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Found 706 results

  1. Greetings! In this new video I will show you the inside of the only publicly available Bergepanzer 2 Standard together with Ief who is a Combat Engineer who funnily is also one of my first ever viewers from the young WoT days! He serves in these recovery vehicles and can give you a true squaddie perspective of what’s like in there! Enjoy! View the full article
  2. From The Tank Museum Bovington. Part 2 of a two-part episode on Challenger 2. As David Willey had so much to say about this British in-service vehicle, it has been split into two parts. The second part examines the Challenger 2 in service. David talks to soldiers currently serving on the Challenger 2, looks at where it has seen service and some of the tank’s features. With thanks to the British Army for their assistance. Watch part 1 here: https://youtu.be/IlcRsMB9SwM View the full article
  3. Greetings! Got a 3 part video coming on this beauty from Gunfire museum thanks to Ief Keizers because what better way to chat about the only publicly available Belgian Begerpanzer 2 Standard in the country other than to do it with a Combat Engineer himself! I’ve always been particularly interested in recovery vehicles and bridgelayers for the very simple fact that even although tanks can be very cool, without the former they would be screwed! Extremely pleased to have found (more like he found me) someone who’s properly passionate about the subject! Enjoy! View the full article
  4. Short post. Commanders, We have an important message. Due to potential external technical issues, starting the Global Map Dawn of Industry event on January 16 could provide a less-than-comfortable and enjoyable gameplay experience. Launching a large-scale event when even a single battle may impact the outcome is a really big risk. Possible technical errors may lead to a loss of progress in the event, which, in turn, would affect reward distribution and delivery. Taking these factors into account, we decided to delay the event until February 13. Please accept our sincere apology for this delay. We truly appreciate your understanding and patience. View the full article
  5. ST, New ships Todays release. Japanese battleship Yashima, tier X Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored targets are hit. However, enemy battleships are a perfect target for Yashima. Hit points — 97200. Plating — 32 mm. Main battery — 3×2 510 mm. Firing range — 26.6 km. Dispersion at this range — 272 m. Sigma — 2.10. Maximum HE shell damage — 8100. Chance to cause fire — 40%. HE initial velocity — 720 m/s. Maximum AP shell damage — 19400. AP initial velocity — 720 m/s. Reload time — 35.0 s. 180 degree turn time — 60.0 s. Secondary Armament: 2×3 155.0 mm, range — 7.0 km. Maximum HE shell damage — 2600. Chance to cause fire — 10%. HE initial velocity — 925 m/s 10×2 100.0 mm, range — 7.0 km. Maximum HE shell damage — 1700. Chance to cause fire — 6%. HE initial velocity — 1000 m/s AA defense: 24×2 40.0 mm, 16×3 25.0 mm, 10×2 100.0 mm. AA defense short-range: continuous damage per second — 102, hit probability — 85 %, action zone 0.1–2.5 km; AA defense mid-range: continuous damage per second — 438, hit probability — 75 %, action zone 0.1–3.5 km; AA defense long-range: number of explosions in a salvo — 10, damage within an explosion — 1540, continuous damage per second — 235, hit probability — 75 %, action zone 0.1–5.8 km; Number of explosions in a salvo — 10, damage within an explosion — 1540, action zone 3.5–5.8 km. Maximum speed — 27.0 kt. Turning circle radius — 900 m. Rudder shift time — 18.7 s. Surface detectability — 18.0 km. Air detectability — 12.8 km. Detectability after firing main guns in smoke — 20.9 km. Available consumables: 1 slot — Damage Control Party 2 slot — Repair Party 3 slot — Fighter/Spotting Aircraft European destroyer Orkan, tier VIII Orkan is the former British destroyer Myrmidon, given to the Polish fleet. Orkan’s main strength in the game is her main caliber guns. Fast and long-range torpedoes act as an auxiliary armament due to their not very high damage and having only 4 torpedoes per salvo. The destroyer has access to Surveillance Radar but no Smoke Generator. Hit points — 15700. Plating — 19 mm. Main battery — 3×2 120 mm. Firing range — 11.6 km. Dispersion at this range — 102 м. Sigma — 2.00. Maximum HE shell damage — 1750. Chance to cause fire — 9%. HE initial velocity — 774 m/s. Maximum AP shell damage — 2250. AP initial velocity — 774 m/s. Reload time — 4.5 s. 180 degree turn time — 9.0 s. Torpedo tubes — 1×4 533 mm. Maximum damage — 10700. Range — 12.0 km. Speed — 76 kt. Torpedo detectability — 1.6 km. Reload time — 70 s. Launcher 180 degree turn time — 7.2 s. AA defense: 1×4 40.0 mm, 6×1 20.0 mm, 1×1 102.0 mm, 3×2 120.0 mm. AA defense short-range: continuous damage per second — 70, hit probability — 95 %, action zone 0.1–2.0 km; AA defense mid-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–2.5 km; AA defense long-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–5.2 km; Number of explosions in a salvo — 1, damage within an explosion — 1260, action zone 3.5–5.2 km. Maximum speed — 35.0 kt. Turning circle radius — 590 m. Rudder shift time — 3.7 s. Surface