.173) – Aiming circle spread on turret rotation at maximum speed was reduced from 3.07 to 2.68 (currently – 2.76) – Aiming circle spread on moving at the maximum speed from 10.74 to 8.73 (currently – 11.22) – Aiming circle spread on hull traversing at maximum speed reduced from 7.36 to 5.98 (currently – 9.32) AMX 30B Unchanged from the first iteration Obiekt 430 / Obiek 430U – The developers have completely canceled all changes. Type 61 – Standard shell type of is changed from APCR to AP – Standard shell damage reduced from 390 to 360 – Premium shell damage reduced from 390 to 360 – HE shell damage reduced from 480 to 440 – DPM increased from 2440.3 to 2747 – Reload time reduced from 9.589s to 7.863s – Rate of fire increased from 6.257 to 7.631 – Standard shell speed reduced from 1478 to 1185 – Premium shell speed decreased from 1173 to 950 – Accuracy at 100m reduced from 0.345 to 0.364 – Aim time reduced from 2.21s to 2.01s – Engine power increased from 604HP to 750HP – Power per ton increased from 17.26 to 21.43 – The traverse speed increased from 48 deg / s to 50 deg / s – Top speed reduced from 47.6km / h to 45km / h – Reverse speed increased from 20km / h to 23km / h – Hit points increased from 1700HP to 1750HP – Side hull armor increased from 35mm to 45mm – Tower front armor increased from 70mm to 85mm – Side tower armor increased from 60mm to 80mm – Aiming circle spread on turret rotation reduced from 0.134 to 0.105 – Aiming circle spread during hull movement reduced from 0.134 to 0.096 – Aiming circle spread on hull traverse reduced from 0.134 to 0.096 – Aiming circle spread on turret traverse at maximum speed was reduced from 5.64 to 4.43 – Aiming circle spread during hull moving at the maximum speed from 6.39 to 4.32 – Aiming circle spread on hull traverse at maximum speed reduced from 6.44 to 4.79 STA-1 – DPM increased from 2002.3 to 2310.3 – Reload time reduced from 7.192s to 6.233s – Rate of fire increased from 8.343 to 9.626 – Standard shell speed increased from 914 to 1080 – Accuracy at 100m reduced from 0.345 to 0.364 – Aim time reduced from 2.21s to 2.11s – Engine power increased from 570 to 650 – Power per ton increased from 16.73 to 19.07 – Aiming circle spread during hull movement decreased from 0.153 to 0.134 – Aiming circle spread on hull traverse reduced from 0.153 to 0.134 – Aiming circle spread while moving at maximum speed from 6.9 to 6.04 – Aiming circle spread on hull traverse at maximum speed reduced from 6.75 to 5.91 STA-2 – DPM increased from 2002.3 to 2145.3 – Reload time reduced from 7.192s to 6.712s – Rate of fire increased from 8.343 to 8.939 – Standard shell speed increased 853 to 1147 – Premium shell speed increased from 853 to 988 – Engine power increased from 570 to 700 – Power per ton increased from 16.76 to 20.59 – The reversing speed increased from 20 to 23 Leopard PTA – Premium shell is changed from HEAT to APCR – HE HEP-T M393 missile was changed to DM11 – Standard shell damage increased from 390 to 420 – Premium shell damage increased from 390 to 420 – Premium shell penetration reduced from 330mm to 315mm – HE Shell damage was increased from 480 to 510 – HE Shell penetration increased from 53mm to 105mm – DPM increased from 2369.2 to 2551.5 – The flight speed of the basic missile was reduced from 1478 to 1380 – Premium shell speed was increased from 1173 to 1613 – Accuracy at 100m reduced from 0.307 to 0.297 – The aim time was reduced from 2.01 to 1.82 – The reversing speed has been reduced from 23 to 20 – Travers speed reduced from 42 to 40 – Aiming circle spread at the turret travers reduced from 0.134 to 0.096 – Aiming circle spread during hull movement reduced from 0.173 to 0.153 – Aiming circle spread on hull traverse decreased from 0.173 to 0.153 – Aiming circle spread on the turret traverse at maximum speed was reduced from 4.97 to 3.55 – Aiming circle spread while moving at the maximum speed from 11.22 to 9.97 – Aiming circle spread on traverseing the hull at maximum speed reduced from 7.25 to 6.14 Indien-Panzer – The description of the vehicle has been changed – Standard bullet damage increased from 240 to 250 – Standard shell penetration increased from 212mm to 218mm – Premium shell damage increased from 240 to 250 – HE shell damage increased from 320 to 330 – HE shell penetration increases from 45mm to 90mm – DPM increased from 2085.7 to 2172.6 – Accuracy at 100m increased 0.326 to 0.307 – Aiming time reduced from 2.21s to 1.92s – Aiming circle spread during hull movement reduced from 0.211 to 0.192 – Aiming circle spread on hull traverse reduced from 0.211 to 0.192 – Aiming circle spread while moving at the maximum speed from 11.6 to 10.55 – Aiming circle spread on traverseing the hull at maximum speed reduced from 8.02 to 7.29 Panzer 58 Mutz / Panzer 58 FL / Panzer 58 / Schwarzpanzer 58 – Standard shell damage increased from 240 to 250 – Premium shell damage increased from 240 to 250 – HE shell damage increased from 320 to 330 – HE shell penetration increases from 45mm to 90mm – DPM increased from 1877.1 to 1955.4 – Standard shell speed increased from 1000 to 1150 – Premium shell speed increased from 1250 to 1478 – Increased view range from 380m to 390m – Accuracy at 100m increased from 0.345 to 0.326 – Health pool increased from 1300HP to 1350HP Source WoT Express via DoM1N. View the full article
