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Found 41 results

  1. 1.6.0.8 Hawg Beach Party Battle Results Beach Party Battle Results This is a mod that changes the stock Battle Results to a Hot Beach Party. After Battle you will see 1 of 12 Swimwear Models in the Battle Results . Each Tank has it own Model assign to it. Source Link Download Link View the full article
  2. Commanders! With epic 30 vs 30 fights, attack and defence gameplay, special abilities and massive maps, the Frontline mode is definitely full of reversals and surprises. To make the most of this challenging mode, you better come prepared. To make this preparation easy, we created a new quiz! Take this personality test and we will tell you what tank suits you best for the upcoming Frontline games. Even better, we will give you this tank for 5 battles so you can try it out yourself. TAKE THE QUIZ Now, are you lazy and don’t want to take the quiz? Here is the full list of codes for you! Little hint, there is a word going around that the 5 battle rental doesn’t expire if you play Frontline game mode only. Just saying IAMLT432 LT-432 IAMT26E4 T26E4 IAMELC ELC EVEN 90 IAMLOWE LÖWE IAMT54FP T-54 FIRST PROTOTYPE IAMSOMUA SOMUA SM IAMWZ120 WZ-120-1G FT IAMFV4202 FV4202 IAMT34 T34 IAMCAERNARVON CAERNARVON AX IAMSKORPION SKORPION IAMSTRVS1 STRV S1 IAMPROGETTO PROGETTO M35 MOD. 46 IAMT44100 T-44-100 IAMM4190 LEKPZ M 41 90 MM IAMLORRAINE LORRAINE 40T View the full article
  3. Commanders! The eighth episode of Frontline 2019 is just around the corner! Don’t miss the chance to experience epic 30v30 battles, win heaps of rewards, and join the race for formidable reward tanks! Tank Festival EVENT: Event Begins: Event Ends: Frontline 2019: Episode 8 Monday, September 16 04:00 PT | 06:00 CT | 07:00 ET Monday, September 23 01:00 PT | 03:00 CT | 04:00 ET We also have news concerning the next Frontline Episode. The ninth Episode takes place October 16, 04:00 PT | 06:00 CT | 07:00 ET until October 23 at 01:00 PT | 03:00 CT | 04:00 ET. Load up on shells, bring your friends! This penultimate Episode for the 2019 season begins a new chapter in the mode: An epic new map, Kraftwerk, is entering the mix! The new map’s setting is winter in the suburbs of a post-World War II Central European city. Here, you can battle it out in open patches with complex terrain, small towns, the ruins of old castles, a power station, a quarry, and lots of other settings. The real highlight of the map is the array of huge military bunkers in which you can also fight. We’re sure battles underground will be just as fierce as on the surface! Kraftwerk has an impressive soundtrack conveying a tense military plot. At first, the music resembles the sounds of footsteps of soldiers sneaking in the snow, as if approaching an enemy. Gradually, the melody intensifies, becomes more epic and dramatic, and then finally we hear a huge army rushing into attack with a brave battle cry. Check it out! Kraftwerk (Intro) MP3 | FLAC Kraftwerk (Battle) MP3 | FLAC Compared to the existing Frontline map, Kraftwerk has more variety, with a larger number of urban buildings. There are six zones (bases) to defend or capture, and there are five large Pillboxes (the main targets) for the attackers to destroy. The first line of defense: Chiefly made up of city blocks with some open passages and approaches. Expect close- to mid-range fighting here. The second line of defense: Less urban, featuring large terrain folds at the flanks that favor bold and swift moves to take the best tactical positions. The power plant at the center is a true redoubt, being one of the most densely built-up parts of the map. The last line (the zone with primary targets): Has a mixed landscape with varied terrain shapes. Here, there are military bunkers so large you can enter them to outmaneuver your adversaries or to fight them inside. Note: A map for Frontline is nine times larger than a map for Random Battles, so it requires more development effort. It is possible that according to the results of the run in Episode 8, we’ll have to remove Kraftwerk from the map pool for some time to improve and update it. With the release of Kraftwerk, the original Frontline map will also remain, so you can get matched on both. Even More Reserves! In this episode, you will again have the opportunity to boost your progress thanks to Personal Reserves. They are activated in standard slots for Personal Reserves in your game client. Just like the last time, you can get a maximum of 20 Reserves — 10 for completing special combat missions a week before the start of the Episode, and 10 available in the in-game shop for Gold. The cost of one Reserve in the shop is