detectability — 7.0 km. Air detectability — 3.0 km. Detectability after firing main guns in smoke — 2.5 km. Available consumables: 1 slot — Damage Control Party 2 slot — Engine Boost 3 slot — Repair Party (Duration time 10 s; HP per second 157, Reload time 120 (80) s; Charges 1(2)); 4 slot — Surveillance Radar (Duration time 15 s; Detection of ships 7.5 km; Reload time 180(120) s; Charges 2(3)). Japanese destroyer Arashi, tier VIII Arashi is equipped with 150-mm guns and Hydroacoustic search, unusual for a Japanese destroyer. The main part of the ship’s gameplay is conducting stealthy torpedo attacks. Hit points — 13300. Plating — 19 mm. Main battery — 3×1 150 mm. Firing range — 11.4 km. Dispersion at this range — 100 м. Sigma — 2.00. Maximum HE shell damage — 2500. Chance to cause fire — 11%. HE initial velocity — 875 m/s. Maximum AP shell damage — 3900. AP initial velocity — 875 m/s. Reload time — 5.0 s. 180 degree turn time — 20.0 s. Torpedo tubes — 2×4 610 mm. Maximum damage — 20967. Range — 10.0 km. Speed — 67 kt. Torpedo detectability — 1.7 km. Reload time — 112 s. Launcher 180 degree turn time — 7.2 s. AA defense: 4×1 25.0 mm. AA defense short-range: continuous damage per second — 14, hit probability — 95 %, action zone 0.1–2.5 km. Maximum speed — 35.0 kt. Turning circle radius — 640 m. Rudder shift time — 4.0 s. Surface detectability — 6.8 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.5 km. Available consumables: 1 slot — Damage Control Party 2 slot — Smoke Generator (Duration time 20 s; Dispersion time 69 s; Reload time 240(160) s; Charges 2(3); Radius 450.0 m; 3 slot — Engine Boost 4 slot — Hydroacoustic Search(Duration time 100 s; Torpedo detection range 3.5.km; Ship detection range 5.0 km; Reload time 180(120) s; Charges 2(3)) German cruiser Ägir, tier IX Ägir is a big cruiser with the same hull as Siegfried and armed with 9 305-mm guns. She is especially efficient in fighting at close and medium ranges due to her torpedo armament and secondary guns with improved accuracy and relatively quick reload, which are uncharacteristically strong for the class. Hit points — 62850. Plating — 27 mm. Main battery — 3×3 305 mm. Firing range — 18.5 km. Dispersion at this range — 175 m. Sigma — 1.8. Maximum HE shell damage — 3600. Chance to cause fire — 27%. HE initial velocity — 865 m/s. Maximum AP shell damage — 9400. AP initial velocity — 865 m/s. Reload time — 22.0 s. 180 degree turn time — 30.0 s. Torpedo tubes — 2×4 533 mm. Maximum damage — 13700. Range — 6.0 km. Speed — 65 kt. Torpedo detectability — 1.3 km. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Secondary Armament: 9×2 128.0 mm, range — 7.6 km. Maximum HE shell damage — 1500. Chance to cause fire — 5%. HE initial velocity — 900 m/s AA defense: 9×2 128.0 mm,10×4 20.0 mm,9×2 55.0 mm. AA defense short-range: continuous damage per second — 119, hit probability — 85 %, action zone 0.1–2.0 km; AA defense mid-range: continuous damage per second — 364, hit probability — 90 %, action zone 0.1–4.0 km; AA defense long-range: continuous damage per second — 130, hit probability — 90 %, action zone 0.1–6.0 km; Number of explosions in a salvo — 6, damage within an explosion — 1540, action zone 3.5–6.0 km. Maximum speed — 33.5 kt. Turning circle radius — 880 m. Rudder shift time — 14.0 s. Surface detectability — 15.1 km. Air detectability — 10.7 km. Detectability after firing main guns in smoke — 11.7 km. Available consumables: 1 slot — Damage Control Party 2 slot — Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 180(120) s; Charges 2(3)); 3 slot — Repair Party (Duration time 28 s; HP per second 314.25; Reload time 120(80) s; Charges 2(3)); Tier X European destroyer Lappland, which has the same parameters as tier X destroyer Halland was added for the purpose of technical testing. All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change. View the full article
  6. British Cruisers Early Access for British heavy cruisers, Season 8 of Clan Battles, technical improvements, and much more! View the full article
  7. Greetings! I just uploaded a new video from Bastogne Barracks where I checkmark another item off my wishlist! Sincerely hope you enjoy this video as much as I did making it! View the full article
  8. Greetings! Another one you dont see every day! Heres 5minutes of Jagdpanther’s 23 litre V-12 Maybach HL 230 engine sound just for you as it prepares to go to sleep in his shed after a whole morning of looking pretty for the Members Open day at The Weald Foundation! Enjoy! View the full article
  9. In the latest episode of World of Tanks Developer Diaries, we’ll tell you why the Holiday Garage looks the way it does, what Snow Maidens could have looked like, how many cats are hidden in the Garage, how the festive tangerine style was created, and how Santa’s flying sleigh with vehicle-carrying Gift Boxes came to be. Learn all this and many more interesting stories about Holiday Ops 2020 in this video! View the full article
  10. The festivities go on Holiday Ops will end on January 14, but the celebration will go on! You will be able to use Holiday Ops vehicles and all their bonuses until January 28! Your bonus to earned credits will apply to these vehicles too. View the full article
