Jump to content

Search the Community

Showing results for tags 'developer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Donatorov
  • Ragnarocek's Workshop
    • Mods & Addons by Ragnarocek
  • Carlosuv koutek
    • Carlosův balík módů
  • DeepJazzyD
    • DeepJazzyD mods
  • Public Forum
    • Poradna
    • World Of Tanks
    • FTR & Ritas Status Report & The Armored Patrol
    • PlazmaKeks AddOns

Categories

  • Articles
    • Forum Integration
    • Frontpage
  • Pages
  • Miscellaneous
    • Databases
    • Templates
    • Media

Categories

  • WoT Modifications by Ragnarocek
    • Techtree Colored Ribbons [Riskynet's colors]
    • Carousel Colored Ribbons [Riskynet's colors]
    • Colored Contour Icons [Riskynet's Colors]
    • Upravene pobitkove sumare v garazi Win/Loss/Draw
    • SpeedScroll v servisnom kanali
    • Better Lag Indicator by Ragnarocek
    • Ragnastats v Servisnom Kanali
  • Carlosuv Modpack
  • DeepJazzyD

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Skype


Interests


Birthday

Between and

Found 34 results

  1. Very soon, ray tracing technology will appear in World of Tanks. It will help render realistic vehicle shadows. You can already see them in the new version of World of Tanks Encore RT https://wotencore.net/. How does this technology work? And will players need a special graphics card with ray tracing support? Let’s find out! View the full article
  2. The Offspring and Tank Festival Why has the 9th anniversary been celebrated on such a grand scale? How did The Offspring end up in the game? How did the Pretty Fly tank turn out and what’s unique about it? Get all the answers in the latest Developer Diaries! View the full article
  3. I want more color in dull Himmelsdorf. I want more guns. Also, I think two guns are a great idea. Big, shiny ones. Ones that look like they could send a light tank to the Garage in one shot. One gun’s for show, two guns for a pro. View the full article
  4. Update 0.8.7 is set to bring many interesting new features to players: French destroyers from Tier II through Tier VIII are leaving early access, and players are also getting a new collection, a new legendary Commander, changes to the mechanics of the AA defense priority sector, and much more… View the full article
  5. With Update 1.6, damaging allies by shooting and ramming them will be disabled in all types of Random Battles. This change showed good results in Ranked Battles and now it’s coming to Random Battles. Learn more about the changes to the allied damage system in this new video. View the full article
  6. Update 0.8.6 opens up the French arc, which is set to span two updates. Players will enjoy a new game event, gain early access to the French destroyer branch, explore the new Crash Zone Alpha map, and experience many other features. But how did we select the ships for the new branch and what are its peculiarities? How did we create the new map? How did the last Clan season go? Watch the fresh episode of Developer Diaries to find answers to these and many other questions! View the full article
  7. World of Warships will dive into the atmosphere of post-apocalypse in Update 0.8.5. A new Rogue Wave in-game event, a Savage Battle mode featuring four teams, new post-apocalypse-themed ships, and much more await players! View the full article
  8. The legendary Kharkov map returns to World of Tanks. But it’s not just an old map converted to HD. This is a completely new map with details from the good old Kharkov map. It’s bigger, brighter, with tons of new details, but the atmosphere of a city engulfed in war is still there. A lot of work went into it, and we want to talk about the results. Watch the video and leave your comments! View the full article
  9. Can you survive the Post-Apocalypse and stay alive to the end of the fight between four teams? Test the updated shell penetration mechanics and take part in a Ranked Battle Sprint! IMPORTANT! Because the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released. Rogue Wave The power of a once great civilization is now its history, and the glorious city lies in ruins, destroyed and flooded. These toxic seas are all yours now: join the battle and become a top combatant in the fight for Fuel Tokens! Click to view slideshow. Battles will be played in an uncommon format for World of Warships: four teams will fight on the same battleground. The small team size will allow you to enjoy the battle playing either alone, or as a part of Division. Be cautious and don’t take risks without good reason—only the last team standing will win the fight. The Savage Battle commences on the outskirts of the destroyed city. At the start, your ship has no consumable charges because the world is on the brink of collapse, meaning that everyone is forced to fight for the limited resources. Activate zones that contain bonuses, and collect the charges to replenish your stock of consumables, but watch out, as the opposing teams are on high alert and can attack you from any direction! Besides your enemies, you also need to watch out for the Wild Fire that’s steadily engulfing the arena. Any ships that linger inside the Wild Fire will continuously lose their HP. We have specially modified nine destroyers for the Savage Battle, divided into three classes. Octopus Ships with low detectability, armed with powerful torpedoes to pulverize everyone who would stand in their way. Their main guns function similarly to secondary batteries and are operated by the artificial intelligence that was passed to us from the great ancients. It’s noteworthy though, that the main battery is not the Octopuses’ best card. X Z-52, X Shimakaze, and X Daring served as the prototypes for this ship class. Moray Eel Rely on maneuvering! Ships of this class will ideally suit fans of aggressive close quarters brawls. Their major advantage is their maneuverability and powerful propulsion. Powerful main guns are operated by artificial intelligence, while the torpedoes deal moderate damage and are, in fact, slow. Destroyers X Yueyang, X Gearing, and X Kléber (a French Tier X destroyer that’s undergoing tests at the moment and will appear in game in the near future) were taken as the basis for the Moray Eel-class ships. Barracuda Take control over