still 250 Gold. What will happen to Reserves when the Season’s over? All unused Reserves will be saved for the following Episodes. If you still have Personal Reserves at the end of the entire 2019 Season, we’ll compensate you the full cost of those purchased for Gold. For example, if you have 10 Reserves left, and 5 of them were purchased for Gold, we will refund the full cost of 5 Reserves at the end of the Season. All unused free Reserves will disappear. Note: If you have both purchased and free Reserves in your vault, and you used both of them during the Season, then we consider you spent the free ones first. For example, if you five (5) purchased and five (5) free Reserves, and you spent five (5) of them, then we will assume you only used the free ones. Therefore, we’ll refund the full cost of five (5) Reserves. The AE Phase I: A Battle Star is Arising! Starting from Episode 8, the most skillful Frontline players will be able to grab the unique AE Phase I, a U.S.A. Tier IX heavy tank with four segmented tracks and well-sloped armor. This is a versatile heavy vehicle that can carry a team. Just like most American tanks, it has a solid bouncy turret, and boasts an accurate gun with good vertical gun angles and penetration values. The AE Phase I can easily operate as a front-line brawler or stay between the first and the second lines of attack, supporting its allies as a menacing flanker. This heavy tank features a free built-in Large Repair Kit consumable, which occupies one of the slots on the Consumable Panel of your vehicle. This free Large Repair Kit doesn’t take the consumable slot permanently — you can swap it with other consumables (such as a First Aid Kit). In battle, it works just like a regular Large Repair Kit but with a passive bonus of +15% to the module repair speed instead of the usual +10%. After the battle, it will be automatically refilled, free of charge. Finally, you can move crews from other top-Tier American heavy tanks into the AE Phase I to train them faster without penalty. Note: Don’t forget Episode 8 is an integral part of the Tank Festival. In addition to consumables, Gold, Bonds, and other Frontline rewards, you can earn Tickets to customize your Dog Tag. Good luck in the next Episodes of Frontline, Commanders! Push for victory and claim your well-deserved unique vehicles and other rewards! View the full article
  4. 1.6.0.4 Hawg’s Nation Flag BG Battle Results This mod will change the stock Battle Results Tank Icon ,into a Tank Nation Flag Background. Each Nation tank will show it own nation flag in the background in the Battle results. Source Link Download Link View the full article
  5. Commanders! Have you always enjoyed World of Tanks but you’re sad that most of your friends can’t be bothered by 11 nations, dozens of Tech Trees and hundred of armoured vehicles? We know the feeling: jumping into World of Tanks after 10 years of evolutions can be a little scary. Fortunately enough, Steel Hunter makes everything more simple: everybody starts from the same point, so share this guide with your friends and invite them to join the fight from 26 August to 16 September. What is Steel Hunter? To put it simply, Steel Hunter is our take on the now famous and quite trendy Battle Royale genre, but with tanks, which makes it automatically more badass. The idea remains the same though: move around the map, loot, and survive, using your driving, firing and blocking skills as well as powerful abilities. How do you play it? It’s pretty straightforward. Forget about World of Tanks fleet, its vehicles and loads of modules for a minute. You only have three choices, but they’re all really good. Just pick the character you like the most, or take a look at their characteristics to get inspired. For example, if you’re usually going for resilient or tanky characters, choose the German guy, Flammenschwert! Flammenschwert Advantages: armour, damage per shot Rattlesnake Advantages: radio detection and damage per minute Red Dawn Advantages: speed, penetration Disadvantages: speed, penetration Disadvantages: armour, damage per shot Disadvantages: radio detection, damage per shot Our advice The rest is pretty intuitive and quite common for anyone who already played a shooter and/or a Battle Royale game. Just move around, deal damage or look to gain XP, which turns into powerful tank upgrades once you get enough points. That said, there are three points you should keep in mind to thrive: The view range of your vehicle works differently in World of Tanks. Just like in any third-person shooter, your vision is a cone. But this cone doesn’t extend indefinitely. If an enemy lies beyond this cone, you won’t see it, but it