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Found 54 results

  1. 100mm gun changes: • Aiming time from 2.68 to 2.4 sec, • Spread over 100 m from 0.38 to 0.36. View the full article
  2. Last night the IS-2-II received 2nd iteration. The developers realized that the tank was far too bad for the tier. However, for now only the top gun is being worked on and it’s unknown if the stock grind is going to be miserable aswell (stock gun is an 85mm gun with 120mm of penetration standard and the stock stats are not that different from a fully upgraded KV-1, and this is at tier 8). 100 mm S-34D changes: • Gun reload time (1/2): from 9.5 / 9.5 to 8.5 / 8.5 sec • Preparation time for a double shot: from 2.5 for 2 sec. • Recharge lock time: 4 seconds (didn’t change) • Weapon switch time: 5 sec (didn’t change) • Average damage per minute: from 1277 to 2209 View the full article
  3. Today a new micropatch got released, and along with it some changes for the Object 703 Variant II (122mm version) were released. The another version of the tank with a 100mm gun was not touched. It doesn’t seem that WG are ready for the release of either versions yet, as right before release price in gold tends to be updated aswell, not in this case. • Gun reload time (1/2): from 11/11 to 12.5 / 12.5 sec • Preparation time for a double shot: from 3.5 for 3 sec. • Reload lock time: from 7 to 4 seconds • Gun swap time: 5 sec (did not change) • Average damage per minute: from 2.219 to 1.952 View the full article
  4. Iterations are going to roll out on a weekly basis. It’s likely that we are receiving new double barreled vehicles next week (why not now who knows). Amongst other things and the listed 1st iteration “credits for directives” test, WG is preparing to release a lot of 3D styles for these vehicles: Object 907, FV4005 Stage II, Progetto M40 mod. 65, T-100 LT, Object 430U, SU-130PM. View the full article
  5. Commanders! Today, we launch the first Common Test of Update 1.7. We’re making Crew Directives easier for everyone to obtain, so let’s check it out! Crew Directives for Credits Starting with Update 1.7, you can purchase Crew Directives for Credits. Accordingly, these items will no longer be available for Bonds. We’re taking this step to allow a wider range of players to try out Crew Directives by making them more accessible. All players can now easily buy and use them in every battle and increase the combat effectiveness of your vehicles. Crew Directives work as a 100% trained Perk or Skill, so take advantage of them if your Crew members don’t have Perks/Skills yet. If they have Perks/Skills, Crew Directives boost their effect. View the full article
  6. There have been some small nerfs in this latest round. Changes are from the original. View the full article
  7. The tank keeps getting nerfed, at this point it’s might be that WG is trying to find the “bottom ground”, and balance it around the middle, when the tank is borderline OP and borderline useless (just like how WG made HE changes obsolete and then overpowered in sandbox in order to find middle ground). Changes: – Accuracy from 0.38 to 0.4 – Aiming time from 3.07 to 3.26 s – Time between shells from 3 to 3.2 s – Average damage per minute from 2.019 to 1.996 – Gun spread on movement from 0.24 to 0.26 View the full article
  8. Nerfhammer keeps striking. – Aiming time from 2.88 nerfed to 3.07 s – Time between shots nerfed from 2.75 s. to 3 s – Average damage per minute from 2.049 to 2.019. – Tank’s HP from 1850 to 1750. View the full article
  9. To add to 2nd iteration of 752 changes, with this 3rd iteration Object 752 was nerfed even more. – Average damage per shot down from 440 to 390; – Average damage per minute from 2.311 to 2.049 View the full article
  10. Yesterday, Object 752 has received a different iteration on the supertest. 752 was deemed far too strong and has been nerfed accordingly. Performance buffs are highlighted. Firepower: – Average penetration down from 256 to 248 – Autoloader reload from 25.12 to 28.76 s. – Average damage per minute from 2586 to 2311. – Gun spread when turning the chassis from 0.18 to 0.24 Armor: – Armor of the upper frontal plate from 300 to 152 – Armor of hull sides from 55 to 140 – Upper frontal turret armor from 290 to 330 – Side turret armor from 320 to 150 Mobility: – Engine power down from 790 to 635 – Specific power from 17.4 to 13.99 hp/t. – Maximum forward speed from 50 to 40 km/h. Concealment: – Concealment while stationary from 6.84 / 1.23 to 7.41 / 1.33 – Concealment while stationary 34.2 / 6.16 to 3.71 / 0.67 (This stat seems overly excessive in the first place, WG might have implemented wrong values when tank came out, these are now proper) View the full article
  11. 1.6.1.3 English Interface – in case you installed some mod that changes the language – or for any other reason Source Link Download Link View the full article
  12. Source: EU Forums What is going to change? -The courts behind the “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“The People’s Deeds Are Immortal” ) buildings have been opened. -The map setting has been changed to fall — the foliage has been removed from the trees. Some shrubbery has been added in the park. -The riverbed has been drained and turned into a playable zone. Several exits from the riverbed have been added in various parts of the map. -The white fence along the central avenue has been removed and substituted with hills. -Some covers have been added along the street on line 9. -The map size has been slightly increased, and a passage has been added behind the buildings along line K. -The encounter area at the “small town” has been completely redesigned—a subway construction site has been added. -The red border line has been shifted—the remote passage along line 1 has been removed. -Additional covers along the upper part of the street on line 2 have been added. -The alternative variant differs by an additional passage in the “small town”. The decision as to whether the changes made to the Minsk map will be preserved depends on the test results. View the full article