  7. The First Iteration is HERE. In this round only the non Soviet tanks are mentioned. There has been speculation as to why but officially only silence. Greetings, tankers! The first Supertest iteration for the re-balanced medium tanks is over, and we would like to share the results with you. Our plans to re-balance some MTs prompted a heated discussion within the community. We totally agree this is a very important matter for many of you as the proposed changes concern Tier X vehicles—the prized ones which one doesn’t get in a day or two. Even positive adjustments to top-tier vehicles may impact the motivation to invest in their research. That’s why we do our best to inform you on every change beforehand. Now we’ll describe some additional adjustments to the MTs in more detail, and will also explain what we intend to achieve. It should be noted that two of the five vehicles we mentioned before, the Object 430 and the Object 430U, will stay intact for now. Please take note that all changes are currently being Supertested, and the stats may be further tweaked during the next iterations. The final stats of the tanks involved will be defined only before the release. Leopard 1 From its inception, we envisioned this tank as a mobile sniper able to swiftly react to the battle dynamic and lend support to allies while staying far from the enemy. A good sniper needs a quality gun, so we concentrated our efforts on the tank’s armament. After two closed test iterations, we boosted a range of its parameters, including accuracy, stabilization, armor penetration, and shell velocity. The APCR will continue to be the basic round of Leopard 1, and will travel at a speed of 1,480 meters per second. During the tests we came to the conclusion that keeping this shell type best suits the tank’s role (a long-range striker). The new special shell will be an ACPR, too (as we told you before), but its armor penetration will be improved even further, up to 323 mm. Its velocity of 1,613 meters per second will make it one of the fastest rounds currently in the game. The increased gun accuracy of 0.29 makes the Leopard 1 the most precise shooter among all Tier X medium tanks. If the testing goes well, the operators of the Leopard 1 will be able to choose between two kinds of APCRs, both with fine stats. On top of that, these rounds’ armor penetration stays high at long range. But that’s not all. We plan to test the improved stabilization which will amount to 0.13 both on the move and while taking a turn (approximately 28% better than the stabilization on the main server now). Together with the short aiming time of 1.7 seconds, this will let the Leopard 1 get ready for firing much faster. The Leopard 1 will get these modifications now, and if these are up to our expectations, the tank will become the ultimate mobile sniper. By increasing the alpha, the accuracy, and the stabilization, we’re fine-tuning the top German for comfortable play in its redefined role. High shell velocity and armor penetration will allow to damage an opponent even from afar. Of course, the vulnerabilities shall stay: the armor won’t thicken, still being almost a ‘placeholder’ one. Please keep that in mind: a true sniper should be very cautious! STB-1 Currently the STB-1 is a generic tank which plays pretty well at mid-range but lacks a unique style. We intend to create one—by introducing a very peculiar feature plus significantly boosting the stats, to make it a formidable close-to-mid-range fighter. The said feature is a hydro-pneumatic suspension the tankers have kept asking for—because the real-world STB-1 had one. Thanks to this mechanic, the Japanese will be able to tilt its hull, increasing its effective gun depression. The suspension will switch on automatically, just like on the new Swedish medium tanks. The total gun depression will increase from 10 to 12 degrees. Because of the introduction of a new mechanic the ‘tilt input’ will be split 50/50: 6 degrees at the expense of the hull and 6 degrees at the expense of the gun. Should we get positive test results, the STB-1 will be able to use terrain folds to maximal efficiency, hitting its enemies at extreme angles from unexpected directions. We’re also going to test the second important adjustment: a boost to turret protection. For the STB-1 to keep it together in a brawl, we’ll