might see you, depending on his signal range! Remember: tanks are not eagles, they’re not known for their sight, so keep an eye on the green cone on your mini-map Just like the most powerful gun isn’t necessarily the best option in any Battle Royale game, choosing more firepower over mobility or view range (good thing we explained that, right?) won’t be the go-to upgrade for your tanks A tank is a powerful machine for sure, but just like in real life, the armoured vehicles of Steel Hunter are more efficient when supported. So make sure to use all the abilities you’ll receive to your advantage: they offer new types of ammo, can heal you and your teammates, boost your accuracy or your speed and even provide some extra skill shots featuring airstrikes or smoke barrages! FIND A PLATOON IN DISCORD! How to invite your friends? Once again, it’s simple. Once you’ve joined the Garage, which is our main interface, choose Steel Hunter in the battle selector and you’ll be ready for some “royale with shells” type of battles. You can either go hunting alone or in a pack, with up to three-players platoons. Just click on the “Create Platoon” button and find some friends there. View the full article
  6. The update is live, with new battle royale mode, 25 ranks full of goodies to unlock and enemies to triumph upon. Good luck commanders! View the full article
  7. Seemingly the “insider” information about the E-75TS being a reward is fake, so don’t hold me acountable for that View the full article
  8. 3 styles, one as a purchase only style and others as rewards. • “Steel Hunter” (BR paid). The style is exclusively purchased. – All-season style, dedicated to the event of the same name. Unhistorical, tech. the price of 1750 gold. Only for vehicles of tiers 8, 9 and 10. • “Amateur Hunter” (BR award 15). – An all-season style, issued for achieving the 15th degree in the Steel Hunter event. Unhistorical, tech. the price is 750 gold. Only for vehicles of level 8, 9 and 10. • “Professional Hunter” (BR award 25). – An all-weather style, issued for achieving the 25th degree in the Steel Hunter event. Unhistorical, tech. the price is 750 gold. Only for vehicles of tiers 8, 9 and 10. Click to view slideshow. View the full article
  9. Tanks available for use in the Steel Hunter event: • Red Dawn (USSR). • Rattlesnake (USA). • Flaming sword (Germany). View the full article
  10. Two new patches were added to the game, they will be issued for participation in the Steel Hunter mode of Battle Royale World of Tanks 2019. The mode uses a system of chevrons from Ranked battles, awards are given forever. Quality Mark: 15 Reach level 15 in Steel Hunter mode. Quality Mark: 25 Reach level 25 in Steel Hunter mode. All Steel Hunter medals 5 steps to victory Reach level 5 in Steel Hunter mode. It was issued as part of the Steel Hunter 2019 event. Vertical takeoff Reach level 15 in Steel Hunter mode. It was issued as part of the Steel Hunter 2019 event. Celestial Reach 25 level in Steel Hunter mode. It was issued as part of the Steel Hunter 2019 event. And my banner will not fall Take first place in the battle when playing solo. It was issued as part of the Steel Hunter 2019 event. And our banner will not fall Take first place according to the results of the battle in the Steel Hunter mode when playing with a platoon. It was issued as part of the Steel Hunter 2019 event. View the full article
  11. An all-new large and city map: “Zone 404” (Dreamland) for the Steel Hunter mode. Size: 2×2 km. or 4 km². Click to view slideshow. New event Hangar: Click to view slideshow. View the full article
  12. Steel Hunter: fight for supremacy to the last! World of Tanks launches an exciting new mode with unique gameplay. It will be interesting for both beginners and experienced fighters. You have to fight against other players alone or in a platoon of three people in special combat vehicles. The battles will take place on the huge city map “Zone 404”, the borders of which are gradually narrowing. In addition to the new game mechanics, Steel Hunter will bring many rewards. * The event will be held from August 26, 12:00 (Moscow time) to September 16, 04:00 (Moscow time). General information. The map on which you have to fight is gradually reduced. Hazardous areas appear where your car will lose strength points. In order not to become an easy target for opponents, you need to constantly improve your tank by collecting trophies on the map. They help to help out directly in battle, adding mobility, firepower, visibility to the car, etc. Along the way, it is necessary to shoot enemies who will also hunt for trophies. Actively fight with opponents or keep apart, play alone or