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  1. Our friend Sanya @SanyaTranslate has released this post: So, okay, with the ending more or less figured out, let’s go back to the beginning. I have to say: this is not what you thought. Attachment: The Czechoslovakian map contour and the flag means likely one thing, Škoda T 27 premium tank. However, here the message is more interesting than the attachment, with “let’s go back to the beginning. I have to say: this is not what you thought.” being a particularly interesting part. Let’s backpedal a bit. The two first posts were these: First one with the icon of some sort of event is still unknown, but the second with the tickets has been leaked by the russians. First option: As the tickets relate to an upcoming Tank Fair event (similar to black market), it is likely that Škoda T 27 will be sold, or, with the second icon being relatively unknown, it will be a reward of some sort of event (It is also possible that the icon will be for the tank races, which are coming in early August). View the full article
  2. Main Changes Personal Missions Tweaks Rebalanced the Personal Missions within the Object 279 (e) operation. Conditions of 22 missions have been adjusted. 2 missions have been changed while keeping the player’s progress within them (with the 1 to 1 conversion). Rebalanced a number of missions for SPGs (within both campaigns). 12 missions for SPGs have been changed within The Long-Awaited Backup campaign. 5 missions for SPGs have been changed within the Second Front campaign. Vehicle Customization Added detailed information about some of the available styles in the game client. Added new fonts for tactical numbers. Reworked the interface of applying decals. Added new decals: square and rectangular. Square decals will be available for all Tier X and Tier VIII vehicles. Rectangular decals will be available for Tier X vehicles and Tier VIII Premium vehicles. Changed the spots that are available for applying the decals. All previously applied decals will be removed and sent to the section Exterior -> Decals. Disabling Friendly Fire/Damage We disabled team damage and team kills caused by friendly fire and ramming in all Random Battles (Standard, Encounter, Assault and Grand Battles). Reworked the sounds and effects of direct hits received from allies. Improved the system of penalties for causing damage and stunning allies. Reworked the mechanics of interaction between the HE shells of SPGs and guns of the allied vehicles The corresponding changes will be made to the Game Rules, which will take effect after the release of the update. WoT Premium Account Reworked the logic of adding the manageable XP bonus within WoT Premium Account. Now the extra XP will be sent to the crew according to the same rules that are applied to the Combat experience: If the Accelerated crew training is disabled (or is not available) before the beginning of a battle, a share of experience will go to the crew, the rest will go to the vehicle. If the Accelerated crew training is enabled, all experience will be distributed between the crew members. Changed the conditions, upon which the bonus can be used (all below conditions should be met): The most recent victory in the selected vehicle. The vehicle is in the Garage (not sold, the rental has not expired, etc.) The crew that won the battle is in the vehicle. The current state of the Accelerated crew training option is the same as it was before the beginning of the battle. Maps Made some balance changes to a spotting position on the Malinovka map: removed the trees that prevented the northern team from spotting enemy vehicles. Changes to the Wheeled Vehicles Optimized performance of the engine modes. When switching between the modes, the wheeled vehicles will not lose engine power anymore. This is especially important when switching from the Cruise to Rapid mode. Now the wheeled vehicles will not slow down before speeding up. The wheeled vehicles