do the following: Get rid of weak armor zones in the gun mantlet Increase the mantlet armor thickness Bolster the overall frontal turret protection After such a complex upgrade to the turret’s armor, the STB-1 will cope with enemy strikes much better. Together with the new suspension, this will strengthen the tank’s terrain-based play. The Japanese medium will be able to dish out damage reliably while surviving multiple hits. “Reliable” is the best word describing the damage dealing capacity of the STB-1, as the third essential change to the tank is the increased damage per minute. While the alpha will go down, the DPM will grow even more compared to the first Supertest iteration. Due to reloading time decreased from 7.3 to 7.1 seconds, the DPM will cross the 3,000 threshold, reaching an awesome height of 3,042 points of damage which is the second best for the Tier X medium tanks. Besides that, the STB-1 will keep its improved gun stabilization from the first testing phase. Due to the combination of all these factors—the increased DPM, better stabilization, and the introduction of an AP shell—the tank will be able to shoot more often while sustaining high DPM. The changes to velocity of the rounds should be addressed separately. During the Supertest, the APCR shell will be substituted by an AP one. This entails a speed decrease, but after the first testing phase we decided not to make it drastic (from the current 1478 to 1185 meters per second). Thus, both rounds (basic and special) are in fact becoming slower. Still, due to the changes to the STB-1 tactical role, the velocity of its rounds ceases to be a very important parameter. The tank will excel at close-to-mid-range combat, using its hydro-pneumatic suspension and also its improved turret armor, DPM, and gun stabilization. AP rounds will normalize better, increasing the chance to penetrate enemy armor. AMX 30B We’d like to run one more test iteration for this one with its stats unchanged, so it will transition to the next stage as it is. The Conclusion Re-balancing Tier X vehicles isn’t easy, and that’s why the closed test consists of many steps. Not all the tweaks make it into the release; those bringing needed results get into the Common test where you can probe them yourselves. Our objective is to make these tanks more diverse gameplay-wise, and also more efficient in their respective tactical roles. We want every player to be able to find a tank that suits them most and have fun fighting in it while using its potential to the fullest. Once again: please remember that all the changes we’ve mentioned are in closed test now, and the tanks’ stats may change when a new stage starts. The final parameters will be defined just before the release. View the full article
  8. From EU Forums The first Supertest iteration for the re-balanced medium tanks is over, and we would like to share the results with you. Our plans to re-balance some MTs prompted a heated discussion within the community. We totally agree this is a very important matter for many of you as the proposed changes concern Tier X vehicles—the prized ones which one doesn’t get in a day or two. Even positive adjustments to top-tier vehicles may impact the motivation to invest in their research. That’s why we do our best to inform you about every change beforehand. Now we’ll describe some additional adjustments to the MTs in more detail, and will also explain what we intend to achieve. It should be noted that two of the five vehicles we mentioned before, the Object 430 and the Object 430U, will stay intact for now. Please take note that all changes are currently being Supertested, and the stats may be further tweaked during the next iterations. The final stats of the tanks involved will be defined only before the release. Leopard 1 From its inception, we envisioned this tank as a mobile sniper able to swiftly react to the battle dynamic and lend support to allies while staying far from the enemy. A good sniper needs a quality gun, so we concentrated our efforts on the tank’s armament. After two closed test iterations, we boosted a range of its parameters, including accuracy, stabilization, armor penetration, and shell velocity. The APCR will continue to be the basic round of Leopard 1 and will travel at a speed of 1,480 meters per second. During the tests, we came to the conclusion that keeping this shell type best suits the tank’s role (a long-range striker). The new special shell will be an ACPR, too (as we told you before), but its armor penetration will be improved even further, up to 323 mm. Its velocity of 1,613 meters per second will make it one of the fastest rounds currently in the game. The increased gun accuracy of 0.29 makes the Leopard 1 the most precise shooter among all Tier X medium tanks. If the testing goes well, the operators of the Leopard 