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Found 26 results

  1. With patch 1.5.1, WG decided to nerf the upcoming Škoda T 27 medium tank. The tank is already priced in gold, which means that the Škoda T 27 is completely ready. Changes: – The price increased is from 100 to 9700 (final) – Reload time for the clip nerfed from 19.178 s. to 23.014 s. – Damage per minute nerfed from 1897.2 to 1623.7 – Rate of fire nerfed from 7.905 to 6.765 – Aim time nerfed from 1.82 to 2.11 – View range nerfed from 390 to 380 – Hitpoints nerfed from 1450 to 1350 Furthermore, soft stats were nerfed. – The expansion of the aim circle from the rotation of the turret from 0.096 to 0.115 – The expansion of the aim circle from the movement of the chassis from 0.153 to 0.192 – Expansion of the aim circle from turning the chassis from 0.153 to 0.192 – Expansion of the aim circle from turning the turret from 3.84 to 4.6 – Expansion of the aim circle from movement at max speed from 7.67 to 9.59 – Expansion of the aim circle from turning at the chassis at max speed from 6.75 to 8.44 View the full article
  2. In today’s micropatch, bypassing the supertest, a new historical premium tank was added.Bretagne Panther is a French tier 6 premium tank. The tank is completely ready and is to be released soon. It should go on sale in the EU, and the tank is dedicated to the Tankfest 2019 event, where Wargaming, together with the Bovington tank Museum, will show a real copy of this tank. Crew of the tank consistos of 5 crewmen. This modification of the “Panther” was produced from August 1943 to July 1944. Ausf. A version received a new turret and a ball mount course machine gun. Also, changes have affected the means of observation. About 2300 tanks of this modification were constructed. In 1944, after the Allies landed in Normandy, several tanks were captured by the French armed forces and used in combat against the German forces. Full stats: Tier 6 French premium medium tank Firepower: Main armament: 7.5cm KwK 42 L/70; Alpha damage -135/135/175; Penetration values – 150/194/38; Damage per minute – 2011; Rate of fire – 14,898 (4 s. reload); Shell velocity – 925 m/s (AP); Gun accuracy – 0.336; Aim time – 2.21 s. Aim circle spread – after shot – 2,877; on turret traverse – 0,115; on tank movement – 0,192; on tank traverse – 0,192; Gun depression – 8 degrees; Spotting: View range – 370; Camouflage values – Stationary 15,4 %; On movement 11,5 %; During shooting while stationary 3,6 %; On movement while shooting – 2,69 %; Mobility: Engine power – 700; Vehicle traverse speed – 30; Specific power ratio – 15,38 hp/t; Maximum speed – forwards 55 km/h; backwards 20 km/h; Terrain resistances – on hard terrain – 0,959; on medium Terrain – 1,151; on soft terrain – 2,205; Armor: Hitpoints – 840; Hull front / side – 80mm / 40 mm/ 40 mm; Turret front / side – 100 mm / 45 mm/ 45 mm; View the full article
  3. 6 new clan decals are for the upcoming “Fiery Footprint” event scheduled for the very beginning of July 2019 and 3 tournament ones for players who took part in the final stages of special tournaments. For example, the Clan Rush tournament. Click to view slideshow. View the full article
  4. The promo video to start with. Downtime EU. World of Tanks servers will be down on 12 June from 02:30 to 08:30 CEST (UTC +2). Release Notes Main Changes: 1. Session Statistics Added the Session Statistics functionality that give players the possibility to monitor their detailed battle statistics for the day. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared once a day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server, so Session Statistics will be available in all players’ game clients. Session Statistics will be available right in the Garage, to the left of the Notification Center button. Using the new functionality players can: Check the change in the Personal Rating (WTR) over a game day. View general statistics on income/expenses based on the results of battles played View their performance based on the results of battles played per session (or per day) See how effective they are when playing on various vehicles for the current session View the influence of the current gaming session on the value of the parameters for all time (your game dynamics) Reset the current statistics and start gathering it again Session Statistics gives players the direct access to the Hall of Fame to view more detailed daily statistics Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it: Parameter information for all time Indicators of the impact of current daily statistics on the parameters for all time 2. Maps With Update 1.5.1, Kharkov will come back and get significant changes: Battle type: Standard Battle for Tier IV-X vehicles Its size has increased to 1000×1000 meters Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical maneuvers and let them try different tactics The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs. The map has been reworked in the HD-quality. 3. Crew Books Added the Crew Books (new entity) to the game. This is an applicable consumable that adds a certain amount of experience to one or several crew members. The Crew Books can be received from Rewards for Merit. Moreover, players will be able to purchase the Training Manual for credits (via the interface the Crew Books interface). All received Crew Books will be stored in a special section of the Depot. The number of Crew Books of each type in storage is not limited. There are four types of these game items: Training Booklet + 20,000 XP to each crew member (within a single vehicle). Training Guide + 100,000 XP to each crew member (within a single vehicle). Training Manual + 250,000 XP to each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface. Personal Training Manual +850,000 XP to the selected crew member. Crew Books are divided by nations. Moreover, the Crew Books can be used only if the Major Qualification of all crew members is 100% and the Specialization corresponds to the vehicle, in which the crew should be seated. Personal Training Manual has no usage restrictions. When the update is released, all players will receive 11 Training Booklets (one per nation). The Crew Books cannot be applied to crew members whose Major Qualification level is increased to 100% using equipement or consumables. Only the base value of the Major Qualification level is considered (e.g., if you use the Improved Combat Rations increasing the Major Qualification level to 105%, the Crew Books cannot be used, since the base level of the Major Qualification will make only 95%). 4. Updated the Bootcamp Opening Video 5. Fixed Issues Fixed the issue, when the First Aid Kit icon repeatedly flashed in battle after the vehicle was stunned. When a player destroyed a vehicle by overturning it, this vehicle was not counted towards the total number of vehicles the player destroyed. Fixed the display of penalties and compensations in battle, when WoT Premium Account is active. Fixed the description of the Annual Reward on the info page of the Ranked Battles. Fixed the issue, when the shadows of vehicles were not displayed at certain view angles. Now the ESC key properly closes the window of receiving a new level after a Frontline battle. Fixed the camera behavior and improper display of decals on some vehicles in the Exterior window. Fixed the improper display of the projection decal on the right side of the T92 HMC. Fixed the areas where vehicles would stuck on the Abbey map. Fixed the issue of misplaced inscriptions and emblems on some vehicles during movement. Synchronized the display of terrain decals and their actual (server) shapes on the Mountain Pass map. Fixed the display of the New Year styles on the Centurion Mk. 5/1 RAAC. Fixed the display of the clan camouflage pattern on the Chieftain/T95. 6. Known Issues Players can re-train crew members to special vehicles that are currently not available in the game. There is no protection from spam-clicking on the minimap. Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle. Disabled free crew retraining to vehicles of the same type. The notification about base capture is displayed before the required number of capture points is accumulated. The order of events for received damage is sometimes mixed up in the damage log. The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions. The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call. The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons. When a vehicle hits the ground without damaging modules, the sound of taking damage is played. Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles. Events at the end of the battle are not synchronized with the text of the battle result. In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of credits on the account is sufficient. The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line. 7. Changes to Technical Characteristics U.K. Added the following vehicle for testing by Supertest players: FV1066 Senlac—Tier VIII light tank Germany Added the following vehicle for testing by Supertest players: VK 75.01 (K)—Tier VIII heavy tank Changes to the technical characteristics of the following vehicles: Panzer 58 / Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz Changed the dispersion at 100 m from 0.36 to 0.34 m Changed the view range from 380 m to 390 m Increased the velocity of the Pzgr 39/48 shell by 15% Increased the velocity of the Pzgr 40/48 shell by 18% Increased the velocity of the Sprgr 48 shell by 15% Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell from 240 to 250 Changed the damage value of the Pzgr 40/48 shell from 240 to 250 Changed the damage value of the Sprgr 48 shell from 320 to 330 Changed the vehicle durability from 1,300 to 1,350 HP Indien-Panzer Decreased the dispersion during movement of the B-PS 102 suspension by 8% Decreased the dispersion during movement of the Indien-Panzer suspension by 9% Decreased dispersion on hull traverse of the B-PS 102 suspension by 8% Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9% Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 h.p. Leopard 1 Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm Decreased the dispersion during movement by 28% Decreased the dispersion on hull traverse by 28% Changed the hull traverse speed from 54 to 50 deg/s Changed the dispersion at 100 m from 0.3 to 0.29 m Changed the dispersion on turret traverse by 12% Changed the reload time from 8.7 to 9.3 s Changed the aiming time from 1.9 to 1.7 s Changed the turret traverse speed from 36 to 40 deg/s Changed the top speed from 65 to 70 km/h Changed the vehicle durability from 1,950 HP to 1,850 HP Leopard Prototyp A Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 278 mm Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11% Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11% Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 39 deg/s Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 44 deg/s Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29% Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50% Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Changed the reverse speed from 23 to 20 km/h Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 h.p. Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 800 h.p. U.S.S.R. Added the following vehicle for testing by Supertest players: T-116—Tier III light tank U.S.A. Replaced the M46 Patton KR with the T92 in the Store. Japan STA-1 Decreased the dispersion during movement of the STA-1 suspension by 11% Decreased the dispersion during movement of the STA-3 suspension by 12% Decreased the dispersion on hull traverse with of the STA-1 suspension by 11% Decreased the dispersion on hull traverse with of the STA-3 suspension by 12% Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. STA-2 Increased the velocity of the M318A1 shell by 34% Increased the velocity of the M71 shell by 16% Increased the velocity of the Type 70 shell by 16% Changed the reverse speed from 20 to 23 km/h Changed the engine power from 570 to 650 h.p. Type 61 Improved the armoring of the Type 61 turret and the hull Decreased the dispersion during movement of the STA-4 suspension by 19% Decreased the dispersion during movement of the Type 61 suspension by 29% Decreased the dispersion on hull traverse with of the STA-4 suspension by 19% Decreased the dispersion on hull traverse with of the Type 61 suspension by 29% Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21% Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP) Damage: 360 Penetration value: 258 mm Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19% Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19% Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440 Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360 Changed the ammo rack capacity of the 105 mm Rifled Gun for the Type 61 turret from 32 to 50 shells Changed the top speed from 47.6 to 45 km/h Changed the reverse speed from 20 to 23 km/h Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 h.p. Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP STB-1 Improved the turret armoring and reworked the collision model of the gun mantlet Added the the hydropneumatic suspension Decreased the dispersion during movement by 44% Decreased the dispersion on hull traverse by 44% Changed the hull traverse speed from 52 to 55 deg/s Changed the dispersion at 100 m from 0.36 to 0.37 m Changed the reload time from 8 to 7.1 s Changed the aiming time from 2.3 to 2.0 s Changed the view range from 410 to 400 m Changed the turret traverse speed from 42 to 46 deg/s Replaced the L28A1 shell with M392XB (APCR to AP) Damage: 360 Shell velocity: 1,185 m/s Penetration value: 258 mm Decreased the velocity of the M456 shell by 19% Decreased the velocity of the Type 75 shell by 19% Сhanged the damage value of the M456 shell from 390 to 360 Changed the damage value of the Type 75 shell from 480 to 440 Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active) Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active) Changed the top speed from 53 to 50 km/h Changed the reverse speed from 20 to 25 km/h Changed the engine power from 750 to 950 h.p. Changed the vehicle durability from 1,950 to 2,000 HP View the full article
  5. Main Changes: 1. Session Statistics Added the Session Statistics functionality that give players the possibility to monitor their detailed battle statistics for the day. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared once a day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server, so Session Statistics will be available in all players’ game clients. Session Statistics will be available right in the Garage, to the left of the Notification Center button. Using the new functionality players can: Check the change in the Personal Rating (WTR) over a game day. View general statistics on income/expenses based on the results of battles played View their performance based on the results of battles played per session (or per day) See how effective they are when playing on various vehicles for the current session View the influence of the current gaming session on the value of the parameters for all time (your game dynamics) Reset the current statistics and start gathering it again Session Statistics gives players the direct access to the Hall of Fame to view more detailed daily statistics Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it: Parameter information for all time Indicators of the impact of current daily statistics on the parameters for all time 2. Maps With Update 1.5.1, Kharkov will come back and get significant changes: Battle type: Standard Battle for Tier IV-X vehicles Its size has increased to 1000×1000 meters Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical maneuvers and let them try different tactics The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs. The map has been reworked in the HD-quality. 3. Crew Books Added the Crew Books (new entity) to the game. This is an applicable consumable that adds a certain amount of experience to one or several crew members. The Crew Books can be received from Rewards for Merit. Moreover, players will be able to purchase the Training Manual for credits (via the interface the Crew Books interface). All received Crew Books will be stored in a special section of the Depot. The number of Crew Books of each type in storage is not limited. There are four types of these game items: Training Booklet + 20,000 XP to each crew member (within a single vehicle). Training Guide + 100,000 XP to each crew member (within a single vehicle). Training Manual + 250,000 XP to each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface. Personal Training Manual +850,000 XP to the selected crew member. Crew Books are divided by nations. Moreover, the Crew Books can be used only if the Major Qualification of all crew members is 100% and the Specialization corresponds to the vehicle, in which the crew should be seated. Personal Training Manual has no usage restrictions. When the update is released, all players will receive 11 Training Booklets (one per nation). The Crew Books cannot be applied to crew members whose Major Qualification level is increased to 100% using equipement or consumables. Only the base value of the Major Qualification level is considered (e.g., if you use the Improved Combat Rations increasing the Major Qualification level to 105%, the Crew Books cannot be used, since the base level of the Major Qualification will make only 95%). 