platoon – the choice is yours. But the surviving player or platoon wins. At the same time, 20 single players or 7 platoons of 3 hunters each can fight on the map. Unique tanks. With the start of the event, three special machines of the following nations will become available: USA, Germany and the USSR. Each tank is unique and maxed out, increasing its characteristics, right during the battle. You can earn experience on improvements by collecting trophies and causing damage or destroying opponents in battle. As a result, your tank can turn into a real terminator from a nondescript vehicle. Trophies and cargo. One of your main tasks is collecting trophies. They are located on the map in certain places and do not renew. Trophies can restore ammunition, replenish strength points and provide another advantage in the battle, as well as provide the experience necessary for pumping equipment. Exceptions are cargo. They are periodically dropped by parachute and marked in blue. They contain the most valuable equipment. Loads will be the point of attraction for players on the map. So get ready for a serious battle if you plan to capture them. The principle of operation of the radar: Radar is a new game mechanic that allows you to find enemy equipment and supply points on the minimap. It is activated manually by pressing the X key. However, be careful: using the radar shows your position on the minimap to anyone who is within range. Mechanics of detection / visibility: The Steel Hunter review system is new to World of Tanks and is based on the principle of the viewing cone. If the enemy, trophies or cargo do not fall into this sector, you cannot detect them. That is, you see only in the direction where the tower is turned. The usual X-ray circle, in which all the equipment is displayed, will remain. Special equipment: In the Steel Hunter mode, exclusive equipment with new capabilities has been added, using which at the right time, you can change the balance of power in your favor. Battle reserves: In addition to new equipment in the Steel Hunter mode, special combat reserves will be available, including new, previously inaccessible in the game. Degrees and awards. Having achieved maximum progress in the Steel Hunter game event (25th degree), you will collect the largest number of awards. Among them are decals, credits, two unique styles, bonds, stripes, medals and days of WoT premium account. View the full article
  13. Version pracuje bez ohledu na verzi !!

    1 download

    Upravený AmmoPanel od mé maličkosti(pracuje bez ohledu na verzi)
  14. Take this with a pinch of salt Short update. Same guys who leaked the August roadmap (and were semi-correct up until now) are saying that Zone 404 is the return of WoT’s Battle Royale mode (We had battle royale last year as an April Fool’s joke). But nothing is 100% confirmed for now. View the full article
  15. 1.5.1.3 Hawg’s WG Old Style Battle Results This mod changes the stock battle Results into Wargaming Old style Battle Results Before 1.4.1.0 update, A different Tank picture for each type of results. Easy to install. Source Link Download Link View the full article
  16. Intelligence reports that the enemy is armored to strike your positions. Command order: to hold lines at any cost! Tankers! Soon you will find a new PvE event. Choose one of the units and fight side by side with other players against the advancing waves of enemies under the control of artificial intelligence. The enemies are many and your chances of victory slim. Will you be able to survive this last stand? Team-based PVE battles are coming to World of Tanks – stay tuned for more details to be revealed soon! Meet the enemy fully armed! View the full article
  17. 1.5.1.2 Crysis Battle Interface By Andre_V Source Link Download Link – Battle Interface Download Link – Damage Panel ONLY View the full article
  18. 1.5.1.1 Custom Battle Timer By Ekspoint Source Link Download Link View the full article
  19. 1.5.1.1 Player Info Fast Access By Ekspoint – Fast way to check when was your friend last time in a battle – essential for commanders and people who platoon Source Link Download Link View the full article
  20. 1.5.1.1 Battle Results With WN8, EFF, xTE By Ekspoint – mods is NOT language dependent – shows all the needed stats in the after battle window Source Link Download Link View the full article