1 will be able to choose between two kinds of APCRs, both with fine stats. On top of that, these rounds’ armor penetration stays high at long range. But that’s not all. We plan to test the improved stabilization which will amount to 0.13 both on the move and while taking a turn (approximately 28% better than the stabilization on the main server now). Together with the short aiming time of 1.7 seconds, this will let the Leopard 1 get ready for firing much faster. The Leopard 1 will get these modifications now, and if these are up to our expectations, the tank will become the ultimate mobile sniper. By increasing the alpha, the accuracy, and the stabilization, we’re fine-tuning the top German for comfortable play in its redefined role. High shell velocity and armor penetration will allow damaging an opponent even from afar. Of course, the vulnerabilities shall stay: the armor won’t thicken, still being almost a ‘placeholder’ one. Please keep that in mind: a true sniper should be very cautious! STB-1 Currently, the STB-1 is a generic tank which plays pretty well at mid-range but lacks a unique style. We intend to create one—by introducing a very peculiar feature plus significantly boosting the stats, to make it a formidable close-to-mid-range fighter. The said feature is a hydro-pneumatic suspension the tankers have kept asking for—because the real-world STB-1 had one. Thanks to this mechanic, the Japanese will be able to tilt its hull, increasing its effective gun depression. The suspension will switch on automatically, just like on the new Swedish medium tanks. The total gun depression will increase from 10 to 12 degrees. Because of the introduction of a new mechanic the ‘tilt input’ will be split 50/50: 6 degrees at the expense of the hull and 6 degrees at the expense of the gun. Should we get positive test results, the STB-1 will be able to use terrain folds to maximal efficiency, hitting its enemies at extreme angles from unexpected directions. We’re also going to test the second important adjustment: a boost to turret protection. For the STB-1 to keep it together in a brawl, we’ll do the following: Get rid of weak armor zones in the gun mantlet Increase the mantlet armor thickness Bolster the overall frontal turret protection After such a complex upgrade to the turret’s armor, the STB-1 will cope with enemy strikes much better. Together with the new suspension, this will strengthen the tank’s terrain-based play. The Japanese medium will be able to dish out damage reliably while surviving multiple hits. “Reliable” is the best word describing the damage dealing capacity of the STB-1, as the third essential change to the tank is the increased damage per minute. While the alpha will go down, the DPM will grow even more compared to the first Supertest iteration. Due to reloading time decreased from 7.3 to 7.1 seconds, the DPM will cross the 3,000 threshold, reaching an awesome height of 3,042 points of damage which is the second best for the Tier X medium tanks. Besides that, the STB-1 will keep its improved gun stabilization from the first testing phase. Due to the combination of all these factors—the increased DPM, better stabilization, and the introduction of an AP shell—the tank will be able to shoot more often while sustaining high DPM. The changes to the velocity of the rounds should be addressed separately. During the Supertest, the APCR shell will be substituted by an AP one. This entails a speed decrease, but after the first testing phase, we decided not to make it drastic (from the current 1478 to 1185 meters per second). Thus, both rounds (basic and special) are in fact becoming slower. Still, due to the changes to the STB-1 tactical role, the velocity of its rounds ceases to be a very important parameter. The tank will excel at close-to-mid-range combat, using its hydro-pneumatic suspension and also its improved turret armor, DPM, and gun stabilization. AP rounds will normalize better, increasing the chance to penetrate enemy armor. AMX 30B We’d like to run one more test iteration for this one with its stats unchanged, so it will transition to the next stage as it is. The Conclusion Re-balancing Tier X vehicles aren’t easy, and that’s why the closed test consists of many steps. Not all the tweaks make it into the release; those bringing needed results get into the Common test where you can probe them yourselves. Our objective is to make these tanks more diverse gameplay-wise, and also more efficient in their respective tactical roles. We want every player to be able to find a tank that suits them most and have fun fighting in it while using its potential to the fullest. Once again: please remember that all the changes we’ve mentioned are in closed test now, and the tanks’ stats may change when a new stage starts. The final parameters will be defined just before the release. View the full article