the ruinous winds! Expect high speeds, direct operation of their main battery guns, and torpedoes with moderate characteristics. While designing these ships, the engineers had their eyes on X Harugumo, X Grozovoi, and X Khabarovsk. Click to view slideshow. To get access to the next ship of the class, win several battles with the previous ship. Armory The rules of Rogue Wave are similar to those of the previous in-game events: there is one Stage available consisting of four Directives, with each containing ten missions. You’ll earn Fuel Tokens, various in-game items, and a new expendable camouflage for completing special combat missions and Directives in the new game mode. Fuel Tokens are a new temporary resource that you can earn by playing Savage Battles, intended specifically for the Rogue Wave event. You can exchange your Fuel Tokens in the Armory for Post-Apocalyptic camouflages, credits, Premium Account, and a special reward—a new Premium ship. Which one, you ask? We prefer to keep the suspense until the last minute, and will share the details with you shortly before the upcoming Update’s release! If the Post-Apocalypse catches your fancy then you can keep the permanent camouflages for the following Tier X destroyers as souvenirs: Z-52, Shimakaze, Daring, Yueyang, Gearing, Grozovoi, Harugumo, and Khabarovsk. These camos can be purchased with doubloons. Please note that new content is distributed on the Public Test server differently from the main server. Ranked Battle Sprints Get ready for two new seasons of Ranked Battle Sprints, played in a 6 vs. 6 format with Tier VII ships. Season 5 battles will be played in Domination mode, and Season 6—in Epicenter mode. As before, ten ranks are divided into two leagues: the Second League includes ranks 10–6 and the First League, ranks 5–1. Prepare your Tier VII ships and fight together with your friends in Divisions! Other Changes The look of the markers notifying players about new contents or news has been updated. Now, for new items of collections, insignias, campaigns, and news, a new icon with a counter is used. We’ve also updated the look of notifications seen on the banners in the Port. Game Mechanics Improvements The Public Test will include the updated mechanics for damage infliction to ships’ anti-torpedo bulges, secondary battery, and torpedo tube modules, as well as to any completely destroyed parts. Now, when a shell penetrates a secondary battery module, a torpedo tube module, or a completely destroyed part of the ship, the dealt damage will be 10% of the maximum shell damage value. 100% of this damage can be restored using the Repair Party consumable. Have you ever noticed that you received a “Penetration” ribbon for hitting an enemy ship’s bulge, but caused no damage to the enemy’s HP? Now we’re introducing a new ribbon in order to avoid deceiving our players. For penetrating the torpedo bulge without penetrating the next layer of armor, a special ribbon will be given to players—for shells, bombs, and rockets. Other Changes The look of the markers notifying players about new contents or news has been updated. Now, for new items of collections, insignias, campaigns, and news, a new icon with a counter is used. We’ve also updated the look of notifications seen on the banners in the Port. In Update 0.8.5, new technology will be utilized for the Minimap which will allow the developers to introduce improvements to the game faster and in a more efficient way. The following changes have been introduced: Coordinates of the squares are now located along the left and upper boundaries of the Minimap. The Minimap rotation option has been moved to the in-battle Minimap settings. Last known position markers of the enemy are now automatically enabled for all players. Only long-range AA defense action radius is displayed on the Minimap. Now, the Minimap displays only the necessary information, allowing players to use the displayed data in a more effective way, and not to lose oneself in the large number of indicators. View the full article
  10. What’s the process that every battleship must go through to take up their rightful place in World of Warships? Find out more in the new episode of “Developer Diaries”! View the full article
  11. New Developer Diaries will unveil a little bit of information about upcoming Update 0.8.4. It brings the second stage of the “Victory” competition, a new season of Ranked Battles, new changes to aircraft carriers, and dynamically changing weather in your Ports! Join the Public Test today! View the full article
  12. In this episode of Developer Diaries, we will talk about the new WoT Premium Account. How is it different from the current Premium, what new features does it have, how much does it cost, and how will it be added to the game? Watch now and leave your comments below! View the full article
  13. New Developer Diaries will unveil a little bit of information about upcoming Update 0.8.3. Join the Public Test today! View the full article
  14. From this video: -Soon, the testing on a certain experiment will come to an end. If everything goes well, we will disable that thing in the second half of the year. (Most likely it’s team damage) -We’re not planning to extend the duration of WoT Classic -Arty changes won’t happen sooner than in 4 months -If all changes will be implemented, the arty missions will be adjusted accordingly -After WoT Classic ends, we’ll release a Sandbox server in which we’ll focus on premium ammo (with almost all aspects in scope) -The new MM will appear on the 3rd of April on the RU server -Pearl River and Dragon Ridge are not currently being worked on -Soon, there will be the possibility to add maps to a blacklist. First, it’ll only be one map, and later, depending on how everything goes, the limit will be set to two or three -Kharkov is being worked on -Improving in-game communication isn’t our priority, thus we abandoned the idea to integrate Discord -The chance of getting an unjust ban is about 2-3% per 10 thousand players -Due to the implementation of wheeled vehicles, Frontline changes are planned for LTs. Tests will be held on a separate cluster -The situation with tier XI and XII tanks should be cleared in the next 2 years View the full article
×
×
  • Create New...