4. Updated the Bootcamp Opening Video 5. Fixed Issues Fixed the issue, when the First Aid Kit icon repeatedly flashed in battle after the vehicle was stunned. When a player destroyed a vehicle by overturning it, this vehicle was not counted towards the total number of vehicles the player destroyed. Fixed the display of penalties and compensations in battle, when WoT Premium Account is active. Fixed the description of the Annual Reward on the info page of the Ranked Battles. Fixed the issue, when the shadows of vehicles were not displayed at certain view angles. Now the ESC key properly closes the window of receiving a new level after a Frontline battle. Fixed the camera behavior and improper display of decals on some vehicles in the Exterior window. Fixed the improper display of the projection decal on the right side of the T92 HMC. Fixed the areas where vehicles would stuck on the Abbey map. Fixed the issue of misplaced inscriptions and emblems on some vehicles during movement. Synchronized the display of terrain decals and their actual (server) shapes on the Mountain Pass map. Fixed the display of the New Year styles on the Centurion Mk. 5/1 RAAC. Fixed the display of the clan camouflage pattern on the Chieftain/T95. 6. Known Issues Players can re-train crew members to special vehicles that are currently not available in the game. There is no protection from spam-clicking on the minimap. Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle. Disabled free crew retraining to vehicles of the same type. The notification about base capture is displayed before the required number of capture points is accumulated. The order of events for received damage is sometimes mixed up in the damage log. The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions. The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call. The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons. When a vehicle hits the ground without damaging modules, the sound of taking damage is played. Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles. Events at the end of the battle are not synchronized with the text of the battle result. In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of credits on the account is sufficient. The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line. 7. Changes to Technical Characteristics U.K. Added the following vehicle for testing by Supertest players: FV1066 Senlac—Tier VIII light tank Germany Added the following vehicle for testing by Supertest players: VK 75.01 (K)—Tier VIII heavy tank Changes to the technical characteristics of the following vehicles: Panzer 58 / Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz Changed the dispersion at 100 m from 0.36 to 0.34 m Changed the view range from 380 m to 390 m Increased the velocity of the Pzgr 39/48 shell by 15% Increased the velocity of the Pzgr 40/48 shell by 18% Increased the velocity of the Sprgr 48 shell by 15% Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell from 240 to 250 Changed the damage value of the Pzgr 40/48 shell from 240 to 250 Changed the damage value of the Sprgr 48 shell from 320 to 330 Changed the vehicle durability from 1,300 to 1,350 HP Indien-Panzer Decreased the dispersion during movement of the B-PS 102 suspension by 8% Decreased the dispersion during movement of the Indien-Panzer suspension by 9% Decreased dispersion on hull traverse of the B-PS 102 suspension by 8% Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9% Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 h.p. Leopard 1 Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm Decreased the dispersion during movement by 28% Decreased the dispersion on hull traverse by 28% Changed the hull traverse speed from 54 to 50 deg/s Changed the dispersion at 100 m from 0.3 to 0.29 m Changed the dispersion on turret traverse by 12% Changed the reload time from 8.7 to 9.3 s Changed the aiming time from 1.9 to 1.7 s Changed the turret traverse speed from 36 to 40 deg/s Changed the top speed from 65 to 70 km/h Changed the vehicle durability from 1,950 HP to 1,850 HP Leopard Prototyp A Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 278 mm Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11% Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11% Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 39 deg/s Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 44 deg/s Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29% Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50% Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Changed the reverse speed from 23 to 20 km/h Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 h.p. Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 800 h.p. U.S.S.R. Added the following vehicle for testing by Supertest players: T-116—Tier III light tank U.S.A. Replaced the M46 Patton KR with the T92 in the Store. Japan STA-1 Decreased the dispersion during movement of the STA-1 suspension by 11% Decreased the dispersion during movement of the STA-3 suspension by 12% Decreased the dispersion on hull traverse with of the STA-1 suspension by 11% Decreased the dispersion on hull traverse with of the STA-3 suspension by 12% Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. STA-2 Increased the velocity of the M318A1 shell by 34% Increased the velocity of the M71 shell by 16% Increased the velocity of the Type 70 shell by 16% Changed the reverse speed from 20 to 23 km/h Changed the engine power from 570 to 650 h.p. Type 61 Improved the armoring of the Type 61 turret and the hull Decreased the dispersion during movement of the STA-4 suspension by 19% Decreased the dispersion during movement of the Type 61 suspension by 29% Decreased the dispersion on hull traverse with of the STA-4 suspension by 19% Decreased the dispersion on hull traverse with of the Type 61 suspension by 29% Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21% Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP) Damage: 360 Penetration value: 258 mm Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19% Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19% Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440 Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360 Changed the ammo rack capacity of the 105 mm Rifled Gun for the Type 61 turret from 32 to 50 shells Changed the top speed from 47.6 to 45 km/h Changed the reverse speed from 20 to 23 km/h Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 h.p. Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP STB-1 Improved the turret armoring and reworked the collision model of the gun mantlet Added the the hydropneumatic suspension Decreased the dispersion during movement by 44% Decreased the dispersion on hull traverse by 44% Changed the hull traverse speed from 52 to 55 deg/s Changed the dispersion at 100 m from 0.36 to 0.37 m Changed the reload time from 8 to 7.1 s Changed the aiming time from 2.3 to 2.0 s Changed the view range from 410 to 400 m Changed the turret traverse speed from 42 to 46 deg/s Replaced the L28A1 shell with M392XB (APCR to AP) Damage: 360 Shell velocity: 1,185 m/s Penetration value: 258 mm Decreased the velocity of the M456 shell by 19% Decreased the velocity of the Type 75 shell by 19% Сhanged the damage value of the M456 shell from 390 to 360 Changed the damage value of the Type 75 shell from 480 to 440 Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active) Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active) Changed the top speed from 53 to 50 km/h Changed the reverse speed from 20 to 25 km/h Changed the engine power from 750 to 950 h.p. Changed the vehicle durability from 1,950 to 2,000 HP View the full article
  6. New premium tanks M4A1 FL 10 and Škoda T 27 are now in the game files. We should receive more information on these vehicles this thursday, Škoda is expected to be a marathon reward, but could remain another special WG sale tank. Via WoTClue View the full article