  13. This time the updated values of today’s Sandbox patch. Source: wotclue Calibre: Alpha Damage: 1.6.1: Sandbox: 76 мм 156–260 55–95 90 мм 270–370 95–115 105 мм 360–510 130–180 120 мм 440–530 180–190 122 мм 450–560 180–190 130 мм 580–750 210–270 150 мм 890–950 320–330 183 мм 1750 480 Tank: 1.6.1: Sandbox: Sandbox, second iteration: Gun: Object 260 530 190 330 122 мм BL-13-1 Object 279 early 530 190 330 122 мм М62-Т2А StuG IV 175 65 110 7,5 cm Stu.K. 40 L/48 Т 55А 420 150 265 100 mm Panzerkanone D-10T2S L/56 T28 Concept 420 150 265 105 mm Gun T5 Excalibur 190 70 120 76 mm ‚Excalibur’ Gun Chimera 530 190 330 QF 5-in. Gun Tank: 1.6.1: Sandbox: Sandbox, second iteration: Gun: МS-1 62 20 40 45 мм обр. 1932 г. Pz.Kpfw. I 2>1 T1 Cunningham 36 15 25 37 mm Semiaotumatic Gun M1924 Renault FT Without HE rounds 13.2 mm Hotchkiss mle 1930 Cruiser Mk. I 2>1 Kolohousenka 65 25 40 47 mm Rychlopalné dělo Vickers L/20 Renault NC-31 42 15 25 37 mm KwK 36 L/46.5 Renault Otsu 55 20 35 37 mm Sogekihou 4TP 70 25 45 47 mm QFSA Strv fm/21 16 5 10 20 mm akan m/Madsen Fiat 3000 45 15 30 Cannone da 37/40 BT-2 62 20 40 45 мм 20К Т-60 50 20 30 37 мм ЗиС-19 Pz.Kpfw. II Without HE rounds 2 cm Flak 38 M2 Light Tank 50 20 30 37 mm Gun M5 FCM 36 45 15 30 37 mm SA38 Cruiser Mk. II 3>2 Type 95 Ha-Go 95 35 60 5.7 cm Gun Type 97 Strv m/38 50 20 30 37 mm kan m/38 strv Т-70 65 25 40 45 мм ВТ-42 Т-46 65 25 40 45 мм ВТ-42 Pz.Kpfw. III Ausf. E 90 30 55 5 cm Kw.K. 38 L/42 Pz.Kpfw. II Ausf. G 40 15 25 3 cm M.K. 103 M3 Stuart 50 20 30 37 mm Gun M6 AMX 38 70 25 45 47 mm SA35 Somua S35 70 25 45 47 mm SA37 Valentine 4>3 Type 97 Chi-Ha 90 30 55 47 mm Gun Type 1 Strv m/40L 50 20 30 37 mm kan m/38-49 strv BТ-7 3>4 SU-76М 3>4 Т-28 95 35 60 57 мм ЗиС-4 Pz.Kpfw. II Luchs 40 15 25 3 cm M.K. 103 Pz.Kpfw. III Ausf. J 90 30 55 5 cm Kw.K. 39 L/60 StuG III Ausf. B 175 65 110 7,5 cm Pak 39 L/48 M5 Stuart 50 20 30 37 mm Gun T16 M8A1 175 65 110 3-inch AT Gun M7 M7 5>4 AMX 40 175 65 110 75 mm SA32 Somua SAu 40 350 165 255 105 mm AC court mle. 1934 S B1 70 25 45 47 mm SA37 Valentine AT 3>4 Matilda 110 70 110 OQF 3-inch Howitzer Mk. I Type 1 Chi-He 100 35 60 Experimental 57 mm Tank Gun Shin Sav m/43 370 130 230 10,5 cm kan m/44 sav Lago 175 65 110 7,5 cm kan m/41 strv А-20 4>5 КV-1 280 100 175 85 мм Ф-30 SU-122А 600 665 665 152 мм гаубица Д-1 Т-34 95 35 60 57 мм ЗиС-4 SU-85 300 105 190 85 мм Д-5С-85БМ VK 16.02 Leopard 90 30 55 5 cm Kw.K. 39 L/60L Pz.Kpfw. IV Ausf. H 410 145 255 10,5 cm Kw.K. L/28 (Фугаска) StuG Ausf. G 175 65 110 7,5 cm Pak 42 L/70 VK 30.01 (H) 175 65 110 7,5 cm Kw.K. 42 L/70 M24 Chaffee 175 70 110 75 mm Gun M17 T1 Heavy Tank 185 65 115 76 mm Gun M1A1 M41 HMC 550 610 610 155 mm Howitzer M1 M4A1 Sherman 185 65 115 76 mm Gun M1A1 M10 Wolverine 185 65 115 76 mm AT Gun M1A2 AMX ELC bis 320 115 200 90 mm D. 915 S35 CA 320 115 200 90 mm AC canon DCA 30 BDR G1 B 320 115 200 90 mm DCA 30 AMX 13 105 AM mle. 50 445 495 495 105 mm obusier mle. 1950 Sherman III 185 65 115 76 mm Gun M1A1 AT 2 100 35 60 QF 6-pdr AT Gun Mk. V Churchill I 175 65 110 75 mm Vickers HV Type 3 Chi-Nu 175 65 110 7.5 cm Tank Gun Type 5 Ikv 103 370 130 230 10,5 cm kam ikv 102 (Не топ) Strv m/42 185 65 115 7,5 cm kan m/43 strv МТ-25 165 60 105 76 мм С-54М Т-150 360 130 225 107 мм ЗиС-6 SU-8 600 665 665 152 мм гаубица МЛ-20 обр. 1931 г. Т-34-85 300 105 190 85 мм Д-5Т-85БМ SU-100 530 190 330 122 мм Д-2-5С КV-2 910 330 580 152 мм МЛ-10 (Фугаска) КV-1S 6>5 VK 28.01 175 65 110 7,5 cm Kw.K. 40 L/48L VK 30.02 (M) 175 65 110 7,5 cm Kw.K. 42 L/70 Jagdpanzer IV 270 95 170 8,8 cm Pak L/56 VK 30.01 (P) 270 95 170 8,8 cm Kw.K. 36 L/56 VK 36.01 (H) 270 95 170 8,8 cm Kw.K. 36 L/56 T37 185 65 115 76 mm Gun T91 M6 320 115 200 90 mm Gun M3 M44 550 610 610 155 mm Howitzer M45 M4A3E8 Sherman 185 65 115 76 mm Gun M1A2 M36 Jackson 320 115 200 90 mm AT Gun M3 AMX 12 t 175 65 110 75 mm SA50 ARL 44 320 115 200 90 mm DCA 45 AMX 13 F3 AM 700 775 775 Canon de 155 mm de 33 calibres Panhard AMD 178B 175 65 110 75 mm SA49 (EBR) ARL V39 320 115 200 90 mm AC DCA 45 Cromwell 175 65 110 75 mm Vickers HV AT 8 190 70 120 OQF 17-pdr AT Gun Mk. VII Achilles 190 70 120 OQF 17-pdr AT Gun Mk. VII Churchill VII 190 70 120 OQF 77 mm Gun Mk. II O-I 890 320 555 15 cm Howitzer Type 96 (Фугаска) Type 4 Chi-To 175 65 110 7.5 cm Tank Gun Type 5 Model I Ikv 65 Alt II 320 115 200 9 cm Bofors L/53 Strv 74 185 65 115 7,5 cm kan strv 74 S-51 1050/1050 1165/1050 1165/1050 203 мм Б-4 SU-152 530 190 330 122 мм Д-25С обр. 1944 г. IS 530 190 330 122 мм Д-25Т КV-3 530 190 330 122 мм Д-25Т Т-43 300 105 190 85 мм Д-5Т-85БМ LTG 300 105 190 85 мм Д-5Т-85БМУ Jagdpanther 420 150 265 10,5 cm Pak L/52 Tiger (P) 295 105 185 8,8 cm Kw.K. 43 L/71 Tiger I 295 105 185 8,8 cm Kw.K. 43 L/71 Panther 175 65 110 7,5 cm Kw.K. L/100 Spähpanzer SP I C 270 95 170 90 mm Mecar M12 700/700 775/700 775/700 155 mm Gun M1A1 T25 AT 320 150 265 105 mm AT Gun T5E1 T29 420 150 265 105 mm Gun T5E1 T20 320 115 200 90 mm Gun M3 T71 CMCD 185 65 115 76 mm Gun T185E Lorraine 155 mle. 50 700/700 775/700 775/700 Obusier de 155 mm mle. 1950 AMX AC mle. 46 400 145 250 100 mm AC SA47 AMX M4 mle. 45 320 115 200 90 mm DCA 45 AMX 13 75 175 65 110 75 mm SA50 Hotchkiss EBR 260 95 165 Canon de 75 mm Vo 1000 m/s (EBR) Challenger 370 130 230 OQF 32-pdr AT Gun Mk. II AT 7 280 100 175 OQF 20-pdr AT Gun Type A Barrel Black Prince 190 70 120 OQF 17-pdr Gun MK. VII Comet 190 70 120 OQF 77 mm Gun MK. II O-Ni 890 320 555 15 cm Howitzer Type 96 (Фугаска) Type 5 Chi-Ri 175 65 110 7.5 cm Autoloading Tank Gun Type 5 