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  1. How would you like to earn some awesome iBuyPower products? Of course you do! Simply use the redemption code (click the “ACTIVATE” button), play the following mission, and earn as many Tokens as possible. The top 100 players with the most Tokens when the mission ends will win the following items, depending on the number of earned Tokens: Rank: Prize: 1st Place: GPU: Radeon RX 5700XT 2nd Place: CPU: Ryzen 7 3800X 3rd Place: CPU: Ryzen 5 3600X 4th-5th Place: iBUYPOWER Snowblind Noctis Case 6th-10th Place: 1TB WD Black 11th-20th Place 500GB WD Black 21st-100th Place $100 Coupon Code ibuypower.com Prizes can only be delivered to North and South America. For 1st-20th place winners, prizes are shipped by iBuyPower free of charge (North and South America only). The $100 coupon is redeemable in the U.S. online store — items are subject to shipping charges. Please note coupon is valid until January 1, 2020. In the event of a tie, the Prize will be awarded to the player with the most Random Battles during the special mission. Battle for iBuypower MISSION BEGINS: Monday, November 18, 03:20 PT | 05:20 CT | 06:20 ET MISSION ENDS: Monday, December 2, 03:20 PT | 05:20 CT | 06:20 ET Important — to activate the “Give Me My iBuyPower” Mission, please click the following button: ACTIVATE Note: The iBuyPower Mission appears in “Other Missions” in the in-game client when activated. Mission: Give Me My iBuyPower Reward: 1× Token Conditions: Be one of the top 10 XP earners on your team in a Victorious battle Restrictions: Must be in a Tier VIII-X vehicle Random Battles only Repeatable View the full article
  2. Little less than a month remains until the 2nd iteration of the Veteran’s reward program (reminder: last year veterans received T-50-2, millions of credits and a huge amount of bonds on top.), at this time it is still unclear what the exact rewards are or what WG is preparing for December in general, but we can speculate. Along with the medals, the credit and bond reward is likely to return. We are also waiting for the release of this tank, shown at WGFest. Just saying, but the dimensions and shape of the tank exactly fits the Object 777 V2. (Tier IX Veteran reward?) The Veteran Rewards are coming at the end of November – early December, so the official announcement is coming within few weeks time tops. View the full article
  3. Unveiled at a recent WoT Blitz livestream, we received new information about the future of WoT (Blitz?). Japanese tank destroyer line: releasing in the Summer of 2020. One of the tanks is known and it’s in the picture – Ho-Ri 1. This is the first time Blitz is getting a new line before the main game. ATGMs. WG talked about the concept being rebalanced and perhaps tested again. It has been a long time since initial guided missile tests. View the full article
  4. Commanders! Spooked by the lack of some creepy content this autumn? Don’t panic! We have prepared something special for you: the Spooky Challenge with unique customization styles and more up for grabs. Let’s take a closer look. The Spooky Challenge November 8, 2019, 05:00 UTC through November 18, 2019, 05:00 UTC The main rewards of this eerie event will be exclusive 2D and horror-themed 3D custom looks that will transform your tanks into spooky vehicles. Rise to the spook-tacular challenge, bring fear to the battlefield, and earn the styles that will make your tanks look really creepy! Unique Styles and a Bunch of In-Game Rewards You’ll be able to fulfill two parallel sets of daily battle missions in any Tier IV vehicle or higher. The task conditions in both sets will be diverse, leaving you plenty of space to hone your skills. Upon successful completion of each mission, you will earn valuable items. Hell’s Bells Conditions Play a battle Be among the top 10 players on your team by base experience earned Restrictions Once per day Available only for Tier IV–X vehicles Random battles, Grand battles and Ranked battles only Reward x1.5 to XP x1 Strike Fear Conditions Be among the top 10 players on your team by base experience in 3 battles Restrictions Once per day Available only for Tier IV–X vehicles Random battles, Grand battles and Ranked battles only Reward x1 +100% XP, 1 hour x1 Touch of Evil Conditions Get 10,000 battle experience in any amount of battles Restrictions Once per day Available only for Tier IV–X vehicles Random battles, Grand battles and Ranked battles only Reward x3 x3 x3 x3 Road to 2D Conditions Collect x25 Restrictions Once per account Reward 2D style Click to view slideshow. You can also instantly unlock the second set of more challenging missions. Fulfilling these objectives will earn you one of five exclusive horror-themed 3D-styles for five great tanks: The M103 The AMX 13 90 The Centurion Mk. 7/1 The T-54 The T49 First Round Conditions: Cause at least 20,000 HP of damage in any amount of battles Restrictions: Once per account Available only for Tier IV–X vehicles Random battles, Grand battles and Ranked Battles only Reward: 1 day of WoT Premium Account Second Round Conditions: Cause