Jump to content

Search the Community

Showing results for tags '1.4:'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Donatorov
  • Ragnarocek's Workshop
    • Mods & Addons by Ragnarocek
  • Carlosuv koutek
    • Carlosův balík módů
  • DeepJazzyD
    • DeepJazzyD mods
  • Public Forum
    • Poradna
    • World Of Tanks
    • FTR & Ritas Status Report & The Armored Patrol
    • PlazmaKeks AddOns

Categories

  • Articles
    • Forum Integration
    • Frontpage
  • Pages
  • Miscellaneous
    • Databases
    • Templates
    • Media

Categories

  • WoT Modifications by Ragnarocek
    • Techtree Colored Ribbons [Riskynet's colors]
    • Carousel Colored Ribbons [Riskynet's colors]
    • Colored Contour Icons [Riskynet's Colors]
    • Upravene pobitkove sumare v garazi Win/Loss/Draw
    • SpeedScroll v servisnom kanali
    • Better Lag Indicator by Ragnarocek
    • Ragnastats v Servisnom Kanali
  • Carlosuv Modpack
  • DeepJazzyD

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Skype


Interests


Birthday

Between and

Found 4 results

  1. Happy farming everyone Panhard EBR 75 FL 10. Stats: Tier: LT-8, France, premium HP: 950 Engine: 800 hp 525 hp Mass: 14,725 t Maximum load: 17 t Power-to-weight: 54,33 hp / t 33,00 hp / t Fast mode (Max speed / Min speed): 85 / -85 km / h 80 / -80 km / h Normal mode (Max speed / Min speed): 60 / -60 km / h Maximum steering angle: 25 ° 33 ° Time it takes switching to fast/normal mode: 0,5 s 0,1 s Hull turning speed: 34 °/s Turret turning speed: 66 °/s Terrain resistance values: 1,0 / 1,35 / 1,95 View range: 310 m Radio range: 750 m Hull armor: 40 / 16 / 40 mm Turret armor: 40 / 20 / 20 mm Gun: 75 mm SA 50 mle. 54 Alpha Damage: 175 / 175 / 260 Penetration: 180 / 220 / 75 mm Rate of fire: 10,16 10,91 rounds/minute Damage per minute: 1 778 1 909 Rounds in magazine: 2 rds. Reload time between shells: 1,5 s Reload time (magazine): 10,3 s 9,5 s Accuracy at 100 m: 0,36 Aiming time: 1,2 s Depression/Elevation: -8 ° / +12 ° Additionally: Cost of vehicle in gold changed from 100 to 7 000; Camouflage while standing still: 18.81 / 4.4 % 19.67 / 4.6 %; Camouflage during movement: 18.81 / 4.4 % 19.67 / 4.6 %. View the full article
  2. NOTE: I still got exams, in fact 2 this Friday. Will try to post at least once a day until it’s over. HWK 30. New stats: Tier: LT-8, Germany, premium HP: 1 100 Engine: 900 hp 800 hp Mass: 28 t Maximum load: 30 t Power-to-weight: 32,14 hp / t 28,57 hp / t Max speed/Min speed: 70 / -24 km / h Hull turning speed: 50 °/s Turret turning speed: 43,8 °/s Terrain resistance values: 0,575 / 0,671 / 1,151 View range: 400 m 410 m Radio range: 745 m Hull armor: 25 / 20 / 8 mm Turret armor: 20 / 20 / 20 mm Gun: 90 mm Rheinmetall DM1M Alpha Damage: 240 / 240 / 320 Penetration: 178 / 250 / 102 mm Rate of fire: 7,821 8,69 rounds/minute Damage per minute: 1 877,1 2 085,7 Reload time: 7,671 s 6,904 s Accuracy at 100 m: 0,355 0,345 Aiming time: 1,92 s 2,11 s Depression/Elevation: -10 ° / +18 ° View the full article
  3. The Festive season is behind us, and the Common test of Update 1.4 is coming to World of Tanks! This Update is going to be a bit special, because we’re introducing a new long-awaited line of French wheeled vehicles. Plus, the new update brings some consistent improvements to Personal Missions and gives new life to the Ghost Town, an epic map with a breathtaking legend. Let’s take a closer look! Wheeled Vehicles Roll Out! In pondering the future of World of Tanks, we decided to take a closer look at the so-called military armored cars, lightweight wheeled tanks historically employed for reconnaissance, armed escort, and other battlefield tasks. So we figured that it would be nice to refresh our game and add something really special to it. Wheeled vehicles are one of the hottest topics in World of Tanks, and some of you still have strong opinions about their introduction. Well, in December last year, some contributors along with other players assisted us in testing the EBR 75 FL 10, a Premium Tier VIII light tank in active combat conditions, on the “live” server. With the upcoming Common Test, the opportunity to playtest wheeled vehicles is available to everyone. The French wheeled vehicles have new mechanics, previously unavailable in World of Tanks. These mechanics are the key features of all armored cars and make them truly outstanding. All military wheeled vehicles have historical origins. Some of them were mass-produced and even saw service. Playtest Them And Share Your Impressions! Naturally, in the beginning, wheeled vehicles may seem a bit unusual as they require getting used to fast maneuvering, targeting lock-on feature and dual speed modes. On the other hand, you can give yourself a ride, and see what happens. To