Ikv 90 Typ B 320 115 200 9 cm kan m/f Leo 410 145 255 10 cm kan m/34 SU-14-2 1050/1050 1165/1050 1165/1050 203 мм Б-4 ISU-152 950 330 580 152 мм Д-4С IS-3 530 190 330 122 мм БЛ-9 IS-М 530 190 330 122 мм Д-25БМ КV-4 420 150 265 107 мм ЗиС-24 Т-44 330 120 205 100 мм ЛБ-1 LTTB 300 105 190 85 мм Д-10-85 Ferdinand 630 225 395 12,8 cm Pak 44 L/55 VK 100.01 (P) 630 225 395 12,8 cm Kw.K. L/50 Tiger II 420 150 265 10,5 cm Kw.K. L/68 Panther II 295 105 185 8,8 cm Kw.K. L/100 HWK 12 320 115 200 90 mm Mecar N M40/M43 1050/1050 1165/1050 1165/1050 8-inch Howitzer M1 T28 515 185 320 120 mm AT Gun T53 T32 420 150 265 105 mm Gun T5E1 M26 Pershing 320 115 200 90 mm Gun T15E2M2 M41 Walker Bulldog 260 95 165 76 mm Gun M32 late Lorraine 155 mle. 51 750/750 835/750 835/750 Canon de 155 mm mle. 1917 G.P.F. AMX AC mle. 48 515 185 320 120 mm AC SA46 AMX 65 t 515 185 320 120 mm D. 1203 Bat.-Châtillon 12 t 260 95 165 Canon de 75 mm Vo 1000 m/s Panhard AML Lynx 6×6 320 115 200 90 mm CN 90 F3 Charioteer 480/480 170 300 105 mm AT Gun L7 AT 15 280 100 175 OQF 20-pdr AT Gun Type B Barrel Caernarvon 370 130 230 OQF 32-pdr Gun MK. II Centurion Mk. I 280 100 175 OQF 20-pdr Gun Type A Barrel O-Ho 890 320 555 15 cm Howitzer Type 96 (Фугаска) STA-1 320 115 200 90 mm Gun Type 61 UDES 03 480 170 300 10,5 cm kan UDES 03 Emil I 460 165 290 10,5 cm TK 105-9 UDES 14 Alt 5 460 165 290 10,5 cm strvkan L/45 212А 1050/1050 1165/1050 1165/1050 203 мм Б-4 Object 704 950 330 580 152 мм БЛ-10 Object 257 530 190 330 122 мм БЛ-13-1 А Object 705 640 230 400 130 мм С-70 SТ-I 530 190 330 122 мм М62-Т2 Т-54 420 150 265 100 мм Д-54 Т-54 330 120 205 100 мм Д-10ТМ обр. 1945 г. Jagdtiger 700 250 440 12,8 cm Pak L/66 Mäuschen 630 225 395 12,8 cm Kw.K. 44 L/55 E 75 630 225 395 12,8 cm Kw.K. 44 L/55 E 50 510 180 320 10,5 cm Kw.K. L/52 Ausf. B Spähpanzer Ru 251 320 115 200 90 mm Rheinmetall DM1 M53/M55 1050/1050 1165/1050 1165/1050 8-inch Howitzer M47 T95 950 345 600 155 mm AT Gun T7 M103 515 185 320 120 mm Gun M58 M46 Patton 480 170 300 105 mm Gun T5E1M2 T49 910/910 330/365 580/635 152 mm Gun-Launcher XM81 (conventional) (Фугаска) Bat.-Châtillon 155 55 750/750 835/750 835/750 Canon de 155 mm AMX 50 Foch 515 185 320 120 mm AC SA46 AMX M4 mle. 51 610 220 380 127 mm/54 Model 1948 Bat.-Châtillon 25 t AP 400 145 250 100 mm SA47 AMX 13 90 320 115 200 90 mm F3M Panhard EBR 90 320 115 200 90 mm D. 921 Conway 770/770 275 480 B.L. 5.5-in. AT Gun Tortoise 515 185 320 120 mm AT Gun L1A1 Conqueror 515 185 320 120 mm Gun L1A1 Centurion Mk. 7/1 480 170 300 105 mm Royal Ordnance L7A1 Type 4 Heavy 900/900 330/365 580/640 15 cm/45 41st Year Type (Фугаска) Type 61 440 170 300 105 mm Rifled Gun Strv 103-0 480 170 300 10,5 cm kan strv 103 L/62 Emil II 530 190 330 12 cm akan L/40 UDES 16 480 170 300 10,5 cm strvkan L/51 Object 261 900/900 1000/900 1000/900 180 мм Б-1-П Object 268 1100 330 580 152 мм М-64 IS-7 640 230 400 130 мм С-70 Object 705А 840 330 580 152 мм М-51 IS-4 530 190 330 122 мм М62-Т2 Object 140 420 150 265 100 мм У-8ТС Т-100 LT 360 130 225 100 мм Т-100 Jagdpanzer E 100 1400 415 725 17 cm Pak Maus 630 225 395 12,8 cm Kw.K. 44 L/55 E 100 950 320 565 15 cm Kw.K. L/38 E 50 Ausf. M 510 180 320 10,5 Kw.K. L/52 Ausf. K Rheinmetall Paznerwagen 420 150 265 105 mm Kanone T92 HMC 1300/1300 1440/1300 1440/1300 240 mm Howitzer M1 T110E3 1100 345 600 155 mm AT Gun T7E2 T110E5 515 185 320 120 mm Gun M58 M48A5 Patton 480 170 300 105 mm Gun M68 XM551 Sheridan 910/910 330/365 580/635 152 mm Gun-Launcher XM81 (conventional) (Фугаска) Bat.-Châtillon 155 58 750/750 835/750 835/750 Canon de 155 mm AMX 50 Foch B 515 185 320 120 mm AC SA46 AMX M4 mle 54 640 230 400 130 mm/45 Model 1935 Bat.-Châtillon 25 t 480 170 300 105 mm mle. 57 (D. 1504) AMX 13 105 480 170 300 105 mm D. 1504 Panhard EBR 105 500 180 315 105 mm D. 1504 (EBR) FV4005 Stage II 1750/1750 480 835 183 mm L4 FV217 Badger 620 220 390 OQF 123 mm Mk. 1 Super Conqueror 515 185 320 120 mm Gun L1A1 Centurion Action X 480 170 300 105 mm Gun L7A2 Type 5 Heavy 900/900 330/365 580/640 15 cm/45 41st Year Type (Фугаска) STB-1 440 170 300 105 mm Rifled Gun Strv 103B 480 170 300 10,5 cm kan strv 103 L/62 Kranvagn 530 190 330 12 cm akan L/40 UDES 15/16 530 190 330 12 cm strvkan L/40 View the full article
  14. All high-explosive shells have the “Average armor penetration” indicator removed except for artillery. Now it is technically 0. However, +-25% RNG remains. Beware, WG has buffed arty again. Some highlights of stat changes: • KV-2 (high-explosive) – HE shell damage from 910 to 330 – The average armor penetration is 0 on every HE shell. • T49 – HE shell damage with launcher gun from 910 to 330 – Damage with a second high-explosive shell from 910 to 365 • Panhard EBR 105 – HE shell damage shell from 500 to 180 • Jagdpanzer E 100 – HE shell damage from 1400 to 415 • E 100 – HE shell damage from 950 to 320 • O-Ho – HE shell damage from 890 to 320 • Type 5 Heavy (high-explosive) – Damage with main high-explosive shell from 900 to 330 – Damage with a second high-explosive shell from 900 to 365 • FV4005 Stage II – HE shell damage from 1750 to 480 – Removed the second high-explosive shell: 182.9 mm HE HESH Mk. 1 • T110E3 – HE shell damage from 1100 to 345 • Object 268 – HE shell damage from 1100 to 330 • Object 268 Option 4 – HE shell damage from 840 to 330 • Strv 103B – HE shell damage from 480 to 170 • IS-7 – HE shell damage from 640 to 230 • Object 261 – HE shell damage from 900 to 1000 • T92 HMC – HE shell damage from 1300 to 1440 View the full article
  15. A branch of researchable heavy tanks has been added. The new heavy tank branch will start with the Tier VII KV-3 tank and include the following vehicles: Tier VIII: Object 703 II (premium); Tier VIII: IS-2-II (standard); Tier IX: IS-3-II (standard); Tier X: ST-II (standard). It is estimated that ~ 65,000 XP will be needed for researching the tier VIII. View the full article