will simply keep building up the speed. When switching between the modes, the wheels will be retracted and lowered down more realistically. Optimized performance of the movement physics. When running into an obstacle, it will be easier to regain control over the movement of the wheeled vehicle in some cases. Added the option of disabling the speedometer of the wheeled vehicles in the client settings. Duplicated the indication of the drive modes on the damage panel. Added the option of enabling/disabling the Auto-Aim Indicator for all vehicle types (via the tab of marker configuration). The Auto-Aim Indicator can be enabled/disabled separately for the Default and Alternative marker modes. The option will affect all vehicles, including the wheeled ones (i.e., the Auto-Aim Indicator can be disabled for the wheeled vehicles in the same way). Added the option of switching between the drive modes for the wheeled vehicles during the pre-battle count down. The same applies to the Swedish tank destroyers. Changes to the Interface Added the option of disabling vehicles in the client settings. Duplicated indication of the damage modes. Auto-Aim Indicator for all vehicle types (via the tab of marker configuration). It can be enabled / disabled. It can be disabled in the same way. Team Battles Mode Discontinued The Team Battles mode has been removed from the list of available modes. Changes to the technical characteristics of the following vehicles U.S.A. Added the AE Phase I (for testing by Supertest players). U.K. Added a branch of researchable light tanks. The new branch of light tanks will start from the Tier VI Cromwell and contains the following vehicles: VII—GSR 3301 Setter (Setter) VIII—LHMTV IX—GSOR3301 AVR FS (GSOR) X—Manticore Japan Changed technical characteristics of the following vehicles: STB-1 Changed the hull traverse speed from 55 to 52 deg/s Changed the turret traverse speed from 46 to 50 deg/s Changed the gun elevation angle from +9 to +15 deg (+21 deg when the hydropneumatic suspension is active) Changed the gun depression angle from -6 to -8 deg (-14 deg when the hydropneumatic suspension is active) View the full article
  3. Most likely a premium tank after all, in a recent QnA Wargaming confirmed E-100 rework is likely planned but ways off. Crew: 5 (Commander, Gunner, Driver, Radio Operator and Loader). Tier VIII German Heavy tank E-75 TS Full stats Firepower: Main armament: 10,5 cm KwK L/73; Shells – Pzgr. 39/45 / Pzgr.. 40/45 / Sprgr. 45; Alpha damage 360/360/440; Penetration values – 227/262/60; Damage per minute – 1831; Rate of fire – 5,1 (11,795 s. reload); Shell velocity – 1100 m/s (AP); Gun accuracy – 0.336; Aim time – 2.59 s. Aim circle spread – after shot – 2,877; on turret traverse – 0,134; on tank movement – 0,211; on tank traverse – 0,211; Gun depression – 8 degrees; Spotting: View range – 390; Camouflage values – Stationary 6,4 %; On movement 3,2 %; During shooting while stationary 1,27 %; On movement while shooting – 0,63 %; Mobility: Engine power – 1200; Vehicle traverse speed – 26; Specific power ratio – 13.33 hp/t; Maximum speed – forwards 30 km/h; backwards 15 km/h; Terrain resistances – on hard terrain – 0,959; on medium Terrain –1,151; on soft terrain – 2,205; Armor: Hull front / side – 140 mm / 80 mm; Turret front / side – 230 mm / 120 mm; View the full article
  4. Firefly Full – Spotted Tanks Info V.V.5.00 By Spoter All settings are in: WOT\res_mods\configs\spoter_mods\spotted_extended_light\spotted_extended_light.json. Source Link Download Link View the full article
  5. Direction Box Full By lportii – 3 color direction box Source Link Download Link View the full article
  6. Direction Box 3.11 Full By Spoter – 3 colors Source Link Download Link View the full article