  21. Commanders! For this new historical special, we decided to look out a battle that may not be as famous as others. This one started in July 1944, and involved U.S. and Japanese forces (including tanks, which is quite rare for the Pacific Front) fighting for the dominance over the island of Guam. This American territory was captured in 1941, and taking it back was particularly tough for the Marines, tanks, and dogs involved. You read that right, Guam was one of the toughest battles for the American war dogs, hence the cosmetics you will able to win through these new missions. To participate, you just have to redeem one of the codes below and jump into Random Battles from 6 July at 07:00 CEST to 9 July at 07:00 CEST (UTC+2). Remember though: you can only choose one faction for the entire duration of the event. ALLIES AXIS Enter the code: GUAMALLIES Enter the code: GUAMAXIS Battle of Guam Missions Allies Missions Allies #1 Rewards First Allies Token for the “Allies Reward” mission Objective Deal 5000 damage over any number of battles Restrictions Only in Random Battles Only in Tier IV-X vehicles Only in American vehicles 3 times per account You must have redeemed the Allies code Allies #2 Rewards Second Allies Token for the “Allies Reward” mission Objectives Win 2 Battles A battle counts towards the progress if you are in the top 10 of your team by base XP earned Restrictions Only in Random Battles Only in Tier IV-X vehicles Only in American vehicles 3 times per account You must have redeemed the Allies code Allies Reward Rewards 2 Personal Reserves: +300% Crew XP for 1 hour 2 Personal Reserves: +100% XP for 1 hour 6 Wolf emblems (in honour of the Marines’ Devil Dogs) 3 Claw Marks decals Objectives Play a battle Earn 3 tokens from the mission “Allies #1” Earn 3 tokens from the mission “Allies #2” Restrictions Once per account You must have redeemed the Allies code Axis Missions Axis #1 Rewards First token for the “Axis Reward” mission Objective Deal 5000 damage over any number of battles Restrictions Only in Random Battles Only in Tier IV-X vehicles Only in Japanese vehicles 3 times per account You must have redeemed the Axis code Axis #2 Rewards Second token for the “Axis Reward” mission Objectives Block 3000 damage over any number of battles Restrictions Only in Random Battles Only in Tier IV-X vehicles Only in Japanese vehicles 3 times per account You must have redeemed the Axis code Axis Reward Rewards 2 Personal Reserves: +300% Crew XP for 1 hour 2 Personal Reserves: +100% XP for 1 hour 6 Wolf emblems (in honour of the Marines’ Devil Dogs) 3 Claw Marks decals Objectives Play a battle Earn 3 tokens from the mission “Axis #1” Earn 3 tokens from the mission “Axis #2” Restrictions Once per account You must have redeemed the Axis code View the full article
  22. The fifth episode of Frontline 2019 will start on 17 June at 07:00 CEST and will be available until 24 June at 04:00 CEST (UTC+2). This is your next chance to experience epic 30v30 battles, win heaps of rewards, and join the race for formidable reward tanks! We also have news concerning the next Frontline episode. The sixth episode will take place between 15 July at 07:00 CEST and 22 July at 07:00 CEST (UTC+2). A new Frontline Episode is a great opportunity to earn consumables, gold, Bonds, Credits and other rewards, including exclusive reward vehicles! Starting from this Episode, the most successful and skilled Frontline fighters will be able to get their hands on the Emil 1951, a Swedish Tier VIII Premium heavy tank with an autoloader. A number of important changes designed to make your battle experience more dynamic are also about to be implemented. Read on to find out more! Rebalancing Combat Reserve Slots Our statistics and your feedback illustrate that light tanks still feel right at home in Frontline. They are very effective and can easily reach the main objectives, leaving other vehicles behind. To even the odds between different tank classes, we decided to change the number of combat reserve slots that are available to each class. The new number of slots is as follows: This change will provide especially significant support for heavy tanks that need more time to get to the epicenters of battles, and which are more vulnerable on the large map. At the same time, light tanks should still be able to fulfil their roles on the field. Pillbox Surveillance Pillboxes have now gained the ability to spot attackers and provide intelligence to allies. Their spotting mechanics will work exactly in the same way as for any other vehicles in the game; accordingly, all standard visibility and concealment rates apply to them as well. For example, if you shoot a pillbox, it may be easier for enemies to spot you, and if your Crew members have concealment skills, it will be more difficult for pillboxes to detect you. IMPORTANT: The maximum spotting range of the pillboxes will be 445 meters. However, pillboxes can transmit radio intelligence to all allies without distance limits. Finally, if