at least 45.000 HP of damage in any amount of battles Complete the First Round Restrictions: Once per account Available only for Tier IV–X vehicles Random battles, Grand battles and Ranked Battles only Reward: ten x5 to XP for any vehicles Final Round Conditions: Cause at least 65,000 HP of damage in any amount of battles Complete the Second Round Restrictions: Once per account Available only for Tier IV–X vehicles Random battles, Grand battles and Ranked Battles only Reward: 3D style Click on the corresponding button of the style you like in the widget below to activate the missions set for it. The page for entering the bonus code will open in your web browser, and you will need to press the REDEEM button. You can earn only one 3D-style of the entire set of five horror-themed looks. Think carefully about your choice, because changing it will be impossible! You can get one of five 3D-styles only once per account. Click to view slideshow. Now to our sweetest reward – three mind-blowing 3D-styles for three German tanks (the Panther II, the E 50, and the E 50 Ausf. M) created by Ito Masahiro, the art director of the first three Silent Hill games. They will be available on 8 November in the Premium Shop as a limited time offer. These creepy visual masterpieces will surely make your vehicle stand out in the crowd and strike fear into the hearts of enemies. Click to view slideshow. View the full article
  5. Commanders! November 5 saw the release of a minor update to the Clan screen and WoT Assistant. Managing Clan Reserves and posting clan messages have become easier and more convenient. WoT Assistant WoT Assistant has been updated with a new feature: the ability to enable Clan Reserves. Clan Reserves are a useful aid to earning credits, Combat (including Free) Experience, and Crew Experience. Previously, clan officers had to be logged into the client in order to enable Reserves, which was pretty inconvenient when there were a lot of clan members online and no officers in the game. Now this has changed! The updated mobile app allows clan officers to enable required Reserves at any time without logging into the game client. Clan Screen in the Game Client Clan Reserves The indicator of enabled Clan Reserves, and the option to enable them, have been added to the main Clan screen in this update. Clan Messages Although clan messages have been transferred to the client, you still have to post them via clan portal. This update makes the process easier: a direct link to message posting has been added. What’s next? We will continue working on clan features to make them more handy and fun. Stay tuned! View the full article
  6. G-Core Labs, an international provider of cloud and edge solutions, expands its service portfolio by opening a game testing (QA) center. As part of developing the new business line, the company entered a strategic collaboration with Wargaming, an international game developer and publisher. The center’s engineers have already started testing the flagship project of the company’s partner, the popular World of Tanks. The newest G-Core Labs unit is located in Perm, Russia. Its opening gives rise to a new area of the company’s business—quality assurance. Due to the extensive expertise in the gaming industry and Wargaming support, the company is confident that the new project is bound to succeed. “G-Core Labs started as a solution provider for the gaming industry, so we know better than anyone, how important testing is for businesses, and we also understand all the requirements of our customers”, says Roman Zhikharev, Director of G-Core Labs QA center. “Today we’re trusted partners of Wargaming. The World of Tanks creators rely on us in such an essential thing as the testing of their key product, because it’s very important for such a large developer that production doesn’t stop for one minute. So far, we’re dealing with simple tasks, but we’ll expand our service portfolio soon enough. Even now, other Wargaming teams want to work with us.” G-Core Labs QA center has plans to expand the number of personnel to 50 engineers by the end of the year, and to make it 100 by mid-2020. Source: gamasutra View the full article
  7. In 2018, World of Tanks giant Wargaming turned 20. It wasn’t two solid decades of success, however, with founder and CEO Victor Kislyi telling PCGamesInsider.biz last year that the first 12 years of the company’s existence were purely about persistence. Eventually, the firm had its breakout hit with 2010 of free-to-play military title World of Tanks, followed up with World of Warplanes and World of Warships. Now, in 2019, the Belarusian firm is trying to expand outside of the niche which it has created for itself – but not too far. Wargaming recently showed off 1C’s third-person shooter free-to-play Caliber at Gamescom 2019, the title’s European debut, while premium hack and slash title Pagan Online from Mad Head Games launched in August. But that’s not all Wargaming has in the works. “Calibre is definitely our strategic direction – it’s military-themed, it’s mainly for older guys and it’s not so twitchy,” “It’s