  16. M48A2 Räumpanzer – Gold price changed from 100 to 7.500 gold. E 75 TS, performance characteristics are taken from the game client: – gun fire rate improved from 5.36 to 5.54 – Reload goes down from 11.22 s. to 10.83 s. – Accuracy is nerfed from 0.34 to 0.36 – Average damage per minute gets a tiny touch better from 1926 to 1994 – Hitpoints go down from 1600 to 1500 – Upper plate of the hull gets decreased from 140 to 120mm. – Tank’s weight decreased from 90 to 80 t. – Maximum weight of the tank goes down from 95 to 85t. – Engine power increased from 1200 to 1280 hp. – Specific power ratio from 13.33 to 16 hp/t. – Maximum forward speed from 30 to 45 km/h. – Maximum speed backwards from 15 to 18 km/h. – The price in gold has not changed, remains at 100 gold. The tank has its own unique 3D style. M54 Renegade (T54E2): – The name of the tank changed from T54E2 to M54 Renegade | Short name Renegade – Gold price from 100 to 10,000 gold. The reason for the name change is unknown. View the full article
  17. Kraftwerk: The Exam Has Been Passed! The previous episode was a test for the new map, Kraftwerk. Recreated in a winter setting, it offers a wide variety of landscapes and historical buildings. We’re still studying your feedback and have already detected some areas where we see room for improvement. In particular, episode 8 has showed that the defensive team had a certain advantage over the attackers, primarily due to the difficulty of capturing zones A, B and C. To make the game more fair and balanced, we slightly reworked the landscape of these sectors to make it easier for the attacking team to succeed. Let’s take a closer look. Zone A Fixed bushes, cleared gaps. Added bushes near the bridge on the road and organized access to them. The bridge and adjacent facilities were moved, houses were added in the village. The slope is now more convenient for arrival. The pedestal with the tractor was slightly expanded. As a result of moving the bridge (point 3), another street was added in the village, with several houses. Zone B The walls of the ruins are deployed for better firing at the defenders. One pile of garbage was removed in the castle and the wall was changed. Added bush to help the attacking team. Added shelter. The tower in the ruins is slightly put forward to complicate shelling. Zone C The concrete zone was increased, which worsened the position of the defenders and created an additional balcony for the attack. Extended arrival at the firing position. Added concrete blocks that reduce the firing zone of attackers from the bridge. Concrete blocks removed. Removed bushes. Finally, map lighting was reconfigured to make it more comfortable for players’ eyesight. Kraftwerk hasn’t come without minor flaws, but no critical issues have been found with it, so the map will remain in the map pool. Keep on exploring it, hone your skills and team tactics, and earn epic medals along with other rewards! View the full article
  18. With the release of the last micropatch, we disabled in the settings the ability to enable improved graphics on weak computers, as well as on computers running 32-bit operating systems. We understand that everyone likes to play a beautiful game with high quality graphics. But, unfortunately, we had to take this step to provide better game stability and improve performance. Thank you for your patience and understanding. View the full article
  19. • A touch for future events and events in the game, which are in an active stage of development. • Multinational equipment. The player can change the nation on certain tanks of his own free will. Such an opportunity will appear first for the T-34-85 Rudy! In the future, other tanks will be added to it. You can change the nation at any time, absolutely free of charge and as many times as you like. With this innovation, players open additional. opportunities. For example, on 1 tank it is possible to perform Campaign missions of different nations and rock the crew of 2 different nations on a single tank (USSR / Poland). * On the T-34-85 General Test, Rudy will be credited to all players. • 11 new ready-made fully historical styles, 1 for each nation in the game. They will be available to be bought in the game for gold. • New Huntsman style for all tanks in the game. • Ranked battles mode. Changes in RB 2019. According to the developers, now they will have to play less to achieve better results, adjustments have been made. Ranked battles will be released after 1.6.1 View the full article
  20. Tankers! On a closed test, testing of the Minsk card and another version of it continues, in addition to those shown in the previous publication. 1) Added river crossings near the central bridge on both sides in order to provide maneuvering possibilities in case of need to change position. 2) On the “green” large lush trees and some bushes have been removed 3) Positions for tank destroyers have become more convenient and understandable. 4) Removed long straight lumbago along the avenue on the green. Greenery redesigned to provide great opportunities. Now, some slopes and hills allow you to play with tanks that have strong turrets. Also, due to changes in the landscape, it is possible to move along almost the entire avenue from each side. 5) A new position (unfinished building) as a counterweight to the circus building. 6) To improve driving and provide additional maneuvers in the quarter, more fast rotation opportunities for the top team were added. 7) Opened quarters outside Victory Square for the possibility of reapprochement of tanks in the city. 8) The location of the bases has been changed and the terrain has been changed. 9) The ford at the upper base was expanded and some elements of the embankment were removed. Now driving is easier and more straightforward 10) The layout of the courtyards in the western part of the map were completely changed, the courtyards are made more spacious and suitable for maneuvers. Due to the historical layout of the quarters, the overall structure of the two openings is preserved, however, through the opening along the red line, it will become possible to shoot at an average distance. Medium tanks will become freer in these yards, there will be fewer cases of sudden collision with enemy groups, and it will be easier to retreat from them. 11) The columns of white fences that interfere with shooting and moving were removed on the green. The further fate of the edits of all the Minsk map options depends on the test results. View the full article