  7. Update 1.5.1 brings a host of significant changes for medium tanks Leopard 1 and STB-1. Let’s find out more about the impact these changes will make on their current roles in battle! Leopard 1: A Mobile Sniper Since its introduction in World of Tanks, we’ve been considering the X Leopard 1 as a long-distance sniper, quickly adapting to changes in the combat situation and providing support to allies from a distance. But a good sniper needs a suitable weapon, so we focused on improving it. Through two iterations of closed testing, we improved the following characteristics of this tank: Accuracy Armour penetration Shell velocity Gun stabilization By default, it will fire armour-piercing shells, which will remain standard, at a speed of 1480 m/s. During the tests, we concluded that we should keep AP shells as standard because they better suit the nature of the vehicle, designed as it is for long-range combat. As we stated previously, the APCR shells will be special, but their armour penetration will be further improved to 323 mm. Their speed will reach 1613 m/s, which puts them among the fastest shells in the game. The Leopard 1’s gun dispersion during movement and suspension rotation will be 0.13, and this is ~ 24% lower than its current value. This tweak, complemented by a very short aiming time (1.7 seconds), will allow it to prepare for the shot much faster. In addition, the rotation speed of the suspension will be improved to 50 degrees/s, and the maximum reverse speed will increase to 23 km/h. Together, these changes will make the Leopard 1 a very mobile and deadly sniper. Tier VIII – IX vehicles from this branch will be subject to similar changes. We’ll also increase shell velocity for the IX Leopard Prototyp A , its armour penetration and alpha damage, while decreasing the gun dispersion during suspension movement and improving the rotation speed of the suspension itself. In addition, we will improve aiming time and increase DPM, together with a slight increase in engine power. The VIII Indien-Panzer will receive improved gun dispersion and aiming time, as well as a slight increase in armour penetration and gun damage, making it easier to hurt enemies. In addition, the Premium medium VIII Panzer 58 Mutz and its derivative vehicles will see improvements in the following characteristics: Accuracy Shell velocity Damage per shot (from 240 to 250 points) HP pool (up to 1350 points) View range (from 380 to 390 meters) STB-1: A Versatile Support Vehicle The major change after testing in Supertest for the X STB-1 is the addition of a hydropneumatic suspension. Thanks to this new mechanic, the STB-1 will be able to incline its hull, increasing its gun depression angles. Hydropneumatic suspension activates automatically – it’s like the one available in top-tier Swedish medium tanks. Its overall gun depression angle will increase to -12 degrees, which is two degrees higher than the current value. To better represent this new mechanism, this value will be divided between the hull and the gun in the following proportions: -6 degrees when the hull is inclined -6 degrees when the gun is inclined. This will make the most of the relief during the battle, allowing the STB-1 to hit the enemy from extreme angles and unexpected directions. Another important change is the reinforcement of its turret armour. To make the tank more competitive in close combat, we’re going to: Remove weak points in the gun mantlet armour Additionally increase the total mantlet protection Generally increase the turret armour in its frontal zone Finally, the STB-1 will do less damage per shot, but its DPM will increase even more compared to the first iteration of the Supertest. We will shorten the reload time of its gun from 8 seconds to 7.1 seconds, allowing its damage per minute value to go to 3042 points, the second-highest among all medium Tier X tanks in our game. Gun stabilization was already significantly improved in the first round of tests, so combined with these tweaks, the STB-1 will be able to shoot more often and become a true menace on the battlefield. But to maintain balance in combat performance, its increased rate of fire will be compensated by reducing alpha damage to 360 points. A few words about reducing the speed of shells. For Supertests, we usually replace APCR with AP shells, which reduces overall shell velocity. But after the first iteration, we decided to reduce it less significantly – from 1478 m/s to 1185 m/s. Thus, both shells – standard and special – have become slower. However, after enhancing the role of the STB-1, high shell velocity won’t be such a crucial factor for this vehicle. It will instead take advantage of its new hydropneumatic suspension, improved turret armour, increased DPM and significantly increased gun stabilization. Lastly, armour-piercing shells will be better normalized, which will increase the chance of penetration. The STB-1’s Tier VIII – IX predecessors have received enhancements as well. Just like with the STB-1, the IX Type 61 now has a more powerful gun with better stabilization and increased rate of fire (~ 18%), but reduced damage per shot. As for the VIII STA-1 , its gun stabilization and rate of fire have also improved, though its alpha damage has not decreased. And last but not least, the Premium tank VIII STA-2 is now more mobile, with faster shells (the velocity of standard AP shells has been increased by 34%!). All detailed performance changes of the above vehicles may be found in the release patch notes. If you have questions or thoughts to share about balance tweaks, please join the discussion over on the forum. We welcome your feedback, Commanders! View the full article
  8. Get ready to go into battle on improved medium tanks, rediscover the winter “Kharkov” map and evaluate session statistics and training materials! Rebalance of medium tanks We have changed the technical characteristics of the medium tanks Leopard 1 and STB-1, as well as some other MTs in the German and Japanese branches, including the premium Panzer 58 Mutz and STA-2 vehicles. It’s time to roll them out of the Hangar! Session statistics Starting with update 1.5.1, you can track the statistics of your game session right in the Hangar. From the report that is updated after each battle, you can go to the Hall of Fame to view your personal rating in World of Tanks (WTR). Session statistics include many different indicators, and we are still working on it. It will definitely be updated! Educational materials The game will receive a new entity – educational materials. They instantly add a certain amount of experience to the crew and disappear immediately after use. With the release of each tanker version, we will charge an initial set of training materials: one for each nation – only 11. Reworked map: “Kharkov” The revised map “Kharkov” returns to random battles! This winter location has become larger (1×1 km) and is perfect for playing on all types of equipment. You are waiting for a lot of new tactics and combat situations! Premium account Players with a premium account will be additionally charged 24 hours of a Tank premium account as compensation for the unavailability of servers due to technical work. If you want to make any gaming purchases, wait for the launch of the servers. Before you start technical work, log in with your username and password (at any time) in World of Tanks and before starting work, do not enter other projects. This is important for the calculation of compensation. See you in battle, tankers! Play theimproved medium tanks, develop your crew using training materials, take a ride around Kharkov and learn more about session statistics! View the full article
  9. That’s right folks, Wargaming has given us clues that Patton KR will be removed, and now it is getting replaced with the T92 light tank. Hope you had your chances to get the Korea as it’s likely it won’t return anytime soon. View the full article
  10. Friends! Download version 1.5.1 in advance right today! The update itself will be released soon after the preload version. Pre-distribution updates will reduce the load on gaming services on the day of its official release. And you, having downloaded the new version in advance, will be able to test it immediately, as soon as it is released. Sizes of 1.5.1 update versions: SD version – 594 MB. HD version – 787 MB. Preloading may be available periodically. If you do not download anything, you should wait and try again after a while. View the full article
  11. Hello tankers! I am ready to inform you that on the night of June 10-11, update 1.5.1 will be released. Let me remind you that M46 Patton KR will be removed from the in-game store. If someone didn’t dare to buy this tank, then you have a couple of days left to think. View the full article