  11. One of the last remaining dreadnoughts in the world is the American Texas battleship. With the help of the archival wartime newsreels and CG animation, we will tell the viewers about the most important points on the battle path of the veteran ship: covering the Normandy landings, artillery duel against the Hamburg battery, and supporting the Iwo Jima invasion. View the full article
  12. Learn the history behind the battleship Petropavlovsk! View the full article
  13. Greetings! A Sherman firefly with the right gun is rare to find. A Sherman firefly with a Multibank engine is even rarer! I got you the Sherman Firefly that has both! Only the best tank porn for you! View the full article
  14. A new big game event comes to the Global Map in World of Tanks: Dawn of Industry. This time players will see something completely new: the ability to use the new Workshop to assemble a vehicle (the KV-4 Kreslavskiy, IS-5 (Object 730), Chieftain/T95, or T23E3) or experimental modules that will considerably improve your vehicle’s characteristics but only for the Global map. The best clan strategists and commanders will fight for prizes and rewards: bonds, days of WoT Premium account, female crew members, Directives, credits, new styles, the Graphite 3D style for Object 907, emblems, personal reserves, and, of course, a Tier X reward vehicle (the T95/FV4201 Chieftain, Object 907, VK 72.01, M60, 121B, or T95E6). Don’t miss the new game event! Prepare for industrialization! View the full article
  15. Press play and come on board of the Daring-class destroyer HMAS Vampire, of the Royal Australian Navy, with Richard “The Challenger” Cutland. View the full article
  16. From the Tank Museum Bovington Gamer and tank enthusiast Sofilein came to TANKFEST 2019 to choose her Top 5 Tanks. It’s all about opinions, so let us know what you think! TANKFEST 2020 tickets are on sale now https://tankmuseum.org/whats-on/event… SUBSCRIBE to The Tank Museum YouTube channel: ► http://www.youtube.com/channel/UChl-X… Top 5 Playlist: https://www.youtube.com/playlist?list… Support the work of The Tank Museum on Patreon: ► https://www.patreon.com/tankmuseum View the full article
  17. The jewel atop the crown of Britain’s undisputed sovereignty over the European seas, forged in an age of rapid evolution for the Royal Navy. HMS Indomitable, with her armored flight deck, expanded aircraft facilities, and heavy anti-aircraft artillery, strove to be a jack of all trades in the midst of a war that would put every conceivable aspect of naval combat to the test. But the lack of torps and tiny air groups don’t make for a srong ship. View the full article
  18. USS Salem is a heavy cruiser, one of the last artillery cruisers built in the USA, the Sea Witch of the US Navy, and …a giant that was late for the war. Nevertheless, her technical characteristics exceeded her time, as she was designed as a “nightmare” for the Japanese Imperial Navy. In this episode of Naval Legends, we will explore one of the most advanced cruisers of its time. Welcome aboard the USS Salem! View the full article
  19. Greetings! I keep on bringing you the best of tank goodies! This time I have a talk inside the rare Sherman Firefly with Brigadier-chef William who served in the Belgium army for 38 years! This video was recorded in the 75th anniversary of Belgium’s Liberation at the Liberation Column (convoy) earlier this summer: The best content ending for 2019 and onwards to 2020! Some exciting things coming! View the full article
  20. Another year has come and gone, and the World of Warships fleet has swelled and is sailing strong! As we do every December, we’d like to take a moment to wish you—our players—a happy holiday season in the company of your loved ones, and to thank you for the countless action-packed battles we’ve fought together throughout the outgoing year. Without you to command history’s mightiest warships, our game would merely be a calm sea dotted with tranquil islands! 2019 saw us take to the skies from British aircraft carriers, set new water speed records aboard French destroyers, fight off fuel-hungry bandits in the grim world of the Post Apocalypse, and welcome a new nation—Europe—to the Tech Tree, amongst other things! We hope that you’ve enjoyed every moment of it as we have, and hope to meet you again in 2020, either on—or beneath—the high seas! View the full article
  21. It’s that time of year again Commanders, and no New Year would be complete without some kind words and greetings from Victor Kislyi and members of the World of Tanks team! He will be joined in the Holiday Ops Garage by Vladimir Suslionkov, Tatyana Ostrovskaya, Maxime Mashkov and Olga Sergeevna. View the full article
  22. The year 2019 is coming to an end—it’s time to sum it up and recollect what happened in World of Warships. New game modes, ship branches, the official announcement of submarines, and much more. Let’s remember the brightest moments in a new video! View the full article
  23. WW2 Tank Move By The Tank Museum Bovington . View the full article
  24. Greetings! Got a new video, this time I am out and about driving a Sabre! Hope everyone had a good Christmas and onwards to a fabulous 2020! View the full article
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