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Found 40 results

  1. 1.5.1.1 Enhanced Standard Gun Sight By Atotik Source Link Download Link View the full article
  2. 1.5.1.1 Blue Light Gun Sight By Shtys & Akwotker Source Link Download Link View the full article
  3. 1.5.1.1 ProTanki Gun Sight Source Link Download Link View the full article
  4. 1.5.1.1 Harpoon V.3.0 Gun Sight By lenya69 – update 28.03.18.: fixed issues with visuals – 4 separate version Source Link Download Link View the full article
  5. 1.5.1.1 Cyborg Gun Sight By Andre_V Source Link Download Link View the full article
  6. 1.5.1.1 J1mb0 ZX Gun Sight By Marsoff & Andre_V – ENG & RU versions Source Link Download Link View the full article
  7. Earlier today we saw the introduction of two new tanks to the supertest – the british A43 BP prototype and the tier 8 T54E2 American heavy tank, furthermore, earlier this week we saw the addition of a double barreled ST-II to the supertest, and we have more information on the new mechanic. A43 BP prototype Detailed stats: Tier 6 British premium heavy tank Firepower: Main armament: OQF 17 pdr gun Mk. VII; Shells – 17-Pr. Mk. 9T AP / 17-Pr. Mk. 1T APCR / 17-Pr. Mk. 2T HE Alpha damage -150/150/190; Penetration values – 171/239/38; Damage per minute – 1770,9; Rate of fire – 11.8 (5.1 s. reload); Shell velocity – 1080 m/s (AP); Gun accuracy – 0.355; Aim time – 2.4 s. Aim circle spread – after shot – 3,836; on turret traverse – 0,221; on tank movement – 0,173; on tank traverse – 0,173; Gun depression – 8 degrees; Spotting: View range – 360; Camouflage values – Stationary 12.4 %; On movement 6.2 %; During shooting while stationary 2.9 %; On movement while shooting – 1.45 %; Mobility: Engine power – 600; Vehicle traverse speed – 20; Specific power ratio – 12 hp/t; Maximum speed – forwards 20 km/h; backwards 12 km/h; Terrain resistances – on hard terrain – 1.247; on medium Terrain – 1.534; on soft terrain – 2.397; Armor: Hull front / side – 152.4mm / 95.3mm/50mm; Turret front / side – 152.4 mm / 95.2 mm/101mm; T54E2 Detailed stats: Tier 8 American premium heavy tank Firepower: Main armament: 105mm gun T140E3; Shells – T32M2E AP / T29E3M2E APCR / M11A2E HE Alpha damage -390/390/480; Penetration values – 226/255/53; Damage per minute – 1768.3; Rate of fire – 4.53 (13.23 s. reload); Shell velocity – 1080 m/s (AP); Gun accuracy – 0.384; Aim time – 2.88 s. Aim circle spread – after shot – 3,836; on turret traverse – 0,096; on tank movement – 0,144; on tank traverse – 0,144; Gun depression – 10 degrees; Spotting: View range – 400; Camouflage values – Stationary 9.4%; On movement 4.7%; During shooting while stationary 1.56%; On movement while shooting – 0.93%; Mobility: Engine power – 800; Vehicle traverse speed – 46; Specific power ratio – 16.15 hp/t; Maximum speed – forwards 45 km/h; backwards 17 km/h; Terrain resistances – on hard terrain – 1.342; on medium Terrain – 1.63; on soft terrain – 3.26; Armor: Hull front / side – 152.4mm / 76.2mm/40mm; Turret front / side – 250 mm / 140 mm/140mm; Supertest – double gun barrel mechanic Wargaming statement – At the moment, the stage of closed testing is undergoing something truly unusual. Let’s not beat around the bush: yes, we are testing the mechanics of the double weapon. Immediately make a reservation – it is not known whether it will be in the game. And first of all, we note that this is a test of mechanics, and not of specific tanks. The mechanics themselves are being tested on the example of the ST-II tank, but its equipment, and even the tank itself is used only as a test site. Our task now is to test the concept of two-gun machines. The complexity of the development of such a technique lies in the fact that we need to properly balance these machines with those already in the game. Now we are choosing one of the options for implementing the mechanics of the double gun, and only then we will be able to proceed to customizing the tanks themselves, taking into account the new features. After all, we want not only to give