  12. If you want to know how well you’re doing in battle, you need detailed statistics that allow you to closely track your combat performance, including your effectiveness with various vehicles. To make this easier, we’re adding a new feature with Update 1.5.1 called Session Statistics. This addition will help you get lots of useful data regarding your battle performance. Random Battles on Full Display Session Statistics will be available right in your Garage, appearing to the left of the Notification Center button. Your daily statistics will be recorded for all Random Battles, excluding Grand Battles, for each game session or each game day. The game session is the time interval from launching the game client until the player manually resets the statistics. The game day is the time period from the reset of the daily activities until the next reset. Thanks to Session Statistics, you will be able to see detailed combat performance data, including your effectiveness in a specific vehicle. For example, regarding the economic aspects of World of Tanks, you will be able to obtain: General stats on income (Bonds, Credits, XP and Free XP) per battle General stats on expenses (Bonds, Credits) In addition, you will be able to get the most detailed battle statistics for the current game session, including: Average blocked damage Average damage dealt/taken coefficient The average XP gained Your statistics will be automatically reset once a day. You can also reset them yourself in the game client at any time if you wish. The Hall of Fame and the WTR Rating Session Statistics also gives you direct access to the Hall of Fame, so you can view even more detailed statistics, down to a specific game day or period of time. In addition, Session Statistics allows you to instantly find out your current WTR rating. NOTE: In 2017 we introduced WTR, a new rating system which calculates an individual rating for each tank, and these vehicle-specific scores are then used to assess a player’s overall performance. This rating responds flexibly to changes of combat strategy as it evaluates your stats against average indicators across the server. So, after you select a tank, it ranks your performance indicators according to their relevance for the particular vehicle WTR is a much more informative and complex rating system compared to Win Rate or other ratings which neglect a vehicle’s nuances. WTR delivers the most relevant stats, while these other rating systems lack the criteria needed to determine if a player is skillful or just plays in different modes. Now you can find out your average WTR for the entire session or for a different time period. In addition to quick and easy access via Session Statistics, we’ve also added the following to the Hall of Fame: Your lifetime game statistics Daily fluctuations in overall statistics Delta: Measuring Your Performance Session Statistics will help you understand how your current game session has affected your lifetime stats, thanks to a metric called “Delta”. In mathematics, “Delta” is the difference between two values. In our case, the “Delta” being measured is the impact of the battles in your current session on your lifetime battle stats. Thanks to these Delta metrics, you can find out if you’ve played better or worse than usual by evaluating your performance with the following parameters: Difference between the average damage done during the current session and your lifetime average damage Difference between average experience for all battles based on current statistics and average experience for all battles excluding the current session Difference between WTR for all your battles during the current session and WTR for all battles, excluding the current session Detailed Statistics on Your Vehicles Session Statistics gives you access to detailed statistics on the vehicles you’ve played. You can check on: The total number of battles you’ve played in this vehicle throughout the session The difference between the vehicle’s average WTR for all battles during the current session and the vehicle’s average WTR for all battles, excluding the current session Finally, Session Statistics provides quick access to the following information via vehicle tooltip: Mark of Excellence progress (in %) The amount of XP earned by a player with this vehicle throughout the session The amount of Credits earned with this vehicle for all battles throughout the session The ratio of damage dealt/received throughout the session Knowledge is power, Commanders! Take advantage of the wide functionality of Session Statistics to be more effective on the battlefield! View the full article
  13. For the RU cluster the Patch will be uploaded overnight Monday 11th of June and released in the morning of Tuesday 12th. We have no dates for other regions. Note: New mods and res_mods “1.5.1.0” folders will be ctreated so if you run mods an updated modpack will be needed. Source WoT Express. View the full article
  14. As reported by Wotclue, the date of the new patch release on the RU server was scheduled for June 11. For this reason, two new mod folders will be created: /res_mods/1.5.1.0 and /mods/1.5.1.0. The EU/NA servers will probably receive the patch the next day, June 12. View the full article
  15. This is the third iteration of the 1.5.1 test server. Here are the links for First and Second iterations. There is only a short list of changes for this part of the test. Preliminary List of Changes [Common Test 3] Main Changes Changes to the Frontline mode – Changed the number of slots for the Combat Reserves that are available to each vehicle type. Now their number is as follows: Light tanks: 1 slot instead of 3 Medium tanks: 2 slots instead of 1 Heavy tanks: 3 slots instead of 1 TDs: no changes (2 slots) SPGs: 1 slot instead of 3 – Decreased the respawn cooldown from 30 to 10 seconds. – Increased the repair cooldown of destroyed vehicles from 5 to 7 minutes (the reinforcement cooldown remains unchanged). – Now the objectives (pillboxes with the large-caliber guns) spot enemy vehicles of the attacking team according to the standard rules of spotting. The view range of the pillboxes is 445 meters. Other changes – Fixed some technical issues. View the full article
  16. Update (30/05): Commanders! The third Common Test is now ready for you! Jump into battle right now. Patchnotes CT3 Main Changes Changes to the Frontline mode Changed the number of slots for the Combat Reserves that are available to each vehicle type. Now their number is as follows: Light tanks: 1 slot instead of 3 Medium tanks: 2 slots instead of 1 Heavy tanks: 3 slots instead of 1 TDs: no changes (2 slots) SPGs: 1 slot instead of 3 Decreased the respawn cooldown from 30 to 10 seconds. Increased the repair cooldown of destroyed vehicles from 5 to 7 minutes (the reinforcement cooldown remains unchanged). Now the objectives (pillboxes with the large-caliber guns) spot enemy vehicles of the attacking team according to the standard rules of spotting. The view range of the pillboxes is Х meters. Other changes Fixed some technical issues. View the full article
  17. Patchnotes CT2 Main Changes: 1. Crew Books Added the Crew Books (new entity) to the game. This is an applicable charge. The Crew Books can be received from Rewards for Merit. Moreover, players will be able to buy books for credit (via the Crew Books interface). All of the Depot received, where they can be used or sold. The book is not limited. There are four types of these game items: Training Booklet + 20,000 XP for each crew member (within a single vehicle). Training Guide + 100,000 XP to each crew member (within a single vehicle). Training Manual + 250,000 XP for each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface. Personal Training Manual +850,000 XP to the selected crew member. Crew Books are divided by nations. Moreover, it can be used as a rule. Personal Training Manual has no usage restrictions. When the update is released, it will be 11 Training Booklets (one per nation). 2. Updated the Bootcamp Opening Video 3. Fixed Issues When the Excluded Map window was not displayed. When it comes to all vehicles beyond the Signal Range. Garage couldn’t be opened. 4. Changes to Technical Characteristics Considering the results of Common Test 1: Germany Indien-panzer Changed the engine power of MB MT 837 Ba 500 engine from 630 to 670 hp Leopard 1 Changed the hull traverse speed from 48 to 50 deg / s Changed the reverse speed from 20 to 23 km / h Leopard Prototyp A Changed the hunt of the A1 Prototyp A1 suspension from 36 to 39 deg / s Changed the hunt of the Prototyp A2 suspension from 40 to 44 deg / s Decreased the velocity of the DM13 shell for the 10.5 cm L7A1 gun by 7% Changed DM10 shell for the 10.5 cm L7A1 gun from 315 to 323 mm Changed the DM13 for the 10.5 cm shell for the 10.5 cm L7A1 gun from 268 to 278 mm Changed the engine power of MB MT 837 Ba 500 engine from 630 to 670 hp Changed MBM 838 CaM 500 engine from 770 to 800 hp Japan Type 61 Changed the ammo rack for the Type 61 turret from 32 to 50 shells View the full article