  7. M4A1 FL 10. Statistics: Tier: MT-6, France, premium HP: 720 Engine: 530 hp Mass: 30,20 t Maximum load: 40,20 t Power-to-weight: 17,55 hp / t Max speed/Min speed: 48 / -20 km / h Hull turning speed: 44,85 °/s Turret turning speed: 36 °/s Terrain resistance values: ?? View range: 370 m Radio range: 782 m Hull armor: 50 / 38 / 38 mm Turret armor: 40 / 20 / 20 mm Gun: 75 mm SA50 mle. 50 Alpha Damage: 135 / 135 / 175 Penetration: 148 / 202 / 38 mm Rate of fire: 12,73 rounds/minute Damage per minute: 1 718 Reload time: 13,61 s / 1,75 s / 4 rounds. (full magazine reload time/ reload time between rounds/ number of rounds in the clip) Accuracy at 100 m: 0,36 Aiming time: 1,92 s Depression/Elevation: -6 ° / +12 ° Crew – 4 members. Camouflage: Camoflage of the stationary vehicle: 11.23 / 2.63% (for a stationary vehicle / for a stationary vehicle after firing a shot); Camouflage when the vehicle is in motion: 8.38 / 1.96% (for a moving vehicle / for a moving vehicle after firing a shot). Model pictures (source – wotclue): View the full article
  8. EMIL I. Parameters: Tier: HT-8, Sweden, standard HP: 1 400 Engine: 380 hp 430 hp Mass: 28,80 t Maximum load: 32,00 t Power-to-weight: 13,19 hp / t 14,93 hp / t Max speed / Min speed: 50 / -16 km / h Hull turning speed: 30 °/s 28 °/s Turret turning speed: 20,9 °/s Terrain resistance values: 1,151 / 1,247 / 2,014 View range: 360 m Radio range: 850 m Hull armor: 100 / 20 / 30 mm Turret armor: 180 / 35 / 20 mm Gun: 10,5 cm TK 105-9 Alpha Damage: 360 / 360 / 470 360 / 360 / 460 Penetration: 217 / 242 / 53 mm Rate of fire: 6,312 5,55 rounds/minute Damage per minute: 2 272,3 1 997,9 Rounds in magazine: 4 rds. 3 rds. Reload time between shots: 3,0 s Complete reload time: 22,517 s 26,434 s Accuracy at 100 m: 0,364 Aiming time: 3,07 s Depression/Elevation: -12 ° / +15 ° Number of rounds in magazine: 52 rds. 57 rds. Guns/Ammo: Crew (3): Commander, Driver, and Gunner Aim spread: after firing: 3,836; during the rotation of the turret: 0.153; while the vehicle is in motion: 0,24 0,249; during vehicle rotation: 0,24 0,249; during turret rotation at the maximum speed: 3.07; at the maximum vehicle speed: 11,99 12,47; at the maximum vehicle rotation speed: 7,19 6,98. Camouflage values: fixed tank camouflage: 11.5%; tank camouflage when in motion: 5.7%; camouflage of an immobile tank when shooting: 2.28%; camouflage of the tank shooting while in motion: 1.13%. View the full article
  9. [ZJ] FULL 3 DAY PACK TRIAL #120 Whats inside: AimBotShaytan ContourLook HitMarker ArtyPlace Laserpointer Marker Re-the Load Tundra AUTOEQUIP Devices AutoRepair Zmod Detector Source Link Download Link View the full article
  10. Sadly, in the premium shop where players purchase this campaign, it does not describe the contents at all. Thus here I have compiled a list of all the contents of the campaign rewards, to help you all decide whether or not the Campaign is worth its asking price of $55.91 USD/$75.59 CAD to you. Inside the Campaign is 5 Missions, with 5 sub missions each. Upon purchasing this campaign, the player has 180 days to complete it from the day of purchase. If a player purchases the campaign more then once, this will add the campaign’s availability time together. (180 days per purchase) Which can be accomplished by buying the campaign and then buying a Prinz Eitel Friedrich package that includes the campaign. The rewards for purchasing the campaign all missions added together are as follows: 4,000x Steel 2,019 Doubloons (Included alongside the purchase of the campaign, not earned within it) 20x New Year Streamer Camo 10x New Year 2017 Camo 10x Type 3 – New Year Camo 10x Frosty Fir Tree Camo 3x Spreing Sky Camo 3x Mosaic Camo 3x Asian Lantern Camo 10x Sierra Mike Flags 10x India Delta Flags 10x India Yankee Flags 10x Juliet Charlie Flags 10x November Foxtrot 10x Victor Lima Flags 10x Mike Yankee Soxisix Flags 10x November Echo Setteseven 4x Big Santa Container 1x Mega Santa Container 28 Days Warship Premium Account If you wish to see all the campaign’s missions, you can view them here: https://www.youtube.com/watch?v=7E1Bnfpahz4 ~IGN: Shipmaster_Crook [NA] View the full article
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