make your impressions as rich as possible, we introduce not just a single vehicle, but 5 armored cars at once, from Tier VI to X. The line starts with the AMX ELC bis, a Tier V light tank, from which you can research wheeled vehicles.Important Note: The crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All crews include a Commander (also fills the role of Loader), a Driver, a Gunner and a Radio Operator. Your input is crucial as we continue refining this promising class, so be sure to leave any suggestions or questions you might have on the forum. Personal Missions Update 1.4 will bring not only new vehicles, but also updated Personal Missions, which we paid close attention to. We conducted an in-depth analysis of both your feedback and missions stats you’re currently carrying out. As a result, we identified about 30 Chimera operation tasks (“The Second Front” campaign) that you were struggling with. So, in the update 1.4 we’ll try to find a middle ground and make Personal Missions still challenging, but more feasible. According to your feedback, the conditions of Chimera operation missions will be reworked in different aspects to make them easier. Getting your well-deserved reward, the Chimera, is now also easier! Union CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4 Union-2. At the Forefront Primary condition Destroy 1 enemy vehicle during the first 1.5minutes of the battle.Secondary condition Survive the battle. Primary condition Destroy 2 enemy vehicles during the first 4minutes of the battle.Cause 2 000 HP of damage to enemy vehicles.Secondary condition Survive the battle. Union-3. For the Good of the Team Primary condition Be among the top 3 players on your team by experience earned.Cause 3 000 HP of damage to enemy vehicles. Win a battle.Secondary condition Survive the battle. Primary condition Be among the top 3 players on your team by experience earned.Cause 3 000 HP of damage to enemy vehicles. –Secondary condition Survive the battle. Union-5. Enough Shells for Everyone Primary condition Cause 15 armor-penetrating shots to enemy vehicles.Secondary condition Destroy 3 enemy vehicles. Primary condition Cause 12 armor-penetrating shots to enemy vehicles.Secondary condition Destroy 3 enemy vehicles. Union-6. Rain On the Parade Primary condition Destroy 3 enemy vehicles during the first 3minutes of the battle.Secondary condition Win a battle. Survive the battle. Primary condition Destroy 3 enemy vehicles during the first 4minutes of the battle.Secondary condition Win a battle. Survive the battle. Union-8. It’s Tiptop. I’m Just Not Sure About the Color. Primary condition Destroy enemy internal modules or injure crew members, totaling at least 7 modules or crew members.Secondary condition Destroy 3 enemy vehicles. Primary condition Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members.Secondary condition Destroy 3 enemy vehicles. Union-10. Not a Step Forward! Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more.Secondary condition Cause 3 000 HP of damage to enemy vehicles. Primary condition Destroy 2 enemy vehicles from a distance of 300 m or more.Secondary condition Cause 2 000 HP of damage to enemy vehicles. Union-11. You Won’t Get Rid of Me That Easily Primary condition Spot 6 enemy vehicles while remaining unspotted.Secondary condition Win a battle. Survive the battle. Primary condition Spot 4 enemy vehicles while remaining unspotted.Secondary condition Win a battle. Survive the battle. Union-12. Are Your Ears Ringing? Primary condition Stun enemy vehicles for a total of 200 seconds.Secondary condition Destroy 3 enemy vehicles. Primary condition Stun enemy vehicles for a total of 180 seconds.Secondary condition Destroy 3 enemy vehicles. Union-13. Family Combo, Please! Primary condition Destroy 6 enemy vehicles of 3 different types.Secondary condition Cause 3 000 HP of damage to enemy vehicles. Primary condition Destroy 6 enemy vehicles of 2 different types.Secondary condition Cause 3 000 HP of damage to enemy vehicles. Union-14. Not Even a Scratch Primary condition Destroy 3 enemy vehicles, having received no prior damage to your vehicle.Secondary condition Win a battle. Survive the battle. Primary condition Destroy 2 enemy vehicles, having received no prior damage to your vehicle.Secondary condition Win a battle. Survive the battle. Union-15. Armour of God Primary condition Cause, receive, and block a total of 12 000 HP of damage.Secondary condition Cause 25% of the total amount of damage caused by your team. Win a battle. Primary condition Cause, receive, and block a total of 10 000 HP of damage.Secondary condition Cause 20% of the total amount of damage caused by your team. Win a battle. Bloc CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4 Bloc-1. Just Routine Primary condition Cause 6 000 HP of damage to enemy vehicles.Secondary condition Be among the top 3 players on your team by experience earned. Primary condition Cause 5 000 HP of damage to enemy vehicles.Secondary condition Be among the top 3 players on your team by experience earned. Bloc-4. I Can See Everything Primary condition Enable your allies to destroy 4 enemy vehicles spotted by you.Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. Primary condition Enable your allies to destroy 3 enemy vehicles spotted by you.Secondary condition Enable your allies to cause damage to 5 enemy vehicles spotted by you. Bloc-5. Lucky to Be Alive Primary condition Cause 3 armor-penetrating shots to enemy SPGs.Destroy 1 enemy SPGs.Secondary condition Win a battle. Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives.Survive the ramming.Secondary condition Win a battle. Survive the battle. Bloc-6. Offensive Reconnaissance Primary condition Cause 10 armor-penetrating shots to enemy vehicles.Spot 4 enemy vehicles.Secondary condition Destroy 3 enemy vehicles. Primary condition Cause 10 armor-penetrating shots to enemy vehicles.Spot 2 enemy vehicles.Secondary condition Destroy 3 enemy vehicles. Bloc-9. There Is No Time to Bleed Primary condition Enable your allies to cause 3 000 HP of damage on vehicles spotted by you.Cause 2 000 HP of damage to enemy vehicles.Secondary condition Win a battle. Survive the battle. Primary condition Block 2 times more damage than the hit points of your vehicle.Cause 2 500 HP of damage to enemy vehicles.Secondary condition Win a battle. Survive the battle. Bloc-10. Like a Boss Primary condition Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.Secondary condition Destroy 4 enemy vehicles. Primary condition Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.Secondary condition Destroy 3 enemy vehicles. Bloc-13. The Collector Primary condition Destroy 6 enemy vehicles of 3 different types.Secondary condition Win a battle. Survive the battle. Primary condition Destroy 6 enemy vehicles of 2 different types.Secondary condition Win a battle. Survive the battle. Bloc-14. Heavy Case Primary condition Cause 3 000 HP of damage to enemy heavy tanks.Secondary condition Destroy 4 enemy vehicles. Primary condition Cause 3 000 HP of damage to enemy heavy or/and medium tanks.Secondary condition Destroy 3 enemy vehicles. Bloc-15. Night of a Hunter Primary condition Cause 3 000 HP of damage to enemy tank destroyers.Secondary condition Cause damage to 7 different enemy vehicles. Win a battle. Primary condition Cause 3 500 HP of damage to enemy tank destroyers or/and heavy tanks.Secondary condition Cause damage to 6 different enemy vehicles. Win a battle. Alliance CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4 Alliance-1. Invisible Contribution Primary condition Cause 30% of the total amount of damage caused by your team. Win a battle.Secondary condition Survive the battle. Primary condition Cause 25% of the total amount of damage caused by your team. Win a battle.Secondary condition Survive the battle. Alliance-4. There’s Something In Those Trees Primary condition Cause 3 000 HP of damage, remain unspotted at the moment when the damage is caused.Secondary condition Win a battle. Survive the battle. Primary condition Cause 2 000 HP of damage, remain unspotted at the moment when the damage is caused.Secondary condition Win a battle. Survive the battle. Alliance-9. Now I See You Primary condition Enable your allies to cause 5 000 HP of damage.Secondary condition Survive the battle. Primary condition Enable your allies to cause 4 000 HP of damage.Secondary condition Survive the battle. Alliance-10. Everyone Will Get a Present Primary condition Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks.Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. Primary condition Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks.Secondary condition Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks. Alliance-12. Catch Me If You Can Primary condition Destroy 3 heavy enemy tanks.Cause 4 000 HP of damage to enemy vehicles.Secondary condition Win a battle. Survive the battle. Primary condition Destroy 3 heavy enemy tanks or/and medium tanks.Cause 4 000 HP of damage to enemy vehicles.Secondary condition Win a battle. Survive the battle. Alliance-13. Close-range Fire Primary condition Destroy 3 enemy vehicles from a distance of not more than 100 meters.Secondary condition Cause 3 000 HP of damage to enemy vehicles. Primary condition Destroy 2 enemy vehicles from a distance of not more than 100 meters.Secondary condition Cause 3 000 HP of damage to enemy vehicles. Alliance-15. Commando Primary condition Cause 8 000 HP of damage to enemy vehicles.Secondary