  18. The second iteration of the test server came out today. First iteration is here. Patchnotes CT2 Main Changes: 1. Crew Books Details are here. Added the Crew Books (new entity) to the game. This is an applicable charge. The Crew Books can be received from Rewards for Merit. Moreover, players will be able to buy books for credit (via the Crew Books interface). All of the Depot received, where they can be used or sold. The book is not limited. There are four types of these game items: Training Booklet + 20,000 XP for each crew member (within a single vehicle). Training Guide + 100,000 XP to each crew member (within a single vehicle). Training Manual + 250,000 XP for each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface. Personal Training Manual +850,000 XP to the selected crew member. Crew Books are divided by nations. Moreover, it can be used as a rule. Personal Training Manual has no usage restrictions. When the update is released, it will be 11 Training Booklets (one per nation). 2. Updated the Bootcamp Opening Video 3. Fixed Issues When the Excluded Map window was not displayed. When it comes to all vehicles beyond the Signal Range. Garage couldn’t be opened. 4. Changes to Technical Characteristics Considering the results of Common Test 1: Germany Indien-panzer Changed the engine power of MB MT 837 Ba 500 engine from 630 to 670 hp Leopard 1 Changed the hull traverse speed from 48 to 50 deg / s Changed the reverse speed from 20 to 23 km / h Leopard Prototyp A Changed the hunt of the A1 Prototyp A1 suspension from 36 to 39 deg / s Changed the hunt of the Prototyp A2 suspension from 40 to 44 deg / s Decreased the velocity of the DM13 shell for the 10.5 cm L7A1 gun by 7% Changed DM10 shell for the 10.5 cm L7A1 gun from 315 to 323 mm Changed the DM13 for the 10.5 cm shell for the 10.5 cm L7A1 gun from 268 to 278 mm Changed the engine power of MB MT 837 Ba 500 engine from 630 to 670 hp Changed MBM 838 CaM 500 engine from 770 to 800 hp Type 61 Changed the ammo rack for the Type 61 turret from 32 to 50 shells View the full article
  19. Thse will be received by clan members, who will be in one of the 10% best clans of the upcoming Fire Trail Global Map event. According to unofficial information, the event will start this summer (June / July), and the prizes will be, as usual, styles, medals and tanks. If you fail to get the required number of Fame Points, you will be able to use bonds to win them at the auction. View the full article
  20. We have posted the video yesterday now for the details. ( Earlier today I watched some of a WoT NA Test server Stream with TragicLoss and CabbageMechanic. They were at great pains to say that the Rebalance of Tanks that were in the first Supertest of the rebalance and later removed from testing has NOT been cancelled but only postponed.) It’s been only two weeks since Update 1.5, but we’ve got Update 1.5.1 ready for the Common Test! Check out medium tanks with rebalanced battle parameters, and a new feature: Session Statistics. In addition, Kharkov, a once-forgotten winter locale, returns as a Random Battles map. Let’s roll! Medium Tanks Rebalance At WG Fest last December, we announced an upcoming rebalance of five vehicles. One of them, the Kranvagn, has already received its portion of consistent improvements with Update 1.5. Now it’s time to pay attention to some Tier X medium tanks and adjust their key parameters, making their battle profiles clearer. We have thoroughly tested these rebalanced vehicles during Supertests to understand how they will impact gameplay. Now we are ready to take the next step and finalize our adjustments. The Leopard 1 will be enhanced as a sniper and will be able to hit enemies more effectively at long range. The STB-1 will take better advantage of terrain thanks to its turret and a hydropneumatic suspension. To ensure the consistency of the changes made, we also revised the characteristics of the STA-1 and the Type 61 in the Japanese branch, and the Leopard Prototyp A and the Indien-Panzer in the German tech tree. And most importantly, we changed the battle parameters of two Tier VIII Premium machines, the Panzer 58 Mutz and the STA-2. Get ready to try out these rebalanced vehicles during the Common Test and give us your feedback on their performance! Session Statistics Starting from Update1.5.1, we’re adding a new feature, Session Statistics. You will be able to monitor your detailed battle statistics for the day: General stats on income/expenses based on the results of battles played Your battle performance for each session (or each day) How effective you were in various vehicles played during the current session The influence of your current gaming session on your overall WoT statistics Finally, Session Statistics gives you direct access to the Hall of Fame to view even more detailed statistics. Session Statistics will be available right in your Garage, to the left of the Notification Center button. Your daily statistics will be recorded for all Random Battles, except for Grand Battles, and automatically reset once a day. You can also reset them yourself if you wish. NOTE: Session Statistics will be available in all game clients that are logged in to the same World of Tanks account. You can play at work ( for example) and then pick up where you left off at home without losing any of your statistics. Consistent with the new Session Statistics, we’ve also added the following to the Hall of Fame: Your lifetime game statistics Daily fluctuations in overall statistics More detailed information about this will be available at a later date, so stay tuned! Reworked Map: Kharkov Do you remember Kharkov, a map removed in Update 1.0? This map was modelled after the second-largest city of Ukraine and one of the largest cities of the Soviet Union, Kharkov, as it looked at the time of World War II. Also the Map’s Intro and Battle music tracks. https://ritastatusreport.live/wp-content/uploads/2019/05/Andrius_Klimka_-_Kharkov_Intro.mp3https://ritastatusreport.live/wp-content/uploads/2019/05/Andrey_Kulik_feat._Andrius_Klimka_-_Kharkov_Battle.mp3 Previously, it was convenient to play heavy tanks on this map, but the players who preferred fast and lightly armored vehicles felt a bit out of place. Many of you have asked us to bring back this epic locale, so it will be returning in Update 1.5.1 with significant changes. We’ve tried to maintain historical accuracy and improve the gameplay with this revamp; the key revisions are as follows: The reworked map has become significantly larger—its size has been increased to 1000×1000 meters. We changed the location of bases and rotated the map 45 degrees to give players more space for different tactical maneuvers. The right side of the map is the urban area, recreated with great historical accuracy; the approximate year is early 1943. This is the place where heavy tanks will figure out who’s the strongest. The left side is a more open area, with various terrain types and abundance of cover. Here, light and medium tanks will feel right at home and will be able to flank their enemies. There are also two hills here, so TDs will be able to support their team by preventing any breakthroughs in this direction. The urban and the open part of the map are separated by an anti-tank ditch; it also serves as a direct route between both bases. Also the maps before and after rework. With these changes, this picturesque winter map has become the perfect place to unleash the combat potential of different tank classes and try out bold new strategies. Welcome back to Kharkov, Commanders! Get out there and test out the new additions and changes, Commanders! We can’t wait to hear your feedback! General News 14/05/2019 Discuss It’s been only two weeks since Update 1.5, but we’ve got Update 1.5.1 ready for the Common Test! Check out medium tanks with rebalanced battle parameters, and a new feature: Session Statistics. In addition, Kharkov, a once-forgotten winter locale, returns as a Random Battles map. Let’s roll! CONTENT Medium Tanks Rebalance Sessions Statistics Reworked Map: Kharkov Medium Tanks Rebalance At WG Fest last December, we announced an upcoming rebalance of five vehicles. One of them, the Kranvagn, has already received its portion of consistent improvements with Update 1.5. Now it’s time to pay attention to some Tier X medium tanks and adjust their key parameters, making their battle profiles clearer. We have thoroughly tested these rebalanced vehicles during Supertests to understand how they will impact gameplay. Now we are ready to take the next step and finalize our adjustments. The Leopard 1 will be enhanced as a sniper and will be able to hit enemies more effectively at long range. The STB-1 will take better advantage of terrain thanks to its turret and a hydropneumatic suspension. To ensure the consistency of the changes made, we also revised the characteristics of the STA-1 and the Type 61 in the Japanese branch, and the Leopard Prototyp A and the Indien-Panzer in the German tech tree. And most importantly, we changed the battle parameters of two Tier VIII Premium machines, the Panzer 58 Mutz and the STA-2. Get ready to try out these rebalanced vehicles during the Common Test and give us your feedback on their performance! Session Statistics Starting from Update1.5.1, we’re adding