  9. WoT Portal info In the Pursuit of Excellence Throughout 2019, we will be revising the characteristics of various vehicles in World of Tanks, trying to find an optimal balance. It’s an ongoing process, and we carefully consider your feedback to better understand in which direction we should proceed. Our ultimate goal is to make all vehicles competitive on the battlefield, while maintaining the unique features of each tank. At WG Fest last December, we announced an upcoming rebalance of five iconic vehicles. One of them, the Kranvagn, will receive its portion of consistent improvements soon with Update 1.5. Now it’s time to pay attention to some medium tanks and adjust their key battle parameters. Let’s take a closer look! The STB-1 and Its Branch The STB-1 is a versatile, fast-accelerating vehicle with a well-sloped turret and good gun depression angles. This vehicle is ideal for mid-to-close combat, and it’s designed to constantly deal damage. The STB-1 commonly plays the role of an active aggressor on the front line, or of an effective support vehicle – the latter is how this vehicle was initially conceived. Its DPM is very impressive and is one of the best in World of Tanks, while its gun stabilization leaves much to be desired. So it’s time to make it more competitive and add some new touches to its profile! Finally, we are looking to equip the STB-1 with a commonly requested game feature: hydropneumatic suspension — just like the one available with the top-tier Swedish medium tanks. We will thoroughly test this feature, and if we are satisfied with the test results, we will definitely equip this vehicle with it. In addition, we’re going to rebalance the performance of some other vehicles in the Japanese Tech Tree, especially those sitting at Tier VIII, the STA-1 and the STA-2. The DPM of the STA-1 will increase, making it more competitive. We also carefully analyzed your feedback regarding the STA-2 and its gameplay and realized this mobile tank could be even more effective, so we will also slightly improve some of its key characteristics. We will unveil the detailed changes of this Premium machine a bit later, after finalizing the settings of other vehicles. The Leopard 1 We consider the Leopard 1 as a long-distance sniper — fast and maneuverable. First of all, we will increase its alpha damage from 390 to 420, as well as armor penetration. We will also change the type of standard shells for this tank. By default, it will fire armor-piercing shells, and their velocity will become one of the highest in the game. The Leopard 1 will be enhanced as a sniper and will be able to hit enemies more effectively at long range, thanks to increased accuracy and decreased aiming time. Also, its forward speed will increase by 5 km/h to 70 km/h, making the Leopard 1 the fastest Tier X medium tank in the game! Due to such a serious improvement in its characteristics, we will have to reduce some other parameters which have less impact on its battle role. In particular, we’re reducing: Reverse speed by 3 km/h, to 20 km/h HP pool by 100 points, to 1850 points Power-to-weight ratio However, after the rebalance, the Leopard 1 will still retain excellent mobility. We also want to properly reconfigure the entire branch and check the effects of our changes on the researchable vehicles. Only then will we proceed to rebalance Premium Tier VIII tanks. So, the characteristics of the Pz. 58 Mutz will certainly be changed, but only after rebalancing the entire branch. The AMX 30 B The main change we’ve prepared for this tank is increased armor penetration with standard and special shells. At the same time, the alpha damage of the AMX 30 B will remain average. When rebalancing the characteristics of this vehicle, we constantly kept in mind that it had no distinct playing role. The AMX 30 B is a universal second line support vehicle, which can perform equally well in a variety of game situations. However, it lacks accuracy and armor penetration when playing at long distances, so we decided to improve these characteristics. It’s the most universal choice as it performs better than the Leopard 1 at close quarters and better than the STB-1 at long range. The Object 430 and the Object 430U These formidable vehicles have demonstrated good effectiveness since their introduction in World of Tanks, so we didn’t rush to change their characteristics. They were also not very common in Random Battles, and their number didn’t affect the game balance. However, the number of these two tanks has increased in the last six months, as well as your feedback regarding their combat performance. Therefore, we decided to reduce some of their excessively high combat parameters. Тhere’s Still A Lot of Work Ahead! This is only the second iteration of a large-scale rebalancing which we are carrying out this year. In the future, we’ll focus on some popular heavy tanks, so share your feedback on the forum which vehicles should be rebalanced first. Stay tuned! View the full article
