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  1. Happy farming everyone Panhard EBR 75 FL 10. Stats: Tier: LT-8, France, premium HP: 950 Engine: 800 hp 525 hp Mass: 14,725 t Maximum load: 17 t Power-to-weight: 54,33 hp / t 33,00 hp / t Fast mode (Max speed / Min speed): 85 / -85 km / h 80 / -80 km / h Normal mode (Max speed / Min speed): 60 / -60 km / h Maximum steering angle: 25 ° 33 ° Time it takes switching to fast/normal mode: 0,5 s 0,1 s Hull turning speed: 34 °/s Turret turning speed: 66 °/s Terrain resistance values: 1,0 / 1,35 / 1,95 View range: 310 m Radio range: 750 m Hull armor: 40 / 16 / 40 mm Turret armor: 40 / 20 / 20 mm Gun: 75 mm SA 50 mle. 54 Alpha Damage: 175 / 175 / 260 Penetration: 180 / 220 / 75 mm Rate of fire: 10,16 10,91 rounds/minute Damage per minute: 1 778 1 909 Rounds in magazine: 2 rds. Reload time between shells: 1,5 s Reload time (magazine): 10,3 s 9,5 s Accuracy at 100 m: 0,36 Aiming time: 1,2 s Depression/Elevation: -8 ° / +12 ° Additionally: Cost of vehicle in gold changed from 100 to 7 000; Camouflage while standing still: 18.81 / 4.4 % 19.67 / 4.6 %; Camouflage during movement: 18.81 / 4.4 % 19.67 / 4.6 %. View the full article
  2. PS: The recent lack of news was caused by the Russian New Year. I also have a funeral to attend tomorrow and exams in the following 3 weeks, therefore I cannot focus as much on the blog. After the tests, it was decided to introduce changes and corrections to the first French premium wheeled vehicle at tier VIII . These changes will be already introduced in the public test of update 1.4 and it is possible that they will be subject to further changes. Changes in brief: Engine power increased by 5%. Increased braking efficiency. Change to driving mode shortened from 0.2 to 0.1s. Reduced debuff caused by wheel damage. Increased maneuverability in travel mode at low speeds. Magazine reload time reduced from 10.3 to 9.5s. Exact changes: Dynamics: Engine power changed from 500 to 525HP (+ 5%). The braking efficiency and – to some extent – the acceleration efficiency (as a side effect) have been improved. Change to driving mode shortened from 0.2 to 0.1s. Players complained that the vehicle lacked dynamics in specific cases. At the same time, however, some emphasized the large inertia of the vehicle (brakes too weak). Increasing the power of the engine has a rather cosmetic effect, while the braking force has been improved noticeably. The time needed to change between driving modes has been shortened, which allows you to lose less speed when changing the mode during movement. Wheel damage: Debuff (increased resistance, decreased speed) from the damaged wheel has been reduced. The level at which the wheels are repaired automatically has been set to 100%. The speed of automatic wheel repair has been reduced. Players complained about a drastic decrease in vehicle dynamics even when only two wheels were damaged. In fact, damage to one or two wheels did not have much impact during fast driving. Meanwhile, acceleration even with one damaged wheel was too slow. Debuff reduction from single wheel damage has an almost imperceptible effect at high speeds, while it effectively improves acceleration when one or two wheels are damaged. Setting automatic wheel repair to some extent reduces the chance of damage to the wheel, thereby increasing the severity of damage to each of the vehicle’s wheels. Maneuverability: Steering speed of the wheels increased. The maximum angle of tilting of the wheels when the forward drive key is not pressed is increased. The degree of throttle opening during turning at low speeds (using the A and D keys, without W-red.) Increased. The maximum speed for which the above effect happens is set to 20km / h. The vehicle required better maneuverability at low speeds in the travel mode. At speeds greater than 20km / h, the base maneuverability remained almost unchanged except by increased responsiveness to turns (due to accelerated wheel rotation) and the possibility of tighter turning after releasing the forward key. Maneuverability in the fast mode remained unchanged. Thus, we achieved greater separation between driving modes. Battle performance: Magazine reload time reduced from 10.3 to 9.5s (-8%) Adding the third round to the magazine, as asked by many players, seemed inappropriate. The current configuration of the magazine encourages players to play all-in, firing both rounds at once and retreating to a safe position for reloading. Therefore, the efficiency of the magazine has been slightly improved by reducing the reload time. Increasing the view range also seemed illogical, because the combat potential of this vehicle is rather big at the moment, because it combines in a cheerful way the characteristics that help in achieving an active gameplay. Other: The engine parameters have been adjusted (not perceptible to players). The suspension stiffness parameters have been increased (this will reduce the damage from falls when the vehicle lands on the wheels). The grip has been improved (reducing the chance of slipping at high speeds). View the full article
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