a new feature, Session Statistics. You will be able to monitor your detailed battle statistics for the day: General stats on income/expenses based on the results of battles played Your battle performance for each session (or each day) How effective you were in various vehicles played during the current session The influence of your current gaming session on your overall WoT statistics Finally, Session Statistics gives you direct access to the Hall of Fame to view even more detailed statistics. Session Statistics will be available right in your Garage, to the left of the Notification Center button. Your daily statistics will be recorded for all Random Battles, except for Grand Battles, and automatically reset once a day. You can also reset them yourself if you wish. NOTE: Session Statistics will be available in all game clients that are logged in to the same World of Tanks account. You can play at work ( for example) and then pick up where you left off at home without losing any of your statistics. Consistent with the new Session Statistics, we’ve also added the following to the Hall of Fame: Your lifetime game statistics Daily fluctuations in overall statistics More detailed information about this will be available at a later date, so stay tuned! Reworked Map: Kharkov Do you remember Kharkov, a map removed in Update 1.0? This map was modelled after the second-largest city of Ukraine and one of the largest cities of the Soviet Union, Kharkov, as it looked at the time of World War II. Andrius Klimka – Kharkov (Intro) 01:00 -00:14 Kharkov (Intro) MP3 | FLAC Kharkov (Battle) MP3 | FLAC Previously, it was convenient to play heavy tanks on this map, but the players who preferred fast and lightly armored vehicles felt a bit out of place. Many of you have asked us to bring back this epic locale, so it will be returning in Update 1.5.1 with significant changes. We’ve tried to maintain historical accuracy and improve the gameplay with this revamp; the key revisions are as follows: The reworked map has become significantly larger—its size has been increased to 1000×1000 meters. We changed the location of bases and rotated the map 45 degrees to give players more space for different tactical maneuvers. The right side of the map is the urban area, recreated with great historical accuracy; the approximate year is early 1943. This is the place where heavy tanks will figure out who’s the strongest. The left side is a more open area, with various terrain types and abundance of cover. Here, light and medium tanks will feel right at home and will be able to flank their enemies. There are also two hills here, so TDs will be able to support their team by preventing any breakthroughs in this direction. The urban and the open part of the map are separated by an anti-tank ditch; it also serves as a direct route between both bases. With these changes, this picturesque winter map has become the perfect place to unleash the combat potential of different tank classes and try out bold new strategies. Welcome back to Kharkov, Commanders! How the CT Works New to testing? Check out our handy guide to public tests. Eligibility: cut-off was done on 8 May, so all players registered prior to 22:59 CEST (UTC+2) on 7 May can participate in test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Test Client In order to participate in the test using the Wargaming.net Game Center, use the following link. The Wargaming.net Game Center will download all the additional data Start playing MORE ABOUT THE WARGAMING.net GAME CENTER Patchnotes CT1 Main Changes: 1. Session Statistics Added the Session Statistics functionality that give players the possibility to monitor their detailed battle statistics for the day. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared once a day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server, so Session Statistics will be available in all players’ game clients. Session Statistics will be available right in the Garage, to the left of the Notification Center button. Using the new functionality players can: View general statistics on income/expenses based on the results of battles played View their performance based on the results of battles played per session (or per day) See how effective they are when playing on various vehicles for the current session View the influence of the current gaming session on the value of the parameters for all time (your game dynamics) Reset the current statistics and start gathering it again Session Statistics gives players the direct access to the Hall of Fame to view more detailed daily statistics Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it: Parameter information for all time Indicators of the impact of current daily statistics on the parameters for all time 2. Maps With Update 1.5.1, Kharkov will come back and get significant changes: Battle type: Standard Battle for Tier IV-X vehicles Its size has increased to 1000×1000 meters Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical maneuvers and let them try different tactics The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs. The map has been reworked in the HD-quality. 3. Changes to Technical Characteristics Germany Added the following vehicle for testing by Supertest players: VK 75.01 (K) Changes to the technical characteristics of the following vehicles: Panzer 58 / Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz Changed the dispersion at 100 m from 0.36 to 0.34 m Changed the view range from 380 m to 390 m Increased the velocity of the Pzgr 39/48 shell by 15% Increased the velocity of the Pzgr 40/48 shell by 18% Increased the velocity of the Sprgr 48 shell by 15% Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell from 240 to 250 Changed the damage value of the Pzgr 40/48 shell from 240 to 250 Changed the damage value of the Sprgr 48 shell from 320 to 330 Changed the vehicle durability from 1,300 to 1,350 HP Indien-Panzer Decreased the dispersion during movement of the B-PS 102 suspension by 8% Decreased the dispersion during movement of the Indien-Panzer suspension by 9% Decreased dispersion on hull traverse of the B-PS 102 suspension by 8% Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9% Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Leopard 1 Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm Decreased the dispersion during movement by 28% Decreased the dispersion on hull traverse by 28% Changed the hull traverse speed from 54 to 48 deg/s Changed the dispersion at 100 m from 0.3 to 0.29 m Changed the dispersion on turret traverse by 12% Changed the reload time from 8.7 to 9.3 s Changed the aiming time from 1.9 to 1.7 s Changed the turret traverse speed from 36 to 40 deg/s Changed the top speed from 65 to 70 km/h Changed the reverse speed from 23 to 20 km/h Changed the vehicle durability from 1,950 HP to 1,850 HP Leopard Prototyp A Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 268 mm Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 315 mm Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11% Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11% Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 36 deg/s Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 40 deg/s Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29% Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50% Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Changed the reverse speed from 23 to 20 km/h Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 770 h.p. Japan STA-1 Decreased the dispersion during movement of the STA-1 suspension by 11% Decreased the dispersion during movement of the STA-3 suspension by 12% Decreased the dispersion on hull traverse with of the STA-1 suspension by 11% Decreased the dispersion on hull traverse with of the STA-3 suspension by 12% Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. STA-2 Increased the velocity of the M318A1 shell by 34% Increased the velocity of the M71 shell by 16% Increased the velocity of the Type 70 shell by 16% Changed the reverse speed from 20 to 23 km/h Changed the engine power from 570 to 650 h.p. Type 61 Decreased the dispersion during movement of the STA-4 suspension by 19% Decreased the dispersion during movement of the Type 61 suspension by 29% Decreased the dispersion on hull traverse with of the STA-4 suspension by 19% Decreased the dispersion on hull traverse with of the Type 61 suspension by 29% Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21% Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s Improved the armoring of the Type 61 turret and the hull Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP) Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19% Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19% Decreased the velocity of the M392XB shell for the 105 mm Rifled Gun by 20% Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440 Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360 Changed the damage value of the M392XB shell for the 105 mm Rifled Gun from 390 to 360 Changed the top speed from 47.6 to 45 km/h Changed the reverse speed from 20 to 23 km/h Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 h.p. Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP STB-1 Added the the hydropneumatic suspension Decreased the dispersion during movement by 44% Decreased the dispersion on hull traverse by 44% Changed the hull traverse speed from 52 to 55 deg/s Changed the dispersion at 100 m from 0.36 to 0.37 m Changed the reload time from 8 to 7.1 s Changed the aiming time from 2.3 to 2.0 s Changed the view range from 410 to 400 m Changed the turret traverse speed from 42 to 46 deg/s Improved the turret armoring Replaced the L28A1 shell with M392XB (APCR to AP) Decreased the velocity of the M392XB shell by 20%; changed the damage value from 390 to 360 Decreased the velocity of the M456 shell by 19%; changed the damage value from 390 to 360 Decreased the velocity of the Type 75 shell by 19%; changed the damage value from 480 to 440 Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active) Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active) Changed the top speed from 53 to 50 km/h Changed the reverse speed from 20 to 25 km/h Changed the engine power from 750 to 950 h.p. Changed the vehicle durability from 1,950 to 2,000 HP View the full article
  21. Medium Tanks Rebalancing The Common test update became available earlier this evening. But it has one caveat you must install the Game Center to play it. Personally I dislike the Game Center and have had more problems with it than without, so not having the choice doesn’t sit well. View the full article
  22. It’s live. 1. Session Statistics Added Session Statistics functionality to give players the option to monitor detailed daily battle statistics. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared each day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server, so Session Statistics will be available in all players’ game clients. Session Statistics will be available in the Garage, to the left of the Notification Center button. Using the new functionality players can: View general statistics on income/expenses based on the results of battles played View their performance based on the results of battles played per session (or per day) See how effective they are when playing on various vehicles for the current session View the influence of the current gaming session on the value of the parameters for all time (your game dynamics) Reset the current statistics and start gathering it again Session Statistics gives players the direct access to the Hall of Fame to view more detailed daily statistics Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it: Parameter information for all time Indicators of the impact of current daily statistics on the parameters for all time 2. Maps With Update 1.5.1, Kharkov returns with significant changes: Battle type: Standard Battle for Tier IV-X vehicles Its size has increased to 1000×1000 meters Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical maneuvers and let them try different tactics The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs. The map has been reworked in the HD-quality. 3. Changes to Technical Characteristics Changes to the technical characteristics of the following vehicles: Germany Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz Changed the dispersion at 100 m from 0.36 to 0.34 m Changed the view range from 380 m to 390 m Increased the velocity of the Pzgr 39/48 shell by 15% Increased the velocity of the Pzgr 40/48 shell by 18% Increased the velocity of the Sprgr 48 shell by 15% Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell from 240 to 250 Changed the damage value of the Pzgr 40/48 shell from 240 to 250 Changed the damage value of the Sprgr 48 shell from 320 to 330 Changed the vehicle durability from 1,300 to 1,350 HP Indien-Panzer Decreased the dispersion during movement of the B-PS 102 suspension by 8% Decreased the dispersion during movement of the Indien-Panzer suspension by 9% Decreased dispersion on hull traverse of the B-PS 102 suspension by 8% Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9% Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Leopard 1 Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm Decreased the dispersion during movement by 28% Decreased the dispersion on hull traverse by 28% Changed the hull traverse speed from 54 to 48 deg/s Changed the dispersion at 100 m from 0.3 to 0.29 m Changed the dispersion on turret traverse by 12% Changed the reload time from 8.7 to 9.3 s Changed the aiming time from 1.9 to 1.7 s Changed the turret traverse speed from 36 to 40 deg/s Changed the top speed from 65 to 70 km/h Changed the reverse speed from 23 to 20 km/h Changed the vehicle durability from 1,950 HP to 1,850 HP Leopard Prototyp A Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 268 mm Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 315 mm Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11% Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10% Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11% Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 36 deg/s Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 40 deg/s Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29% Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50% Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250 Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330 Changed the reverse speed from 23 to 20 km/h Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 770 h.p. Japan STA-1 Decreased the dispersion during movement of the STA-1 suspension by 11% Decreased the dispersion during movement of the STA-3 suspension by 12% Decreased the dispersion on hull traverse with of the STA-1 suspension by 11% Decreased the dispersion on hull traverse with of the STA-3 suspension by 12% Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. STA-2 Increased the velocity of the M318A1 shell by 34% Increased the velocity of the M71 shell by 16% Increased the velocity of the Type 70 shell by 16% Changed the reverse speed from 20 to 23 km/h Changed the engine power from 570 to 650 h.p. Type 61 Decreased the dispersion during movement of the STA-4 suspension by 19% Decreased the dispersion during movement of the Type 61 suspension by 29% Decreased the dispersion on hull traverse with of the STA-4 suspension by 19% Decreased the dispersion on hull traverse with of the Type 61 suspension by 29% Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21% Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s Improved the armoring of the Type 61 turret and the hull Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP) Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18% Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19% Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19% Decreased the velocity of the M392XB shell for the 105 mm Rifled Gun by 20% Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440 Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360 Changed the damage value of the M392XB shell for the 105 mm Rifled Gun from 390 to 360 Changed the top speed from 47.6 to 45 km/h Changed the reverse speed from 20 to 23 km/h Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 h.p. Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 h.p. Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP STB-1 Added the the hydropneumatic suspension Decreased the dispersion during movement by 44% Decreased the dispersion on hull traverse by 44% Changed the hull traverse speed from 52 to 55 deg/s Changed the dispersion at 100 m from 0.36 to 0.37 m Changed the reload time from 8 to 7.1 s Changed the aiming time from 2.3 to 2.0 s Changed the view range from 410 to 400 m Changed the turret traverse speed from 42 to 46 deg/s Improved the turret armoring Replaced the L28A1 shell with M392XB (APCR to AP) Decreased the velocity of the M392XB shell by 20%; changed the damage value from 390 to 360 Decreased the velocity of the M456 shell by 19%; changed the damage value from 390 to 360 Decreased the velocity of the Type 75 shell by 19%; changed the damage value from 480 to 440 Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active) Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active) Changed the top speed from 53 to 50 km/h Changed the reverse speed from 20 to 25 km/h Changed the engine power from 750 to 950 h.p. Changed the vehicle durability from 1,950 to 2,000 HP View the full article
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