  10. From EU Portal Throughout 2019, we will be revising the characteristics of various vehicles in World of Tanks, trying to find an optimal balance. It’s an ongoing process, and we carefully consider your feedback to better understand in which direction we should proceed. Our ultimate goal is to make all vehicles competitive on the battlefield, while maintaining the unique features of each tank. At WG Fest last December, we announced an upcoming rebalance of five iconic vehicles. One of them, the Kranvagn, will receive its portion of consistent improvements soon with Update 1.5. Now it’s time to pay attention to some medium tanks and adjust their key battle parameters. Let’s take a closer look! The STB-1 and Its Branch The STB-1 is a versatile, fast-accelerating vehicle with a well-sloped turret and good gun depression angles. This vehicle is ideal for mid-to-close combat, and it’s designed to constantly deal damage. The STB-1 commonly plays the role of an active aggressor on the front line, or of an effective support vehicle – the latter is how this vehicle was initially conceived. Its DPM is very impressive and is one of the best in World of Tanks, while its gun stabilization leaves much to be desired. So it’s time to make it more competitive and add some new touches to its profile! Finally, we are looking to equip the STB-1 with a commonly requested game feature: hydropneumatic suspension — just like the one available with the top-tier Swedish medium tanks. We will thoroughly test this feature, and if we are satisfied with the test results, we will definitely equip this vehicle with it. In addition, we’re going to rebalance the performance of some other vehicles in the Japanese Tech Tree, especially those sitting at Tier VIII, the STA-1 and the STA-2. The DPM of the STA-1 will increase, making it more competitive. We also carefully analyzed your feedback regarding the STA-2 and its gameplay and realized this mobile tank could be even more effective, so we will also slightly improve some of its key characteristics. We will unveil the detailed changes of this Premium machine a bit later, after finalizing the settings of other vehicles. The Leopard 1 We consider the Leopard 1 as a long-distance sniper — fast and maneuverable. First of all, we will increase its alpha damage from 390 to 420, as well as armor penetration. We will also change the type of standard shells for this tank. By default, it will fire armor-piercing shells, and their velocity will become one of the highest in the game. The Leopard 1 will be enhanced as a sniper and will be able to hit enemies more effectively at long range, thanks to increased accuracy and decreased aiming time. Also, its forward speed will increase by 5 km/h to 70 km/h, making the Leopard 1 the fastest Tier X medium tank in the game! Due to such a serious improvement in its characteristics, we will have to reduce some other parameters which have less impact on its battle role. In particular, we’re reducing: Reverse speed by 3 km/h, to 20 km/h HP pool by 100 points, to 1850 points Power-to-weight ratio However, after the rebalance, the Leopard 1 will still retain excellent mobility. We also want to properly reconfigure the entire branch and check the effects of our changes on the researchable vehicles. Only then will we proceed to rebalance Premium Tier VIII tanks. So, the characteristics of the Pz. 58 Mutz will certainly be changed, but only after rebalancing the entire branch. The AMX 30 B The main change we’ve prepared for this tank is increased armor penetration with standard and special shells. At the same time, the alpha damage of the AMX 30 B will remain average. When rebalancing the characteristics of this vehicle, we constantly kept in mind that it had no distinct playing role. The AMX 30 B is a universal second line support vehicle, which can perform equally well in a variety of game situations. However, it lacks accuracy and armor penetration when playing at long distances, so we decided to improve these characteristics. It’s the most universal choice as it performs better than the Leopard 1 at close quarters and better than the STB-1 at long range. The Object 430 and the Object 430U These formidable vehicles have demonstrated good effectiveness since their introduction in World of Tanks, so we didn’t rush to change their characteristics. They were also not very common in Random Battles, and their number didn’t affect the game balance. However, the number of these two tanks has increased in the last six months, as well as your feedback regarding their combat performance. Therefore, we decided to reduce some of their excessively high combat parameters. Тhere’s Still A Lot of Work Ahead! This is only the second iteration of a large-scale rebalancing which we are carrying out this year. In the future, we’ll focus on some popular heavy tanks, so share your feedback on the forum which vehicles should be rebalanced first. Stay tuned! View the full article