photorealistic, there are authentic units and equipment. Pagan is more of an experiment. It’s not a huge gamble; we can afford to make a bet and see how it goes. In general, we should stay within shooters, both vehicular and human ones. “We have two other projects in the works. Hopefully, each of them will be triple-A. In one case it’s a Kiev studio called Frag Lab with which we co-operate very closely with. They’re making a triple-A first-person shooter. We also acquired Edge Case in Guildford and Sean Decker became the head of the studio. They’re ramping up now, they’re 40 people with 30 more vacancies open. They’re making something triple-A which will presumably be for a global audience, but that’s all I can say. Both projects are going to be free-to-play in the style of World of Tanks.” Kislyi says that the acquisition of Edge Case Games – now Wargaming UK – isn’t the start of a rush of purchases. The exec says that buying companies is “case-by-case.” “If someone knows someone or we have an idea, we’ll look at it,” he says. “We have a presence in the UK, we don’t need to buy anything there right now. We’d rather have people joining for the next big thing in the games industry in Guildford.” Wargaming UK’s title is the first of the company’s output to use Unreal, while the aforementioned Kiev project is using Amazon’s Lumberyard. Historically, the company has stuck to its own tech, but Kislyi says that this is quite old and not as easy to use as it’d like. “Truth be told, World of Tanks and World of Warships using this hugely modified but old big client technology has been difficult when it comes to making assets, tweaking and balancing and so on,” he explains. “It’s quite old and not very user-friendly. Unreal, hopefully, will give us tools. When it comes to alpha or beta release, then the gates of hell usually open and you have to start making content like never before. For that, it would be nice to have technology which gives you tools for content production.” While it’s clear that Wargaming is looking beyond World of Tanks, this title is still a huge focus for the company, with the firm frequently adding content to the game. One new addition was a battle royale mode called Steel Hunter, which started as an April Fools Day joke back in 2018. The game type was met positively by the community and media, with Wargaming then spending 18 months to make this event into a full “production quality” version. The event ran between August 26th and September 16th. “I’m a big fan of cinema and think Battle Royale is a work of art,” Kislyi says. “Battle royale isn’t about PUBG or Fortnite; it’s this suspense of knowing someone could be looking at you from anywhere. It’s exciting, so why not make it with tanks? World of Tanks is a cultural phenomenon. It deserves to have this mode. We’ve been doing this for a while now – adding in a football mode, a Halloween mode, racing and, of course, battle royale. We could make it permanent or improve it. That’s how these games should be operated; there should be core game mechanic which is something everyone should enjoy. Then people who want to have some fun can play those modes. They’ll be fun or seasonal or testing new mechanics; sometimes they’ll get killed off as they don’t work but that’s our job – to come up with new, creative ideas about how to make running around and killing each other in tanks more fun.” View the full article
  8. No replacement for IS-4 – we are waiting for a new highlight of the Russian nation! The WoT supertest just came out with the whole branch of russian double barreled vehicles. There is no idea where it will go from now, only guesses. Now only official screenshots are available, even more in detail a little later. This is the 1st iteration of testing. We think everyone remembers what they wanted to do with the ST-I and IS-4, but the game balancing department chose this option. As predicted, Wargaming are rushing the tank line out. The double-barreled premium was already released in patch 1.6.1. Therefore, we are waiting for this branch in the near future, if, of course, everything goes well. Tier 10: ST-II, 56th Tier 10 in the game. Two-guns for the Soviet Union are included. • Gun reload time (1/2): 11.7 / 11.7 seconds. • Preparation time of a volley shot: 2.5 sec. • Recharge lock time: 5 sec. • Changing guns: 3 sec. Tier 9: IS-3-II • Gun reload time (1/2): 10.7 / 10.7 seconds. • Preparation time of a volley shot: 3 sec. • Recharge lock time: 7 sec. • Tool change time: 3.5 sec. Tier 8: ?? There is no information. Tier 8 premium: Object 703 Option II – is right now tested by super testers and developers in a random battles. View the full article