double barreled vehicles higher one-time damage, but also to balance this with the possibility of simultaneous firing from both guns! It is obvious that it is necessary to somehow pay for this opportunity, because we are testing various prototypes of the implementation of this mechanics. At this point, we only had the first testing of two options. But as ideas we have other prototypes. We want to emphasize that now we are just starting to prototype the concept and test implementation options, so it’s too early to talk about putting this mechanics into the game. Machines must pass a full cycle of testing. And we want these machines: • were interesting for the game; • Be balanced against others. If in the course of testing we are unable to select such characteristics of the machines under which both conditions are fulfilled, then such tanks will not appear in the game (in any case, until a solution is found). This is a normal process in the development: we are constantly testing certain game mechanics that may sound interesting in theory, but in practice they turn out to be unviable. In any case, we will continue to search and test new mechanics, because we, like you, want to see something new and interesting in the game. View the full article
  8. 1.5.1.0 Staple Gun Sight By Andre_V Source Link Download Link View the full article
  9. 1.5.1.0 Gun Sight By Badboy78 Source Link Download Link View the full article
  10. 1.5.0.4 Server Gun Direction V1.18 By Spoter & reven86 IMPORTANT: enable server reticle in settings Source Link Download Link View the full article
  11. 1.5.0.4 Jove Gun Sight Source Link Download Link View the full article
  12. 1.5.0.1 WGL White Gun Sight By Valuhov – two versions inside Source Link Download Link View the full article
  13. In the update 1.5 artillery received various nerfs. The most notable one is to Conqueror Gun Carriage. Shell velocity of both HE rounds got reduced by 9% which resulted in something that nobody anticipated: maximum firing range decreased from 1000 to 820 meters and shell trajectory changed, becoming more steep. So effectively CGC was buffed by being able to shoot behind cover and hit weak top armor of enemy tanks even more effectively. One of WG community managers stated on RU forum that this is not a feature, it’s a “bug” and it will be fixed. Maximum range and trajectory will be changed back while shell velocity nerf stays. Forum post: Source: wot express, skillfully translated by Robopon View the full article
  14. 1.5.0.0 Minimap Gun Direction By Ekspoint This mod will show you the spotted enemy gun direction on the minimap. Will make choosing the right direction or the time to move for you much easier. All settings are in: WOT\mods\configs\ekspoint\mod_minimap_tankview.json Source Link Download Link View the full article
  15. 1.4.1.2 Kodos Gun Sight By Andre_V & Kodos – ENG and RU versions Source Link Download Link View the full article
  16. 1.4.1.2 Marakasi Gun Sight By Andre_V – ENG/RU versions Source Link Download Link View the full article
  17. 1.4.1.2 OverCross Minimalistic Gun Sight By Andre_V – ENG & RU versions inside Source Link Download Link View the full article
  18. 1.4.1.2 Square Gun Sight By Andre_V – ENG & RU versions inside Source Link Download Link View the full article
  19. 1.4.1.2 Spider Gun Sight By Andre_V Source Link Download Link View the full article
  20. 1.4.1.2 Voin Gun Sight By Valuhov – ENG & RU versions Source Link Download Link View the full article
  21. 1.4.1.2 Sword Of Damocles Gun Sight By AleksLee Source Link Download Link View the full article
  22. 1.4.1.2 Giacint Gun Sight By SAVBO Source Link Download Link View the full article
  23. 1.4.1.2 MORIARTY Gun Sight By Andre_V Source Link Download Link View the full article
  24. 1.4.1.2 Crystal Gun Sight By Andre_V Source Link Download Link View the full article
  25. 1.4.1.2 Kirill Oreshkin Gun Sight – two versions (blue and green) Source Link Download Link View the full article
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