  11. New Swedish medium tanks are ready to storm World of Tanks! Born in the mountainous regions and deep fjords of Scandinavia, hardened by bitter icy winds and long snowy winters, these steel berserkers are truly formidable adversaries on the battlefield. Fast and furious, these Swedish medium tanks are destined for mid-to-close combat and can become game-changers if you play them right. Let’s take a closer look at the composition of the new branch and the key gameplay features of the new Swedish machines we’re introducing. Unique Mechanics and Its Particularities Researching the new sub-branch of the Swedish medium tanks will start at Tier VII, with the Leo. As you progress, you’ll be able to move along the heavy tank branch or research these new medium tanks. Together with Update 1.5, the following new vehicles will join World of Tanks: The UDES 14 Alt 5 (Tier VIII) The UDES 16 (Tier IX) The UDES 15/16 (Tier X) Starting from Tier VIII, the Swedish medium tanks will all have a unique gameplay feature, hydropneumatic suspension, but let’s keep it simple and call it air suspension throughout this article. It’s like the one available in top-tier Swedish TDs through Siege Mode. But unlike the TDs, it will activate automatically when the medium’s speed drops below a certain point. This way, they change their hull inclination angle and their gun depression can reach up to -13 degrees. This is a record high value amongst the Tier X tanks in our game, and a really good angle for Tier VIII-IX machines compared to the original gun depression angles. Check it out: The UDES 14 Alt 5: -6 degrees The UDES 16: -5 degrees The UDES 15/16: -6 degrees NOTE: The actual bonus in gun depression angles you get from the activated air suspension depends strongly on the turret’s angle of rotation. If the turret of your tank is oriented forward, then the bonus from the air suspension is 100% and it starts helping you. And if the turret of your tank is oriented sideways, then you won’t get any extra gun depression! Use this feature in those game situations when it’s important to get a larger angle of gun inclination and try to align the position of the turret relative to the hull (or vice versa, try to align the hull position relative to the turret of your vehicle). So, when your speed is lower than 10 km/h, the vehicle switches to this mode. And when you start accelerating, and are going faster than 19 km/h (for Tiers VIII and IX) or 23 km/h (for Tier X), the vehicle turns off this mode and its hull levels out. This mechanic will benefit these tanks in unusual situations, such as: when firing on the move or when rolling downhill. Commonalities and Gameplay Tips High damage per shot is a key feature of all three top-tier Swedish medium tanks. By the way, we have carefully tested the menacing 120-mm gun, mounted on the UDES 15/16, and it performs rather brilliantly. A high alpha-damage gives you the opportunity to try different tactics on the battlefield, especially when playing as a support vehicle. Always keep in mind that the high alpha is a very important trump card that can make you a winner in duels even with the most formidable opponents. In addition, the new Swedish machines are very compact. They are stealthy and have a low silhouette, and can reach certain positions faster than heavy tanks. To make it easier for you to master these Swedish Vikings, we’ve prepared some useful tips that will allow you to play more effectively. Never forget about the air suspension giving your tank additional gun depression angles. You may need some time to get used to it, but you will certainly appreciate how convenient it is. All the vehicles have hull armor with decent sloping, but it’s not too thick. Be careful not to expose your tank. Their top speed seems nothing special, but they keep up well and accelerate fast. And it’s enough to close in on an enemy and surprise them with a destroying shot thanks to their big alpha. Both the Tier IX and X tanks have tough turrets with decent frontal armor, so you will be able to shrug off shells of medium tanks of the same tier and some top-tier machines. But this does not apply to the UDES 14 Alt 5, sitting at Tier VIII. Its turret is not so solid, so you should rely more on its high mobility and gun with good alpha. The low profile allows you to get close to enemies and pinpoint their location, so on some maps Swedish medium tanks can operate as active scouts. When in battle in one of these tanks, try aggressive support