  9. A serving military soldier or a retired veteran? Claim your deserved goodies here Are you part of the military, or a veteran? Well good news, you can grab some free games using a service called Games to Grunts. Offering up games free of charge to people currently in the military or veterans, Games to Grunts can get you started on a PC library, or help you snag a few titles you may not have gotten otherwise. All of the games are donated in batches by developers, so there’s only a limited amount of each available. The current batch’s biggest games, such as SoulCalibur VI, Tekken 7, and Gears of War 4 are already sold out, but there’s still some games left. The following is all the games currently available: Air Conflicts: Secret Wars Find the Balance Hardway Party Star Traders: Frontiers The Puppet of Tersa: Episode One Rhiannon: Curse of the Four Branches Nikopol: Secrets of the Immortals Larva Mortus Gunnheim Dark Matter Wasteland Angel Space Trader: Merchant Marine Schein RIP – Trilogy Obulis Hektor (our review) Auralux: Constellations Vietnam ’65 The Silent Age Starion Tactics Space Hack Insurgancy Flying Tigers: Shadows Over China DubWars Crash Time 2 Chains Avencast: Rise of the Mage In addition to this, you can also grab a bundle of goodies for both World of Tanks and World of Warships. View the full article
  10. Wolfhound Gun Sight By Valuhov – ENG and RU versions Source Link Download Link View the full article
  11. Now nothing can stand in the way of California punk! Prepare yourself to tame a truly outstanding vehicle fully inspired by punk rock! Wargaming and the legendary Californian punk rockers, The Offspring, have teamed up to bring the most rocking hero to the battlefield, the brand-new TL-1 LPC with a formidable ‘Pretty Fly’ 3D-style. https://content-wg.gcdn.co/locdoc/tank_offspring_spin.mp4 This year’s WG Fest: Tanker Day headliners can stay in your Garage for good—just add this menacing vehicle with an incredible 3D-style to your collection! It has numerous features, making it stand out from the crowd: A rocking Crew: The Offspring band members are now a tank Crew! They’ve all been trained with “Zero Skill” Brothers in Arms Perk and come with enough XP to learn a second skill or perk Exclusive custom voiceover: Recorded by Dexter and Noodles. When rolling out with the TL-1 LPC, you can listen to their powerful battle commands, as well as their dialogue, banter and jokes A unique ‘Pretty Fly’ 3D-style: Designed as a concert stage, this removable camouflage embodies the rocking spirit of The Offspring and unites power and music A special soundtrack with a band’s hit ‘The Kids Aren’t Alright’: the tank’s main theme will come in several mixes, accompanying you in each battle you enter and raising your fighting spirit The TL1 LPC: Why Don’t You Get a Shot? We’ve been looking for the perfect candidate to fit the role of the most punk-rock tank in our game for a long time. Obviously, this tank must be American, because The Offspring hails from the sunny state of California. The band’s music is a powerful stream of drive and energy, so the tank should be both fast and furious. Finally, it must strike enemies not only with its unique look, but also with decent combat parameters. This is precisely the case with the TL-1 LPC, the brand-new Tier VIII American medium tank. This versatile medium vehicle with a fast-firing, accurate gun lets you make your presence known on any map. Let’s take a closer look at this rock star, destined for mid-to-close combat. Just like most American tanks, it has a solid bouncy turret, allowing you to take advantage of the terrain and easily ricochet enemy’s rounds. The TL-1 LPC has well-sloped frontal armor and can withstand some direct fire. You can rely on the accuracy and DPM of its well-balanced gun, even on the move, allowing you to support your team as a proper flanker from the second line of fire. Its alpha-damage is not the best for its tier (280 points), but it has enough firepower to seriously hurt opponents. Thanks to good maneuverability and a top-speed of 50 km/h, the TL-1 LPC can easily change flanks and take up crucial positions as it’ll reach them faster than other vehicles. Pretty Fly: Give It to Me Baby! But the real highlight of this tank is its neckbreaking ‘Pretty Fly’ 3D-style. Designed as a live concert stage for the band, the ultimate black livery embodies the fist pumping spirit of punk rock and is sure to make you stand out from the crowd. The tank is outfitted with spotlights, tube amps, a soundboard and the band members’ instruments, each replicated down to the smallest detail. The hazardous Skull Logo lets others know you mean business. Old-school skateboards with The Offspring artworks remind you that the band is always rocking out with you, even in the heat of battle. World of Tanks has never seen anything like it! Defy You: More Information on The Offspring Crew The TL-1 LPC comes with its own unique Crew representing the iconic punk-rockers as courageous tankers, check them out below. Dexter Holland Commander (Radio Operator) The lead singer, guitar player, and songwriter is a modern-day Renaissance Man! He has a Ph.D. in Molecular Biology, makes Gringo Bandito Hot Sauce, and he is a real-life jet pilot! The rest of the crew remains uncertain whether those aircraft skills will transfer to an intense tank battle though. Noodles Gunner The lead guitarist attacks his instrument with a mixture of anger, sheer joy, and reckless abandon. As with every great guitarist and