you inflict assisted damage on vehicles spotted by pillboxes, this damage will be calculated without penalty. These adjustments will prevent situations where fast light vehicles get behind enemy lines and deal a great amount of damage while staying unspotted. Defenders will be able to better control the areas around pillboxes, and attackers will have to try different tactics to succeed. Reducing Cooldowns and Restoration Time We have reduced the technical cooldown on respawn to 10 seconds, instead of 30. Now you have less downtime in the game – play and farm at your pleasure! In addition, we’re increasing the restoration time for destroyed vehicles to 7 minutes instead of 5. This change will raise the cost of a mistake in battle and encourage you to play more carefully with your favorite tanks. Your team needs you, so be careful and plan your actions a few paces ahead! Furthermore, by destroying a specific tank, you will effectively have reduced the choice of available machines for your opponents in their Garages. This means that you should be fighting certain classes of vehicles in Frontline less often. View the full article
  23. Commanders! The fifth episode of Frontline 2019 will start on 17 June at 07:00 CEST and will be available until 24 June at 04:00 CEST (UTC+2). This is your next chance to experience epic 30v30 battles, win heaps of rewards, and join the race for formidable reward tanks! We also have news concerning the next Frontline episode. The sixth episode will take place between 15 July at 07:00 CEST and 22 July at 07:00 CEST (UTC+2). A new Frontline Episode is a great opportunity to earn consumables, gold, Bonds, Credits and other rewards, including exclusive reward vehicles! Starting from this Episode, the most successful and skilled Frontline fighters will be able to get their hands on the Emil 1951, a Swedish Tier VIII Premium heavy tank with an autoloader. A number of important changes designed to make your battle experience more dynamic are also about to be implemented. Read on to find out more! Rebalancing Combat Reserve Slots Our statistics and your feedback illustrate that light tanks still feel right at home in Frontline. They are very effective and can easily reach the main objectives, leaving other vehicles behind. To even the odds between different tank classes, we decided to change the number of combat reserve slots that are available to each class. The new number of slots is as follows: This change will provide especially significant support for heavy tanks that need more time to get to the epicenters of battles, and which are more vulnerable on the large map. At the same time, light tanks should still be able to fulfil their roles on the field. Pillbox Surveillance Pillboxes have now gained the ability to spot attackers and provide intelligence to allies. Their spotting mechanics will work exactly in the same way as for any other vehicles in the game; accordingly, all standard visibility and concealment rates apply to them as well. For example, if you shoot a pillbox, it may be easier for enemies to spot you, and if your Crew members have concealment skills, it will be more difficult for pillboxes to detect you. IMPORTANT: The maximum spotting range of the pillboxes will be 445 meters. However, pillboxes can transmit radio intelligence to all allies without distance limits. Finally, if you inflict assisted damage on vehicles spotted by pillboxes, this damage will be calculated without penalty. These adjustments will prevent situations where fast light vehicles get behind enemy lines and deal a great amount of damage while staying unspotted. Defenders will be able to better control the areas around pillboxes, and attackers will have to try different tactics to succeed. Reducing Cooldowns and Restoration Time We have reduced the technical cooldown on respawn to 10 seconds, instead of 30. Now you have less downtime in the game – play and farm at your pleasure! In addition, we’re increasing the restoration time for destroyed vehicles to 7 minutes instead of 5. This change will raise the cost of a mistake in battle and encourage you to play more carefully with your favorite tanks. Your team needs you, so be careful and plan your actions a few paces ahead! Furthermore, by destroying a specific tank, you will effectively have reduced the choice of available machines for your opponents in their Garages. This means that you should be fighting certain classes of vehicles in Frontline less often. Feel free to visit our forum and share your thoughts on the upcoming balance tweaks. Good luck in the fifth Episode, Commanders! View the full article
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