  21. Clan wars reward styles “Veteran”, “Clan Digital” and “Crushed Stone” were tweaked so that they could be reused on all vehicles. Now these styles can be transferred to other machines like all other elements of customization. View the full article
  22. In Update 1.6, you will have a completely new experience interacting with tank customization. We’re updating the decal interface to allow you to customize your vehicles more easily, and we’re introducing fresh sets of “classic” square and brand-new rectangular decals. In addition, we’re rolling out new fonts for Personal Numbers. Finally, you can see detailed information about some of the available styles in a special window in the game client. And now let’s look at each feature individually. The Improved Customization Interface Previously, you had to choose one of four so-called “anchors” on a certain part of the hull to apply a Decal on your vehicle. You also had to use special little arrows, and perform other actions. However, the movement of decals still wasn’t so convenient, and there was a need to improve the whole interaction process with Decals. But now that’s all in the past! Starting with Update 1.6, when choosing a Decal, you will immediately be able to see all the points on your vehicle to which you can apply it. You can see how the Decal will look on a certain part of the hull, and it is pretty easy to drag it to another place with your cursor. Don’t like a specific Decal? No problem! Simply remove it with a few clicks and replace it with another one! We also redesigned the menu for interacting with Decals, making it more clear, simple and intuitive. During the redesign of the interface for interacting with Decals, we encountered some technical issues, due to which we had to remove previously applied projection Decals from your vehicles. Don’t worry—these Decals haven’t disappeared and are still stored on your account. You can find them in the Exterior tab and apply them on your tanks again for free, using the reworked interface. Roll Out in Style! We’re also adding a set of brand-new rectangular (multi-dimensional) Decals. Their sizes will be displayed in the Decal selector as small squares. In addition, under each Decal you will find an icon of the ratio of its sides. Rectangular Decals will be available for Tier VIII Premium vehicles, as well as for Tier X tanks, and can be applied to specific spots on each vehicle, such as the entire side of the tank. Positions for decals can differ from tank to tank. Ever wanted your Maus to look truly exclusive? Then decorate its entire side with a real piece of art! Take a look for yourself: Moreover, we’re adding a fresh set of “classic” square decals for Tier X and Tier VIII tanks, as well as new fonts for Personal Numbers. Finally, you can see detailed information about the following available styles in the game client: Jack-o’-Lantern Fire Bulge Mordian Marengo Black Panther Igelschnäuzchen Winged Hussar Fear Naught Hellhound Valhallan Ragnarok Hero of the Battle of Kursk Snow Leopard Immortal Classics Granite Jan Žižka Odin’s Wolves Black Widow Made in China Made in Czechoslovakia Made in Germany Made in Italy Made in Japan Made in Poland Made in Sweden Made in the U.K. Made in the U.S.A. Made in the U.S.S.R. Bad Ace Tanker Tempered Glass Sparkling Night Heavy Present Chinese New Year Traditional Christmas Soviet New Year Modern Christmas Champion 2018 Striker 2018 Winner 2018 Forward 2018 Goalkeeper 2018 Football player 2018 Fan 2018 Simply apply the style and click the info button. You will see a full-screen page that will contain interesting historical or other information. We’re sure that this large customization update will make your gameplay experience even more enjoyable. Decorate your vehicles with exclusive new elements and hit the battlefield! View the full article
  23. Patch 1.6 armor model changes: Side armor buffed from 50mm to 100mm Lower plate nerfed from 210mm to 160mm Click to view slideshow. View the full article
  24. In Update 1.6, you will have a completely new experience interacting with tank customization. We’re updating the decal interface to allow you to customize your vehicles more easily, and we’re introducing fresh sets of “classic” square and brand-new rectangular decals. In addition, we’re rolling out new fonts for Personal Numbers. Finally, you can see detailed information about some of the available styles in a special window in the game client. And now let’s look at each feature individually. The Improved Customization Interface Previously, you had to choose one of four so-called “anchors” on a certain part of the hull to apply a Decal on your vehicle. You also had to use special little arrows, and perform other actions. However, the movement of decals still wasn’t so convenient, and there was a need to improve the whole interaction process with Decals. But now that’s all in the past! Starting with Update 1.6, when choosing a Decal, you will immediately be able to