condition Destroy 5 enemy vehicles. Win a battle. Primary condition Cause 6 500 HP of damage to enemy vehicles.Secondary condition Destroy 5 enemy vehicles. Win a battle. Coalition CHIMERAMISSIONS UPDATE 1.2 UPDATE 1.4 Coalition-5. I Just Met You, And This is Crazy… Primary condition Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming.Secondary condition Win a battle.Survive the battle. Primary condition Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.Destroy 1 enemy SPGs.Secondary condition Win a battle. Coalition-6. More Than a Match Primary condition Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.Secondary condition Cause 3 000 HP of damage to enemy vehicles. Primary condition Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.Secondary condition Cause 3 000 HP of damage to enemy vehicles. Coalition-9. Keep the Distance Primary condition Cause 2 000 HP of damage from a distance of 250 m or more.Secondary condition Destroy 3 enemy vehicles. Primary condition Cause 2 000 HP of damage from a distance of 300 m or more.Secondary condition Destroy 2 enemy vehicles. Coalition-11. Falcon Rising Primary condition Block 2 times more damage than the hit points of your vehicle.Cause 3 000 HP of damage to enemy vehicles (updated).Secondary condition Win a battle. Survive the battle. Primary condition Enable your allies to cause 2 500 HP of damage on vehicles spotted by you.Cause 2 000 HP of damage to enemy vehicles.Secondary condition Win a battle. Survive the battle. Coalition-12. Fire All You Have Got Primary condition Cause 15 armor-penetrating shots to enemy vehicles.Secondary condition Destroy 3 enemy vehicles. Primary condition Cause 12 armor-penetrating shots to enemy vehicles.Secondary condition Destroy 3 enemy vehicles. Coalition-13. Enemy at the Gates Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.Cause 3 000 HP of damage to enemy vehicles. Win a battle.Secondary condition Destroy 3 enemy vehicles. Primary condition Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.Cause 2 000 HP of damage to enemy vehicles. Win a battle.Secondary condition Destroy 3 enemy vehicles. Coalition-14. Steel Reaper Primary condition Destroy 7 enemy vehicles.Secondary condition Survive the battle. Primary condition Destroy 6 enemy vehicles.Secondary condition Survive the battle. Coalition-15. One Man Army Primary condition Damage caused and damage caused with your assistance must total 10 000 HP.Secondary condition Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle. Primary condition Damage caused and damage caused with your assistance must total 8 000 HP.Secondary condition Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle. Changes to Reward Tanks By the way, about the reward tanks. Based on our statistics and your feedback, in the Update 1.3 we made two vehicles from the first set of Personal Missions (the T 55A and the Object 260) more attractive and competitive. This time, two more formidable tanks are going to receive their portion of slight yet consistent improvements – the Chimera and the Object 279 (early). Let’s start off with the Chimera. We’ve improved its accuracy, shell velocity, aiming time and gun stabilization to make this tank more suitable for effective firing. The Chimera’s view range was also improved. Most importantly, we’ve increased its penetration with standard shells. The Object 279 early will get improved aiming time and higher accuracy. In addition, its dispersion during turret rotation will be reduced. We’ve also strengthened its lower plate to decrease the chances to penetrate it. So, with these improvements, both reward tanks will receive more accurate and effective guns. All details and precise specifications will be coming later, in a dedicated article detailing all about the changes to Personal Missions, so stay tuned! Ghost Town: Old Map, New Impressions Do you remember the Ghost Town, a map which previously served as an arena for battles in various game modes and during tournaments? With update 1.4, the Ghost Town map will receive significant changes and will get a whole new life as a map for random battles. The Ghost Town has an iconic legend. This map will be the battleground for a proud Kazakh warrior who was forced to leave his home for good and fight for freedom and peace of his loved ones. His path runs through the Kazakh steppes and deserts, and leads him to the Ghost Town, where he’ll face his foes. There’s a lot at stake, and it might not be an easy win. That was exactly our mood when we created the soundtrack for this map. We’ve tried to put in it all the range of intense feelings that come from this heroic legend. Let’s take a quick look at the key improvements that this “old new map” has received: The map has become significantly