gunner, Noodles knows you have to take chances and give it 100% in order to hit just the right notes. Pete Parada Driver The band’s drummer. Dozing off to his metronome may prove hazardous to health. Tick‑tock‑tick‑bang! Tick‑tock‑tick‑blam! However, when driving, he makes no sudden moves. Any break in rhythm is considered incompetence for a drummer. Todd Morse Loader The bass guitarist who skillfully and passionately both loads shells and immerses thousands of fans in a breathtaking atmosphere during the performance. His endless positive energy and punk vibes raise the morale of the entire crew to the highest level. Premium Shop Offer: Come Out and Play! Want The Offspring to stay in your Garage for good? Take a look at the offer below available in the Premium Shop and the game client from 1 October at 07:00 to 15 October at 07:00 CEST (UTC+2). In addition to the brand-new TL-1 LPC and unique ‘Pretty Fly’ 3D-style*, the bundle includes: The Offspring custom Crew with “Zero Skill” Brothers in Arms Perk and enough XP to learn a second skill or perk 7 days of Premium Account A free Garage slot Exclusive voiceover recorded by Dexter and Noodles Unique soundtrack based on the band’s hit ‘The Kids Aren’t Alright’ In addition to all this, each owner of this bundle will receive a special Medal. * 3D-style is not sold separately. Hurry up and take advantage of this smashing offer, it won’t last forever! View the full article
  12. Wargaming is mounting its biggest and best-planned assault yet on western gamers, with its first title built from the ground up by western developers for western audiences. CEO Victor Kislyi tells Seth Barton about the masterplan and how even a studio-destroying fire has been an opportunity in disguise Wargaming has traditionally launched its games from east to west. And it’s latest title Caliber – a PvE and PvP tactical third-person shooter – is another example of that approach, with the special forces-based title testing its flashbangs in the post-soviet CIS region before coming to the US and western Europe later. But CEO Victor Kislyi now accepts that such a strategy isn’t necessarily the best approach for those latter markets, telling us it’s a matter of cultural sensibilities. The talkative boss of Wargaming explains that he’s had little choice to consider the east-west cultural divide for most of his life. Born in Belarus, he explains his ongoing bewilderment at the attractions of WWE-styled American wrestling with its “big guys in golden bikinis’ (something we can agree on) and his dislike of the tortured time-travel plot devices of the recent Avengers movie (something we can’t). Going broader, he has a grudging respect for basketball, “not as good as football” though, and cheers us with his appreciation of the BBC’s Yes Minister, calling it “quality entertainment.” In short, he’s very aware that some (even unlikely) cultural exports can succeed across ( the phantom of the iron curtain while others, often inexplcably, do not resonate. The safest bet then is to make the game in the region that it’s intended for. “If we want to make a western game, we have to be in the west. The whole studio – no Russian manager, no Russian studio. It has to be all western from scratch” he tells us, which brings us around to Wargaming’s fledgling UK studio, based in Guildford. Speaking on the studies unannounced title, he admits: l was a little sceptical seeing the first sketches, but then I thought OK. we were probably doing something wrong all these years, let the people who have done It before do it for us.” And Kislyi is impressed by the team that studio head Sean Decker has assembled to work on the title. The whole team is loaded for western tastes. The reason why I mentioned WWE or The Avengers, is the game will have elements that maybe I don’t fully grasp, but that’s not a problem, that’s actually good; Having said that, Wargaming isn’t about to dive into some untried genre, with Kislyi dropping the biggest hints yet as to the nature of the upcoming game. “Free-to-play, battle, militarily-themed: he summarises, adding that ‘it’s going to have conflict, some violence, shooting:* And while the company isn’t following its usual geographical approach. it’s sticking to a rigorous and scientific process for rolling out its next tide. “Of course there will be testing of everything. Everything we do will be scientifically tested, that’s how you do things. Tested not in the east but in the US and western Europe, on people who watch those cartoons, who watch these sport programmes, these TV stars, that we just don’t know.’ THE GREAT FIRE OF GUILDFORD Wargaming’s ambitions in the UK are impressive. Guildford has long been a great place to set up a new studio but only if you have the backing to hire and retain the best talent in a competitive and relatively expensive part of the country. It’s a place to build a talented, veteran team, rather than a plucky upstart. The UK was chosen over the US for its mix of nationalities, Kislyi tells us: “Britain is even better {than the US) in terms of the variety of talent. Greeks, Swedes, Germans, as well as US talent too. We’re close to Heathrow so you’re one flight away from pretty much anywhere in the world – direct flights to everywhere. The studio was partly formed out of the acquisition of Edge Case Games, but has expanded rapidly since )then and will continue to grow with some 30 positions open at present. it’s also had something of an enforced clean slate of late, following a fire which destroyed the old Edge Case office. Keith Anderson, Wargaming UK’s publishing director, tells the story. “[In early August), Sunday night about one o’clock, we start getting some calls that our studio is on fire. And it turns out that some homeless guy started a fire on the canal, on the river that backs onto our studio, it caught onto the bushes, and they burnt up the back of our building. ‘The firemen came along and literally ripped down the back of our building to stop the fire, which went up into the roof, into the timbers. Our server room is now visible, it’s covered in water, so basically they exposed our server room and covered everything in water. “The studio was completely doused in smoke, the electrics were done. The front door was bashed down, and they cut holes in all our walls to make sure the fire wasn’t still smouldering inside:* A pretty complete destruction of the studio then, though thankfully no one was hurt in the fire. And the wider Wargaming organisation quickly got the team up and running in a temporary new office space, pending a move to a new permanent home. ‘ Our support team did an amazing job: Anderson continues. “Within two weeks we were in a new building, we’ve got 50 people set up. were back up and running, because our Wargaming Sydney team started running builds for us, so were playtesting again based on builds they’re running off their servers. To commemorate the event we printed special T-shirts for the studio team – the great fire of Guildford On the back tt says: ‘Nobody does burn down like we de. And congrats to the team, for making what could be a calamity and turning it around!• The team does have plans to move into a fantastic new space in the coming months. We’ve seen photos and it’s very impressive, but that’s all were allowed to say for now Kisliy tells us: “There were cheaper options, but this time I said: ‘Hey let’s have the best place to work in Guildford: And it will be the best place to work In Guildford: Kislyi is upbeat about the fire as well, seeing It as something of a good omen: “I think this is a sign from the heavens: get out of this old barn and move on with your lives: he smiles. He explains the Wargaming office in Minsk was flooded out when they did the alpha for World of Tanks and that game worked out well in the end. GROWING THE WARGAMING BRAND The new office will be just the most visible part of Wargaming’s ambitions, or as Kisliy puts it: “The UK project is going to be big, we’ll not settle for ‘let’s try; it’s going to be super-duper-triple-A: he exclaims. Studio head Decker has an impressive track record, with stints as senior vice president at CCP and six years at DICF. where he ended up as general manager of the studio. Kislyi notes that despite his success, Decker is still hungry, saying “He’s not going to retire in the foreseeable future, he wants a big thing. His job is not to invent the game and come up with creative Ideas. He builds the team, brings in the right people, and it’s going to be a dream team.” We’re not rushing: Kisliy is keen to impress upon us, with the game a long way from being shown publicly. There’s plenty of time for the new, and growing, team to make its marks on the franchise as Anderson explains for us in more detail: “We’re really trying to do stuff a bit differently, not for the sake of being different. but for the sake of looking for other opportunities to grow the Wargaming brand. It’s a totally new IP, a totally new way of looking at how were going to be doing this. And I think that’s the exciting bit, with the blessing of Victor and the Wargaming leadership, to go and forge a new path for ourselves. And then with leaders like Sean Decker and Paul Barnett (creative director), we’ve really got every opportunity to go out there and ante something pretty spectacular, something pretty fresh. And this is also why we think we’re a really exciting studio to join, because it’s very seldom in a games industry person’s career that they get to start on a new project, from scratch, fully funded, and build it on that end, Wargaming can afford to be somewhat picky about who it chooses for its new team, with Kislyi impressed with Decker’s clear approach to people management. “I wish I had more of this. (Sean) would rather not hire a person, or would fire a person, if they’re not the right fit, so he started from a company culture and common goal: were going for the big thing you’re either on the bus, or off the bus. “It’s easy to say, it’s in every business book, but it’s very difficult to do this in real life. But he has amazing style and he’s doing it, which makes me very very happy. I was impressed at the speed he moved. He announced to everyone: ‘We need you to be at the best of your capacities, we don’t have space for passenger” He was very clear: ‘We need this, this, this from these positions’, he knows his stuff He started hiring, and opening positions, using his network to bring in the best of the best people. He’s not in a rush, we understand that it’s going to take some time. so he’s doing his filtering. hiring and firing according to his standards, which are very high? ENGINE ROOMS The studio has already announced it’s working with Unreal, rather than Wargaming’s in-house engine that powers all its biggest hits to date. And although the venture represents a fresh beginning, Wargaming isn’t going to reinvent the wheel, literally-speaking, in order to achieve its goals. “Unreal was not designed to handle vehicles, so that’s why we have been porting in physics and all the things we have in Tanks, that you don’t have in Unreal. So we have Unreal loaded with World of Winks slut[ technologically speaking: Kislyl tells us, revealing another small piece of the unseen title, with “vehicular physics and ‘visibility systems being two things that the company has plugged into Unreal for the team. Moving away from Guildford. Wargaming is also exploring other genres and technologies. In Kiev (Ukraine), it’s working with the 125-strong Frag Lab on an unannounced title. “It’s going to be FPS: says Kislyi “Many of those guys were doing Warface before that, so they know how to do FPS, they are using Amazon technology [Lumberyard], because they know how to use it historically. We don’t give anybody any details now. but it’s going to be super-duper-triple-A FPS and again they have the mandate to make It right.” And moving back to Unreal, there’s the recently released Pagan Online, an action-RPG that represents the company’s first big step into the premium game market, with the title being sold on Steam. It’s notable for Its wide range of control schemes (point-and-click, controller or WASD), in what is often a somewhat staid space, and the breadth of its content. “It’s an experiment, we don’t intervene much with their production, we just give them publishing guidelines. It’s not free-to-play, it’s not the biggest shot we’ve made, but let’s try this one: Kislyi says on the game. HIGH CALIBER A bigger shot. or rather a fusillade of gunfire. comes in the form of Caliber, which (as we noted at the start) is now going through the more typical Wargaming gestation period. It’s currently in closed beta in the CIS region and you an currently sign up for an EU beta that is yet to be dated. “As an approach, it works, it serves a purpose. First we do CIS-Russia. They are more forgoing, we have a stronger community, and so on. Those things that need to be polished, some of them we don’t know until it has a critical mass of real players, balancing. etc. We do it in Russia. There are some things that you can never learn before you launch. The first month or two will tell us how much work is needed to bring to the west; Kislyi tells us. “This one we hope will be successful in the west because it’s a very universal topic It’s special forces, you can’t be humourous or have impressionist graphics, cel-shading or whatever. This is photorealistic, running on low-tier computers, because the guys in our target audience are not necessarily super-duper. Alienware-equipped guys.” We suggest that third-person shooters am a somewhat more crowded market than tank games, but Kislyi feels Caliber has Its own space ‘The world has been taken by storm by third-person. Fortnite for example. I tried The Division 2 for comparison (with Caliber]. it’s not a bad game, in fact it’s a very good game, it’s third-person, but the pacing is far apart, to have clear differentiation. And Caliber’s ‘free-to-play’. His own family dynamics have in part led Kislyi to love Caliber. He explains that his son had bumped him out of their Fortnite games for his lack of skills: “Fortnite I was honestly playing, playing, playing and then he stopped Inviting me! I’m kinda there but I’m also taking up a space:’ So the pair are now playing Caliber together instead: “I’m playing Medic or Heavy. and he’s playing Sniper or Assault. It’s a good father-son game. `Right now, in Fortnite, my son is not the best player – sorry son! And he plays less and less because he gets killed. It’s a very unforgiving environment. So listen Fortnite kids, Caliber, coming soon!” Original publication: MCV magazine, September 2019 release, pages 46-49. View the full article
  13. Click to view slideshow. Here are the 3 racing cars for the WoT Race mode and the free American Car style. “American car” – A unique all-season style, issued for participation in the event “Big Race”. This style will be defaulted on all 3 racing tanks. • Chaffee Sport • T-50 Sport • Leopard Sport However, it can be also obtained as a reward. For 1400 points in races (this is the penultimate reward in personal progress). Unhistorical, tech. the price is 750 gold. (not for sale). Only for vehicles of level 8, 9 and 10. View the full article
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