see all the points on your vehicle to which you can apply it. You can see how the Decal will look on a certain part of the hull, and it is pretty easy to drag it to another place with your cursor. Don’t like a specific Decal? No problem! Simply remove it with a few clicks and replace it with another one! We also redesigned the menu for interacting with Decals, making it more clear, simple and intuitive. During the redesign of the interface for interacting with Decals, we encountered some technical issues, due to which we had to remove previously applied projection Decals from your vehicles. Don’t worry—these Decals haven’t disappeared and are still stored on your account. You can find them in the Exterior tab and apply them on your tanks again for free, using the reworked interface. Roll Out in Style! We’re also adding a set of brand-new rectangular (multi-dimensional) Decals. Their sizes will be displayed in the Decal selector as small squares. In addition, under each Decal you will find an icon of the ratio of its sides. Rectangular Decals will be available for Tier VIII Premium vehicles, as well as for Tier X tanks, and can be applied to specific spots on each vehicle, such as the entire side of the tank. Positions for decals can differ from tank to tank. Ever wanted your Maus to look truly exclusive? Then decorate its entire side with a real piece of art! Take a look for yourself: Moreover, we’re adding a fresh set of “classic” square decals for Tier X and Tier VIII tanks, as well as new fonts for Personal Numbers. Finally, you can see detailed information about the following available styles in the game client: Jack-o’-Lantern Fire Bulge Mordian Marengo Black Panther Igelschnäuzchen Winged Hussar Fear Naught Hellhound Valhallan Ragnarok Hero of the Battle of Kursk Snow Leopard Immortal Classics Granite Jan Žižka Odin’s Wolves Black Widow Made in China Made in Czechoslovakia Made in Germany Made in Italy Made in Japan Made in Poland Made in Sweden Made in the U.K. Made in the U.S.A. Made in the U.S.S.R. Bad Ace Tanker Tempered Glass Sparkling Night Heavy Present Chinese New Year Traditional Christmas Soviet New Year Modern Christmas Champion 2018 Striker 2018 Winner 2018 Forward 2018 Goalkeeper 2018 Football player 2018 Fan 2018 Simply apply the style and click the info button. You will see a full-screen page that will contain interesting historical or other information. View the full article
  25. In Update 1.6 we’ll simplify the conditions of about 40 missions from the third operation of the second campaign, which rewards you with the Object 279 early. Reworking the missions of this operation will lead the second campaign to a state that we consider final and well-balanced in terms of complexity. In the upcoming Update, we’ll conclude the consistent process of rebalancing Personal Missions, which we started about a year ago. Based on our stats and your feedback, we’ve changed the conditions of over 100 missions, making both campaigns more achievable. And now we can finally say that the rebalancing of personal missions is complete. Get ready to play, farm, and get your well-deserved rewards faster! Simple But Challenging In Update 1.6, Second Front missions of the third campaign will become simpler overall, with more flexibility in how you complete them. They will still require a certain skill level to complete, but they are no longer as complex as before. We tried to keep Personal Missions engaging, while making them less time-consuming to finish. In addition, we decided to rework certain missions to make them fit better with current gameplay. For example, we changed the conditions of the “Coalition” missions for French vehicles, in which it was necessary to block a certain amount of damage, despite the lack of heavily-armored machines in this nation. Finally, we’re also changing the conditions of missions for artillery. We’re making these missions more relevant wherever required, and reducing the stun conditions in accordance with the new SPG stun mechanics. Just check the reworked conditions out: The Second Front missions OBJECT 279E BEFORE UPDATE 1.6 Union-1. Invaluable Assistance PRIMARY CONDITION Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 1 000 HP of damage to enemy vehicles by spotting them or destroying their tracks. SECONDARY CONDITION Enable your allies to cause the average of 2 500 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 1 000 HP of damage to enemy vehicles by spotting them or destroying their tracks. PRIMARY CONDITION Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 500 HP of damage to enemy vehicles by spotting them or destroying their tracks. SECONDARY CONDITION Enable your allies to cause the average of 2 500 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles in a range. In each of these battles enable your allies to cause 500 HP of damage to enemy vehicles by spotting them or destroying their tracks. Union-5. Heroic Triple PRIMARY CONDITION Be among the top 3 players on both teams by damage caused in each of 5 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by damage caused in each of 5 battles. PRIMARY CONDITION Be among the top 3 players on both teams by damage caused in each of 3 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by damage caused in each of 3 battles. Union-6. Don’t Stop Me Now PRIMARY CONDITIONBe the top player on your team by the number of vehicles destroyed in a battle 3 times within 7 battles. Destroy 2 enemy vehicles in each battle. SECONDARY CONDITION Be the top player on your team by the number of vehicles destroyed in a battle 5 times within 7 battles. Destroy 2 enemy vehicles in each battle. PRIMARY CONDITIONBe the top player on your team by the number of vehicles destroyed in a battle 3 times within 7 battles. Destroy 