larger – its size has increased to 1000×1000 meters. Due to this, all classes of vehicles will find their place in battle and can use new tactics to succeed. The Town is located in the center of the map and still bears strategic importance. In this area, heavy tanks and armored tank destroyers will fight face to face to find out who’s the strongest. The western part of the map is at the mercy of light and medium tanks. There is enough space for active maneuvers. East is an advantageous sector for tank destroyers. The northern and southern parts of the map are favorable for long-distance sniping. In a nutshell, the map generally has become more beautiful, epic and atmospheric. The landscapes around you are just fascinating. Welcome to the Ghost Town! 2D customization Update 1.4 will provide new opportunities for unique customization. In the not-too-distant future you’ll be able to purchase a font from the ones added in the patch. Then you can put a 3-digit number on your tank with the font of your choice. This number can be edited at any time. Currently numbers for the application are in the range from 001 to 999. Numbers will be placed on the same components of the tank where the inscriptions are located. Take advantage of 2D-customization and roll out in style! Concurrent Rendering Support Lastly, Update 1.4 will bring with it a new important technological feature – concurrent rendering support, developed in close collaboration with our good friends from Intel. Thanks to concurrent rendering support: CPU and graphics card load will be distributed more efficiently Many players will notice a tangible increase of FPS. Optimized performance will be especially evident on the most modern and powerful PCs, as well as on computers of average system characteristics Earlier, in Update 1.0, we introduced a brand-new engine, Core, in which the technology of concurrency was implemented. Thanks to this solution, we provided full loading not only of the main, but also of all available CPU cores of your PCs. And this, in turn, allowed us improve performance and update dramatically World of Tanks visual fidelity even on lower-spec PCs. Moving Forward We didn’t stop there and continued to improve the updated engine. Already in the Update 1.4 you’ll see how much more comfortable and pleasant it will be to play your favorite game! Concurrent rendering support will perform with all types of modern CPUs. You do not need to upgrade your PC to notice the performance improvement due to concurrency technology. Just roll into battle and enjoy it! In the future, performance optimization will continue to use all the computational capabilities of the CPU to improve graphics, physics, gameplay. And this, in turn, will help us make World of Tanks even more colorful, realistic and exciting. And now get out there and test out the new improvements and changes, Commanders! Post your general feedback on our forum, we really appreciate your input! Download the test client installer (4,9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing. New to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 31 December, 21:59 CET (UTC+1) can participate in the test. Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum. Full Patch Notes Collapse Main Changes Changes to Personal Missions Rebalanced the missions of the second operation within the Second Front campaign. Changes to Wheeled Vehicles Fixed some issues related to wheeled vehicles. Optimized performance of the movement physics. Made some balance changes. Changes to Vehicle Exterior Added Tactical Numbers, a new type of Exterior elements (three-digit numbers that can be entered manually, the font can also be selected manually). Changes to Maps Made terrain-related changes on difficult-to-access (not intended for playing) areas on the following maps. Fixed some issues on the following maps: Karelia Live Oaks Lakeville Cliff Murovanka El Halluf Airfield Steppes Minsk Empire’s Border Klondike Nebelburg Abbey Disabled the Assault battle type for the Empire’s Border map. Added the Ghost Town map in the Random Battle mode (including Assault, Encounter battle), as well as in the Attack/Defense mode in Team Training. Made significant changes to the map to suit the modes and battle types. The map will be available to vehicles of Tiers IV–X. Changes to the technical characteristics of the following vehicles U.K. Chimera Decreased dispersion during movement by 17% Decreased dispersion on hull traverse by 17% Changed dispersion from 0.38 to 0.36 m Changed aiming time from 2.7 to 2.5 s Changed the view range from 360 to 380 m Increased velocity of the AP Mk. 1 shell by 30% Increased velocity of the APDS Mk. 1 shell by 20% Changed penetration value of the AP Mk. 1 shell