tactics. Flank the enemies together with other medium tanks, taking a good firing position, and make a hasty retreat if necessary. The UDES 14 Alt 5 A versatile medium tank, with a traditional design and a fast-firing gun, sacrificing armor for greater maneuverability. The stock gun is 90 mm, but the top one is a 105 mm with good alpha damage (360 points). You can rely on its accuracy, even on the move, so you can support your team as a proper flanker. Your priority targets are light and medium tanks. The UDES 16 A really serious adversary with characteristics similar to the top-tier vehicle. The UDES 16 boasts a solid researchable turret, a tough hull with well-sloped armor and a menacing 105-mm gun with excellent alpha damage (390 points). It easily flanks enemies, covers allies and can make use of uneven landscapes to deal massive hits. The UDES 15/16 Besides all the above-mentioned gameplay features and the air suspension, the UDES 15/16 also has a well-armored turret, so it can effectively repel hits from other Tier X vehicles. Another feature is its 120-mm gun, with a monstrous alpha – 440 points! Not many medium tanks have such a gun at Tier X. Finally, this will be one of the smallest and the stealthiest Tier X vehicles, with the highest camo values among all medium tanks for its Tier, so it will be hard to spot and hit this berserker. We hope that these brave Swedish medium tanks will bring you enjoyable gameplay. Good luck on the battlefield, Commanders! View the full article
  12. Tier III Russian Premium Light Tank. It appears that this may well be the next New Years gift tank. The in-game comparison page. Source WoT Express. View the full article
  13. For researching the tier VIII, 100k xp is estimated to be needed. View the full article
  14. The upcoming Swedish tech tree branch. View the full article
  15. Greetings Tankers! Today a new Tier VI French rolls out onto the Supertest: the M4A1 FL 10. It melds together American and French engineering concepts, being a classic Sherman but with an oscillating turret and an autoloader. The M4A1 FL 10 has good mobility, and though its gun can’t boast high alpha it has a four-shell clip. The autoloader allows for a very comfortable playstyle, emptying and reloading promptly, gauging up the damage-per-minute parameter. The crew consists of four people. Though French, it’s a Sherman still—so please play it cautiously: the large size and the average protection are still factors you should consider. Yet, the gun of the M4A1 FL 10 lets you dispatch a single enemy within seconds. Please remember that the stats are subject to change depending on test results. Follow the news and have luck in every battle! View the full article
  16. Greetings tankers! The new Swedish medium tanks are now entering the Supertest. The Tier VIII and the Tier X vehicles are fully set up for testing, though their parameters aren’t yet final and are to be checked in the coming battles. The Tier IX tank is still being tuned. These Swedes’ key feature is their hydropneumatic suspension. It’s like the one employed in top-tier Swedish TDs, but the new medium tanks enter the Siege Mode automatically when their speed drops. This way, their gun depression can reach -13 degrees (which is a lot!). The new Swedish mediums also have a small size and a good alpha. The UDES 15/16 (Tier X) is the newly-minted champion of its class with 460 points of damage. The Swedish newcomers’ mobility is enough for them to not lag behind their teammates. When in battle with one of these, try aggressive support tactics. Flank the enemies together with other medium tanks, covering allies and using uneven landscape to deal massive hits on your enemy curbing their enthusiasm. Please take note that the vehicles’ parameters may change depending on test results. Keep following the news and to stay up to date on all World of Tanks info. View the full article
  17. Hello, Here are The Swedish Mediums that just entered the Test Server (Tier 8 to 10) respectively, is it to note that the final statistics may vary. According to Wargaming, “These Swedes’ key feature is their hydropneumatic suspension. It’s like the one employed in top-tier Swedish TDs, but the new medium tanks enter the Siege Mode automatically when their speed drops. This way, their gun depression can reach -13 degrees. Also, the new Swedish mediums all have a small size and a good alpha. The UDES 15/16 (Tier X) is the newly-minted champion of its class with 460 points of damage. The Swedish newcomers’ mobility is enough not to lag behind the teammates.” UDES 16 (Tier IX) (No Statistics yet available) View the full article
  18. This is just a frame from the video WG published today.I presume we can start playing Leo again to accumulate exp… View the full article
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