2 enemy vehicles in each battle. SECONDARY CONDITION Be the top player on your team by the number of vehicles destroyed in a battle 4 times within 7 battles. Destroy 2 enemy vehicles in each battle. Union-13. The Moment of Glory PRIMARY CONDITIONEarn the Top Gun award twice within 10 battles. SECONDARY CONDITION Earn the Top Gun award three times within 10 battles. PRIMARY CONDITIONEarn the Top Gun award twice within 10 battles. SECONDARY CONDITION Earn the Top Gun award three times within 12 battles. Union-15. The Pride of the Union PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 15. PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 20. Bloc-5. Flying High PRIMARY CONDITION Cause the at least 3 000 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. SECONDARY CONDITION Cause the at least 3 000 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. PRIMARY CONDITION Cause the at least 3 000 HP of average damage within 10 battles. Cause 500 HP of damage to enemy vehicles within 10 battles. SECONDARY CONDITION Cause the at least 3 000 HP of average damage within 10 battles. Cause 500 HP of damage to enemy vehicles within 10 battles. Bloc-7. Termination PRIMARY CONDITION Be the top player on both teams by the number of destroyed vehicles in each of 3 battles within 9 battles. Destroy 2 enemy vehicles in a battle. SECONDARY CONDITION Be the top player on both teams by the number of destroyed vehicles in each of 5 battles within 9 battles. Destroy 2 enemy vehicles in a battle. PRIMARY CONDITION Be the top player on both teams by the number of destroyed vehicles in each of 3 battles within 9 battles. Destroy 2 enemy vehicles in a battle. SECONDARY CONDITION Be the top player on both teams by the number of destroyed vehicles in each of 4 battles within 9 battles. Destroy 2 enemy vehicles in a battle. Bloc-10. The Good Samaritan PRIMARY CONDITION Earn the High Caliber award 4 times within 10 battles. SECONDARY CONDITION Earn the High Caliber award 4 times within 10 battles. PRIMARY CONDITION Earn the High Caliber award 4 times within 20 battles. SECONDARY CONDITION Earn the High Caliber award 4 times within 20 battles. Bloc-15. As Easy as ABC PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge or higher within 3 battles out of 15. PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 20. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge or higher within 3 battles out of 20. Alliance-2. Among the Best PRIMARY CONDITION Be among the top 3 players on your team by damage caused within each of 5 battles. SECONDARY CONDITION Be among the top player on your team by damage caused within each of 5 battles. PRIMARY CONDITION Be among the top 3 players on your team by damage caused within each of 3 battles. SECONDARY CONDITION Be among the top player on your team by damage caused within each of 3 battles. Alliance-9. Sparks in Eyes PRIMARY CONDITION Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles. SECONDARY CONDITION Stun enemy vehicles for a total of 2 000 seconds within each of 10 battles. PRIMARY CONDITION Stun enemy vehicles for a total of 1 500 seconds within each of 10 battles. SECONDARY CONDITION Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles. Alliance-11. The Right Place at the Right Time PRIMARY CONDITION Enable your allies to cause a total of 1 200 HP damage to enemy vehicles stunned by you within 4 battles out of 10. SECONDARY CONDITION Enable your allies to cause a total of 1 500 HP damage to enemy vehicles stunned by you within 4 battles out of 10. PRIMARY CONDITION Enable your allies to cause a total of 1 000 HP damage to enemy vehicles stunned by you within 4 battles out of 10. SECONDARY CONDITION Enable your allies to cause a total of 1 300 HP damage to enemy vehicles stunned by you within 4 battles out of 10. Alliance-13. Big Shark PRIMARY CONDITION Be among the top 3 players on both teams by experience earned within each of 5 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by experience earned. within each of 5 battles. PRIMARY CONDITION Be among the top 3 players on both teams by experience earned within each of 3 battles. SECONDARY CONDITION Finish the battle as the top player on both teams by experience earned. within each of 3 battles. Alliance-15. For the Alliance! PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 15. PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 20. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 20. Coalition-2. The Top Gun PRIMARY CONDITION Cause 3 000 of damage to enemy vehicles within each of 5 battles. SECONDARY CONDITION Cause 4 000 of damage to enemy vehicles within each of 5 battles. PRIMARY CONDITION Cause 3 000 of damage to enemy vehicles within each of 3 battles. SECONDARY CONDITION Cause 4 000 of damage to enemy vehicles within each of 3 battles. Coalition-3. The War Horse PRIMARY CONDITION Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. SECONDARY CONDITION Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. PRIMARY CONDITION Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. SECONDARY CONDITION Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. Coalition-8. My Duty Never Ends PRIMARY CONDITION Earn the Patrol Duty award twice within 10 battles. SECONDARY CONDITION Earn the Patrol Duty award three times within 10 battles. PRIMARY CONDITION Earn the Patrol Duty award twice within 12 battles. SECONDARY CONDITION Earn the Patrol Duty award three times within 12 battles. Coalition-11. Lord of Destruction PRIMARY CONDITION Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7. Destroy 2 enemy vehicles. SECONDARY CONDITION Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7. Destroy 2 enemy vehicles. PRIMARY CONDITION Be the top player on both teams by number of destroyed vehicles within 3 