from 202 to 218 mm U.S.S.R Object 279 (e) Changed dispersion from 0.38 to 0.36 m Changed dispersion on turret traverse by 25% Changed aiming time from 2.5 to 2.3 s Improved hull armor France Added the following wheeled vehicles: Panhard EBR 90 Hotchkiss EBR Panhard EBR 105 Panhard AMD 178B Panhard AML Lynx 6×6 AM 39 Gendron-Somua (for testing by Supertest players) Changes to the technical characteristics of the following vehicles: Panhard EBR 75 (FL 10): Changed the engine power from 500 to 525 h.p.Other Changes Optimized performance of the Store. Added concurrent rendering support to improve performance by evenly loading all available CPU cores. Fisherman’s Bay has been removed from the list of available maps for the duration of the test. General feedback available in the Forum! View the full article
  4. PS: The recent lack of news was caused by the Russian New Year. I also have a funeral to attend tomorrow and exams in the following 3 weeks, therefore I cannot focus as much on the blog. After the tests, it was decided to introduce changes and corrections to the first French premium wheeled vehicle at tier VIII . These changes will be already introduced in the public test of update 1.4 and it is possible that they will be subject to further changes. Changes in brief: Engine power increased by 5%. Increased braking efficiency. Change to driving mode shortened from 0.2 to 0.1s. Reduced debuff caused by wheel damage. Increased maneuverability in travel mode at low speeds. Magazine reload time reduced from 10.3 to 9.5s. Exact changes: Dynamics: Engine power changed from 500 to 525HP (+ 5%). The braking efficiency and – to some extent – the acceleration efficiency (as a side effect) have been improved. Change to driving mode shortened from 0.2 to 0.1s. Players complained that the vehicle lacked dynamics in specific cases. At the same time, however, some emphasized the large inertia of the vehicle (brakes too weak). Increasing the power of the engine has a rather cosmetic effect, while the braking force has been improved noticeably. The time needed to change between driving modes has been shortened, which allows you to lose less speed when changing the mode during movement. Wheel damage: Debuff (increased resistance, decreased speed) from the damaged wheel has been reduced. The level at which the wheels are repaired automatically has been set to 100%. The speed of automatic wheel repair has been reduced. Players complained about a drastic decrease in vehicle dynamics even when only two wheels were damaged. In fact, damage to one or two wheels did not have much impact during fast driving. Meanwhile, acceleration even with one damaged wheel was too slow. Debuff reduction from single wheel damage has an almost imperceptible effect at high speeds, while it effectively improves acceleration when one or two wheels are damaged. Setting automatic wheel repair to some extent reduces the chance of damage to the wheel, thereby increasing the severity of damage to each of the vehicle’s wheels. Maneuverability: Steering speed of the wheels increased. The maximum angle of tilting of the wheels when the forward drive key is not pressed is increased. The degree of throttle opening during turning at low speeds (using the A and D keys, without W-red.) Increased. The maximum speed for which the above effect happens is set to 20km / h. The vehicle required better maneuverability at low speeds in the travel mode. At speeds greater than 20km / h, the base maneuverability remained almost unchanged except by increased responsiveness to turns (due to accelerated wheel rotation) and the possibility of tighter turning after releasing the forward key. Maneuverability in the fast mode remained unchanged. Thus, we achieved greater separation between driving modes. Battle performance: Magazine reload time reduced from 10.3 to 9.5s (-8%) Adding the third round to the magazine, as asked by many players, seemed inappropriate. The current configuration of the magazine encourages players to play all-in, firing both rounds at once and retreating to a safe position for reloading. Therefore, the efficiency of the magazine has been slightly improved by reducing the reload time. Increasing the view range also seemed illogical, because the combat potential of this vehicle is rather big at the moment, because it combines in a cheerful way the characteristics that help in achieving an active gameplay. Other: The engine parameters have been adjusted (not perceptible to players). The suspension stiffness parameters have been increased (this will reduce the damage from falls when the vehicle lands on the wheels). The grip has been improved (reducing the chance of slipping at high speeds). View the full article
×
×
  • Create New...