battles out of 9. Destroy 2 enemy vehicles. SECONDARY CONDITION Be the top player on both teams by number of destroyed vehicles within 3 battles out of 9. Destroy 2 enemy vehicles. Coalition-12. Honorable Service PRIMARY CONDITION Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. SECONDARY CONDITION Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. PRIMARY CONDITION Enable your allies to destroy 7 enemy vehicles by spotting them or destroying their tracks. SECONDARY CONDITION Enable your allies to destroy 10 enemy vehicles by spotting them or destroying their tracks. Coalition-13. Dangerous and Moving PRIMARY CONDITION Block twice more damage than the hit points of your vehicle within 3 battles out of 5. SECONDARY CONDITION Block twice more damage than the hit points of your vehicle within 4 battles out of 5. PRIMARY CONDITION Cause twice more damage than the hit points of your vehicle within 3 battles out of 7. SECONDARY CONDITION Cause twice more damage than the hit points of your vehicle within 4 battles out of 7. Coalition-14. King of the Hill PRIMARY CONDITION In 3 battles be the top player on both teams by damage caused within 5 battles. SECONDARY CONDITION In 5 battles be the top player on both teams by damage caused within 5 battles. PRIMARY CONDITION In 3 battles be the top player on both teams by damage caused within 5 battles. SECONDARY CONDITION In 4 battles be the top player on both teams by damage caused within 5 battles. Coalition-15. Way to Go! PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 15. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 15. PRIMARY CONDITION Receive the Mastery Badge I Class or higher within 3 battles out of 20. SECONDARY CONDITION Receive the Ace Tanker Mastery Badge within 3 battles out of 20. CHIMERA BEFORE UPDATE 1.6 Union-12. Can You Feel This Ranging In Ears? PRIMARY CONDITION Stun enemy vehicles for a total of 180 seconds. SECONDARY CONDITION Destroy 3 enemy vehicles. PRIMARY CONDITION Stun enemy vehicles for a total of 160 seconds. SECONDARY CONDITION Destroy 3 enemy vehicles. Alliance-6. Vertigo PRIMARY CONDITION Stun enemy vehicles for a total of 150 seconds. Allies must destroy 2 enemy vehicles stunned or immobilized by you. SECONDARY CONDITION Win a battle. PRIMARY CONDITION Stun enemy vehicles for a total of 140 seconds. Allies must destroy 2 enemy vehicles stunned or immobilized by you. SECONDARY CONDITION Win a battle. Alliance-14. Knock-knock PRIMARY CONDITION Stun enemy vehicles for a total of 180 seconds. Or destroy a track of an enemy vehicle, your allies must cause 800 HP of damage to the vehicle immobilized by you. SECONDARY CONDITION Win a battle. PRIMARY CONDITION Stun enemy vehicles for a total of 160 seconds. Or destroy a track of an enemy vehicle, your allies must cause 800 HP of damage to the vehicle immobilized by you. SECONDARY CONDITION Win a battle. The Long-Awaited Backup missions T 55A Object 260 SPG-2 PRIMARY CONDITIONStun enemy vehicles for a total of 140 seconds. PRIMARY CONDITIONStun enemy vehicles for a total of 180 seconds. SPG-5 PRIMARY CONDITIONEnable your allies to cause a total of 1 800 HP damage to enemy vehicles stunned by you. PRIMARY CONDITIONEnable your allies to cause a total of 2 700 HP damage to enemy vehicles stunned by you. SPG-11 SECONDARY CONDITIONStun enemy vehicles for a total of 140 seconds. SECONDARY CONDITIONStun enemy vehicles for a total of 180 seconds. SPG-12 PRIMARY CONDITIONStun enemy vehicles for a total of 140 seconds. PRIMARY CONDITIONStun enemy vehicles for a total of 180 seconds. SPG-14 PRIMARY CONDITION Stun enemy vehicles for 160 seconds in total. Potential stun duration is counted. Allies must cause 800 HP of damage to the enemy vehicle immobilized by you. PRIMARY CONDITION Stun enemy vehicles for 200 seconds in total. Potential stun duration is counted. Allies must cause 800 HP of damage to the enemy vehicle immobilized by you. SPG-15 PRIMARY CONDITIONEnable your allies to cause a total of 2 300 HP damage to enemy vehicles stunned by you. PRIMARY CONDITIONEnable your allies to cause a total of 3 200 HP damage to enemy vehicles stunned by you. Speed Up Your Progress We are not only simplifying the conditions of the tasks of the third operation, but also making it easier for you to complete particularly difficult missions. You can now take advantage of Orders to achieve your objectives more easily! Be sure to review the conditions of your completed missions – if they have been simplified through the revisions, you may be able to complete them again. Battle at Maximum Efficiency! Want to quickly complete personal missions and earn more Credits, Free XP, and other in-game valuables? Then follow these tips to increase your income and pave the way to your next reward vehicle! Examine the conditions of all missions and do them in order of preference. Prioritize those that can be completed quickly and easily. Double your progress! If the secondary mission conditions are met, your progress in the primary mission is doubled. Take note of secondary mission conditions. If you are already working on the main mission, it always makes sense to complete its secondary conditions where possible. Select missions that play to your strong points. You’re much more effective in battle if you’re focusing on your strengths. Look at the list of missions, and then decide which ones are most suitable for you. Improve your efficiency. Try to complete missions from two campaigns with the same conditions at the same time whenever you can. Now it’s up to you – we look forward to your suggestions and feedback on the revised Personal Missions, as they will help us in the further development of this integral game feature. From the Portal. View the full article
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